[TSL] Yet (not) Another Earth Maps Pack

could you provide a log (with screenshot if possible) of a game without the requested resource in England. Each game I start with them, they are here.
Ah, I think I figured out the problem, it being related to the other issue of some resources requiring overly specific placement, such as the aforementioned marble requiring a plain hill tile; I was simply requesting too many resources that needed the same type of tile so I was starving the script of suitable places to put things.

I solved this simply by changing the order I was requesting the resources in, such that the least specific ones were later in the list so they would avoid taking spaces I that more fussy resources needed. Some could still do with being a bit more lenient, and it might be nice if the XML had a distance option, to control how close the requested resource needs to be to the civ's starting location? This way we could request marble and deer as required (within 2 or 3 spaces) while luxuries might be less immediate.

Ideally the logic should relax placement restrictions in favour of placing the resource within the specified distance, so if marble is requested within 3 spaces but no plain hills are within that range, then it will look for hills with forest (removing the forest), for example?

Anyway, keep up the great work! Now all I wish is that someone at Firaxis could get the thumb out and make the AI less completely useless (even Civ 2's AI was better) rather than making them build more units with every update; after a few hundred turns it's almost impossible to get out of Europe due to the city-sates pouring their territory to bursting with units, I have to keep declaring war just to prune the area now and then so I can leave!
 
Thank you for this map. I really enjoy that. But I have this problem. It happens very often now. If someone from other leaders wants to talk to me, and their window is about to show up, the whole screen goes black and I can see just cursor. I can hear him talk to me (Napolen for Example), but I cant see a thing. I must use ALT+CTRL+DEL and finish the process (the game).
 
Thank you for this map. I really enjoy that. But I have this problem. It happens very often now. If someone from other leaders wants to talk to me, and their window is about to show up, the whole screen goes black and I can see just cursor. I can hear him talk to me (Napolen for Example), but I cant see a thing. I must use ALT+CTRL+DEL and finish the process (the game).
What detail have you set leader screens to in your video options? I find that Civ 5 is unstable at the best of times, and the giant earth map really is huge, so if you're playing with a lot of civs, and a lot of city-states, then the graphical demands are really high. I frequently find that leader-screens are the first to suffer, so I've switched them to minimum detail to avoid the constant texture issues I seem to have otherwise, maybe that might help you as well?

I think as a rule, the larger the game, the lower your graphics settings should be, as giant earth really punishes the badly written civ 5 graphics engine ;)
 
You got a point there. I found on internet similar recommendation. Just turn the antialiasing off. (If you play DX 10/11). I have done it and no black screen from that point. Looks like it really helped.
 
Hello everyone, I've downloaded the map for quite a while and I current posses the v.11 version of the map YNAEMP. I'm wondering if you guys can help find a way to stay up to date with the newly released version? I know that Gedemon often post the newer version on this thread, but is there a way for me to access a sort of "archives" or link of the update every now and then to make sure that my version is up to date?

Thank you for your time!
 
Damn this is madness. I solved one problem and now I have another. I´m in year 1966 and cant get through. A window shows up announcing birth of a great merchant, but suddenly the game gets frozen. I decreased details, antialiasing is off, but still the same. Just frozen. God damn it.
Edit:
I just switched to DX9 (for testing) and when the windows shows up, there is CTD instead.
 
I love the maps and thank you for your work.
I have been playing Polynesia on the giant map and it runs just fine but I think there is a bug: With no other contact between Polynesia and the Middle East, around turn 100 I am suddenly contacted by both Babylon and Persia and the map indicates that Polynesia "owns" 2 or three multi-hex plots of territory in the Middle East near both countries. I have played two separate games where this happens the same way. There are absolutely no units from Babylonia or Persia anywhere near the Pacific Ocean where I am located. It seems that something is triggering this at around the same time in the game. I looked at the basic map on Worldbuilder but could not see any sign that those Middle East hexes were "owned" by Polynesia - they were normal terrain.
I don't have access to the scenario data so I could not look at the scenario itself on Worldbuilder...or is there a way to open it in Worldbuilder?
 
Ideally the logic should relax placement restrictions in favour of placing the resource within the specified distance, so if marble is requested within 3 spaces but no plain hills are within that range, then it will look for hills with forest (removing the forest), for example?
that's a good idea, but if I'll try to implement it, I'll end with a very complex code, something like AssignStartingPlot.lua, and I don't want that, I have already enough difficulties to understand my own current code sometimes :D

but I will add a resource placement rule file per map (there's already one file, but global) and I'll try to comment it, and you'll have to edit as you like.

Hello everyone, I've downloaded the map for quite a while and I current posses the v.11 version of the map YNAEMP. I'm wondering if you guys can help find a way to stay up to date with the newly released version? I know that Gedemon often post the newer version on this thread, but is there a way for me to access a sort of "archives" or link of the update every now and then to make sure that my version is up to date?

Thank you for your time!
Every time that I upload a new version, I'll post a message here and edit the first post.

And the title of the loading page for the file on CFC mod database reflect the last version uploaded (which is actually v.11, working on v.12, maybe a bit delayed, lots to add)

I love the maps and thank you for your work.
I have been playing Polynesia on the giant map and it runs just fine but I think there is a bug: With no other contact between Polynesia and the Middle East, around turn 100 I am suddenly contacted by both Babylon and Persia and the map indicates that Polynesia "owns" 2 or three multi-hex plots of territory in the Middle East near both countries. I have played two separate games where this happens the same way. There are absolutely no units from Babylonia or Persia anywhere near the Pacific Ocean where I am located. It seems that something is triggering this at around the same time in the game. I looked at the basic map on Worldbuilder but could not see any sign that those Middle East hexes were "owned" by Polynesia - they were normal terrain.
I don't have access to the scenario data so I could not look at the scenario itself on Worldbuilder...or is there a way to open it in Worldbuilder?
Do you use any other mods ?

there's nothing in ynaemp related to culture tile, and the maps are (should be) completely blank, you'll find nothing in the WB, all the placements are made during loading...
 
Gedemon-
You asked if I used any other mods. Thanks, I should have mentioned that I'm playing with Thals balance mod (latest version) and the Civ City Willard mod. I don't see how those would affect the game in this way, though.

I can't send a save since I only auto save and have since moved on to turn 200+. I'm too invested in this particular game and want to see how it ends. :D

BTW before starting the game to begin with I cleaned out my cache folder, which is normal for me.

One more question - I'd like to play a scenario based on the Giant European map in your mod folder but I see no scenario for it. If I use worldbuilder to set start points in it, am I limited to 12 civilizations or can I go to 20?

Thanks!
 
you can made a scenario with up to 22 civs with any maps in WB. If you make your scenario public, remember to credit the original map creator (it should be in the map description, but the giant Europe is an exception, it's a conversion by awetzel, and I don't know who made the original for civ4)
 
it's the default handicap auto-selected in the setup screen (Prince)
 
you can made a scenario with up to 22 civs with any maps in WB. If you make your scenario public, remember to credit the original map creator (it should be in the map description, but the giant Europe is an exception, it's a conversion by awetzel, and I don't know who made the original for civ4)

Thanks...but when I use modbuddy's WB on the giant Europe map to make a 20-civ scenario, all it lets me play with is 12 civilizations when I try to launch the scenario. What's up with that?
 
I've been trying repeatedly to put in some modded civs to the giant earth map, and have repeatedly failed. If I list the mods and coordinates for each of these civs, could I get someone to put them in for me? I only want them on the Giant Earth map.
 
I've been trying repeatedly to put in some modded civs to the giant earth map, and have repeatedly failed. If I list the mods and coordinates for each of these civs, could I get someone to put them in for me? I only want them on the Giant Earth map.

To be honest, I haven't been able to add modded civs to either the giant earth or giant europe maps either.
 
I've been trying repeatedly to put in some modded civs to the giant earth map, and have repeatedly failed. If I list the mods and coordinates for each of these civs, could I get someone to put them in for me? I only want them on the Giant Earth map.

you've followed the instruction in first post ? if so what part gives you problem ?
 
you've followed the instruction in first post ? if so what part gives you problem ?

I'm not sure. I put in the start locations into CivStartPos (or whatever it was), made sure they weren't the same as any other civ's, then the mod dissapeared from my in-game list. I figure it might need to be rebuilt, but I don't see an option for that anymore...
 
I'm not sure. I put in the start locations into CivStartPos (or whatever it was), made sure they weren't the same as any other civ's, then the mod dissapeared from my in-game list. I figure it might need to be rebuilt, but I don't see an option for that anymore...

could you post the file that you have modified.

no need to recompile or edit the modinfo file, and it really should not have diseapared, I can't see any reason to that (except if you've modified the file while the game was open, then just restart it...)
 
View attachment Defunct_Ynaemp.zip
In that folder is the file. All changes were made under the giant earth, at the very end. Civ was not open at the time. It got renamed and moved after it didn't work, so I could re-download your version.

By the way, will I require those mods to play this now? Or will they be ignored, like DLC?
And would you know a way to exceed the "24 civilizations" limit, because they aren't placed like the normal maps?
 
Hi Gedemon! I have a question about Krakatoa. I want to change the spot of it using worldbuilder. The Krakatoa you have in your map is somehow on a coast tile, but I can't replicate that. The only time where I can make a Krakatoa is to have it on a land tile with coast tiles surrounding it. However, in the game Krakatoa would not show up(only have fire jet fx can be seen), even though Krakatoa is on that tile.

In short, how did you make your Krakatoa? Thanks.


EDIT: Nvm. You can add it on a coast tile by using plopper.
 
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