A Nile map could be really nice, considering the amount of civs from that area...
There's already one - I was using it to test Makuria and Nubia, it's in v23
A Nile map could be really nice, considering the amount of civs from that area...
Sorry, S-P and Tuscany don't yet have support for the newest maps.
I'll look at updating this again next month, and finally take the reigns proper with either a new thread or an OP for myself on this thread, as I discussed with Gedemon several months ago. Can't remember what we decided to do about the Workshop though [emoji14]
When you get to it, let me know. I've recently incorporated a whole bunch of maps into my own personal 'v24'. Further I've also sorted the maps after region/type in the map selection drop down menu, helping (imo) to provide a better overview of which maps there are.
I'm pretty sure cctp is a DLL mod, which unfortunately makes it incompatible with ynaemp (and all other DLL mods for that matter).
Let me start off by saying I love this mod! I appreciate all the work being done to keep this mod working properly.
The set up: I am using this mod ver 23 and quite few other mods including the 60 civ .dll.
The problem: I have at least 50+ civ mods I like to use. Unfortunately, many of those civs do not appear in the dropdown menu for the Yneamp game setup UI. I have tried deleting my cache. I have tried ticking off the mods in different orders in the first mod choice menu. I have tried crossing my fingers and swearing on unicorns but to no avail. Now I know the mods work. If I use the vanilla game set up UI, the dropdown menu is fully populated by all the mods I have selected.
I also noticed their is a difference on how the dropdown menus are populated. In the vanilla game setup UI, the leaders are listed alpha by first name. But, the Yneamp game set up UI, their doesn't appear to be any rhyme or reason on how the leaders are listed with the exception that some mods are clumped together by designer (example. all the JFD mods are listed together, all the Tpangolin mods are listed together, etc )
I am left wondering if there is a problem with the way the Yneamp dropdown civ menu is populated. Is there a max number of civs in its population ability? Or is there something else that is prohibiting all the civs to populate? To give further credence to there being an issue with how the dropdown menu is populated with modded civs, I have noticed that if I choose a civ from the dropdown menu and let the other 59 civs be random leaders some of the random leaders will inevitably be modded civs that didnt properly populate the dropdown menu.
Any responses would be greatly appreciated.
thanks
Hi Jaqrah, I can understand your frustrationThe problem: I have at least 50+ civ mods I like to use. Unfortunately, many of those civs do not appear in the dropdown menu for the Yneamp game setup UI. I have tried deleting my cache. I have tried ticking off the mods in different orders in the first mod choice menu. I have tried crossing my fingers and swearing on unicorns but to no avail. Now I know the mods work. If I use the vanilla game set up UI, the dropdown menu is fully populated by all the mods I have selected.
I also noticed their is a difference on how the dropdown menus are populated. In the vanilla game setup UI, the leaders are listed alpha by first name. But, the Yneamp game set up UI, their doesn't appear to be any rhyme or reason on how the leaders are listed with the exception that some mods are clumped together by designer (example. all the JFD mods are listed together, all the Tpangolin mods are listed together, etc )
I am left wondering if there is a problem with the way the Yneamp dropdown civ menu is populated. Is there a max number of civs in its population ability? Or is there something else that is prohibiting all the civs to populate? To give further credence to there being an issue with how the dropdown menu is populated with modded civs, I have noticed that if I choose a civ from the dropdown menu and let the other 59 civs be random leaders some of the random leaders will inevitably be modded civs that didnt properly populate the dropdown menu.
Any responses would be greatly appreciated.
thanks
See above; most civs shouldn't require an external support mod. Having a such activated could actually screw up the TSL.Some civ mods require a support mod for Ynaemp
Sorry, completely forgot to get back to you. Did you solve the problem? Otherwise I'll recommend you try without the custom dll to see if that changes anything and if that doesn't help either, then deleting your cache. I play with a custom DLL myself (sometimes the ~60 civs dll, but must often the CP) and I do not experience the problem myself.thanks danmacsch. cctp uses the same whoward +65 civ dll that ynaemp uses. i can run a custom game and load the ynaemp with cctp running and it works fine just that the resources don't load. am i still stuck?
I downloaded the mod and followed all the instructions, then i choose custom game & select giant map & all the civs.
The civ i choose to play with is in the correct location however the maps seemed to have excluded all the rest of the world, so basically with the English i can see only England (and its tiny). Tried using the Romans and the same happened, when using the Romans however i realised that it seems that the CS and other Civs are actually in the game and are moving.. however its like the map is zoomed in on Rome (and again its tiny - perhaps fit 5 cities in Italy).
Any help plss?thanks in advance, & nice work!
Well apparently all you have to do is explore and the map starts to grow...
Sorted, thanks and again nice one!
Yeah, agreed - it's very frustrating, but I guess if the modder doesn't normally play with YnAEMP himself (or herself), I can understand it's annoying having to open a large amount of maps in WB and figuring out start location. Still, they shouldn't list the mod as supported then.I know what you mean, but there are still some newer civs that are being made without Ynaemp support and it's frustrating. (especially the ones that say that have support but it turns out they don't).
It's not no; it's very simple indeed, though a bit time-consuming.. Especially when including the V23 and will be even more time-consuming once V24 is out. The best way to remedy the problem would probably be to contact the respective modders, ask them if they can provide TSL support for the maps in question (or the whole YnAEMP if that's the case) and then provide them with the coordinatesMost civ modders are including internal support to the point that it makes no sense how the newer civs are being released without support. I mean they can just look at how JFD or other are doing it and add it themselves, it's not rocket science.
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Well, we're simply PMing and sharing files. Nothing that can be found publicly until it's released. If you're interested in knowing which new maps are to be included or wish to see some specific map added, let me know..EDIT: Forgot to ask, how are you guys collaborating, are you using SVN or Gihtub? Also are any of those new maps by any chance updated or larger NA maps?