[TSL] Yet (not) Another Earth Maps Pack

Hi, I love your mod. It's almost all I ever play. Lately I've been using the 43 civ dll on the GEM and have been seeing some issues. Some are the same as have always been there (next turn speed) and some are different. I had meant to spend my recent vacation working on these (I'm a programmer in real life) but instead I spent the whole time playing Civ... oops...

1. next turn speed. I've had some success by following tips on various forums (quick moves, adjusting some video settings, downloading a Lua JIT DLL from github), but am still seeing late game slowdown (naturally, with 63 AIs doing various calculations). I've read that there is a bug in AI worker pathing, and that this can be demonstrated by editing some xml to only allow one worker per civilization. I'd rather fix this by solving the actual problem, and I went so far as to download the DLL SDK and poke around, but I was not able to locate the code that controls worker logic. Maybe it's all in Lua, maybe it's in some code that we don't have access to, maybe I just missed it. Is this something that you have ever investigated, at all?

2. It turns out that there are a limited number of great works of art (etc.), and this limit is hit pretty soon when there are 42 computer players competing for culture victory. Ideally we would have a generic work of each type but the developers have not graced us with that yet. I've read a tutorial about modding new great works and it looks kind of painstaking, but able to be automated. Have you thought about addressing this issue in one of your mods? If not, maybe it's something I could tackle... it seems like it should be straightforward to make a mod that contains nothing but a thousand automatically generated great works of each type.

3. When playing a game with 43 players, once we all meet each other, the turn length problems are exacerbated by all of the frivolous notifications. There is a constant parade of leaders appearing with messages that require only acknowledgement, no decision-making, such as "I too am friends with so-and-so" and so on. Thus I can't hit "next turn" and leave the computer alone to churn. I wonder if there is a way to disable these interruptions, ideally on a per message type basis... you might want to know when someone is declaring war on you, or denouncing you, but I at least already know whether or not my proposed world congress resolution pleases or angers various players, and I don't care about much of the rest. Does this seem feasible, or interesting?
 
In a game playing on the Europe map and using Historic Starting Dates, i got a game with the Inca instead of Morocco. Needless to say i was a tad surprised!

edit: I also got the Ethiopians in Russia
 
Hey, I love your mod but I could use some help. When I start a custom game with the mod, none of the BNW civs are available.

I see you have DLL to increase the number of civs but I don't want more civs (im happy with 8-12 at most), I just would like to have some BNW civs in the game.

Is that possible?

Thanks
 
Is there a way of playing this map with random start location and random resource placement? I have spent about 2 hours looking for some light on this but haven't found any!

Cheers :)
 
Is there a way of playing this map with random start location and random resource placement? I have spent about 2 hours looking for some light on this but haven't found any!

Cheers :)

Sort of: start a game with this mod as you normally would, then as soon as it begins and you get your settler, go to the menu and select "restart game". I don't know how it will affect resources, but locations will be totally random, at least if my experience is typical.
 
I have installed your mods:Yet__Not__Another_Earth_Maps_Pack__v_22,YnAEM P DLL 43 civs (v 1),YnAEMP DLL Leader Fix For BNW (v 2),,,,, with 43 civs on a giant map, the game crashes everytime. I have only these three mods loaded.
My computer is a I7 - 2600k cpu @ 3.4ghz with 16gb ram

When I drop it to a "HUGE" map it loads just fine.
please help!!!!!! Realy would like to play on the Giant Map.

Thanks,
 
3. When playing a game with 43 players, once we all meet each other, the turn length problems are exacerbated by all of the frivolous notifications. There is a constant parade of leaders appearing with messages that require only acknowledgement, no decision-making, such as "I too am friends with so-and-so" and so on. Thus I can't hit "next turn" and leave the computer alone to churn. I wonder if there is a way to disable these interruptions, ideally on a per message type basis... you might want to know when someone is declaring war on you, or denouncing you, but I at least already know whether or not my proposed world congress resolution pleases or angers various players, and I don't care about much of the rest. Does this seem feasible, or interesting?

I would love to disable all those notifications from the leaders, it gets very annoying with all the spam from them.
 
Hey Gedemon / other modder people:

Sorry if this has already been addressed. Is there a quick / easy way to do an approximation of TSL with the new scrambled-continents and scrambled-earth map layouts? I mean, if the Scramble for Africa scenario can do it, we probably can too, right?

Anywho, if there is a way, and if it only involves text editing, let me know which files to poke at and I may give it a try :)
 
Obviously I don't want to speak on anyone's behalf, but guys just a quick heads up... the new Fall Patch for BNW released broke the map/DLL in a big way... Trade units (Cargo/Caravans) cannot be assigned to foreign cities and Spies don't work either.

Gedemon has posted on the STeam Workshop saying that he's waiting for the code to come from Firaxis for the patch before he can fix this issue... If that doesn't arrive soon, he'll try and work with what the community can provide/gather himself. Again, I don't want to speak on his behalf, but I'd guess that he's looking to fix this before adding any new functionality like extra CSs etc... But either way he's still working on it... Be patient guys :)
 
Anybody tried to install mods with additional resources ? I want to have more resources but I'm afraid that the game will crash because of Giant Map+new resources that are not included in that map. Any experiences ?
 
Hello evrybody, I have found big bug in the YNAEMP Huge Earth Map - There's no gold and silver on the Huge Earth (120x80) Map v.22 - get set resources on "rich" and check it out - comedy XD
Gedemon, do something with it - please :) ! Giant Earth is too big , progress make turns become ages :cry: , large is a lille bit too small in turn.

Thank you.
 
This mod seems awesome. There are few mods for Civ V at this point that provoke my interest, but this is one of them.
 
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