[TSL] Yet (not) Another Earth Maps Pack

Hello everyone :)

I want to start playing this but i dont know can i continue playing after i lose,eg. someone achieve science or diplomatic victory?
I know that i cant continue if i lose all the cities :D

I am asking this because I'm looking at the Internet to see some people say that they can continue respectively can click "One more turn," and some say that they can just click Exit.
 
Hey everyone,

I'm a fairly long-time civ player who's recently gotten into the full earth TSL games (thanks to TPang and the battle royale), but I've run into similar problems to a person a few posts back about civs not populating the drop down boxes. I'll provide screenshots to demonstrate what I am talking about. The civs I would like to use are ones I am positive should be working - as they are currently in the battle royale that uses this very mod.

Two of the civs I was most interested in playing as in TSL games were Sibir and Yakutia. To keep things simple for the sake of these screenshots I disabled all of the other uncountable mods that I have and stuck with just these 5 (the YNAEMP, two mods that appear and two mods that don't). I didn't even include the 43 civ DLL because that doesn't seem to change anything.

MOD LIST: http://puu.sh/lMmoZ/2833297c3f.jpg

As you can see, I have Sibir, Yakutia, Afghanistan, and the Buccaneers as enabled custom civs. Now, if we wander over to the non-YNAEMP start screen...

STANDARD SETUP: http://puu.sh/lMmuj/d1f8220e9f.jpg

As you can see, Afghanistan, Yakutia, and the Sibir are all selectable mods. The Buccs are as well, they are just slightly above the screen. Now if we go to the YNAEMP setup screen:

YNAEMP 1: http://puu.sh/lMmzA/6910e8aa3f.jpg
YNAEMP 2: http://puu.sh/lMmAR/239b1e3c5e.jpg
YNAEMP 3: http://puu.sh/lMmBm/821e63c9e7.jpg

If you notice, there is no option to select Sibir or Yakutia, but there is for Afghanistan and the Buccaneers. It doesn't matter what dropdown boxes I use or what else I check off, I simply cannot get these two civs to appear. This is the case with countless other modded civs that I've played giant earth games with previously (such as Tahiti from the LS civ set). It is worth noting that all of the JFD/Colonialist Legacy civs seem to work, as well as MC's.

So essentially my question is this: Why aren't they all at least appearing in the mod like they used to, even if they don't have a TSL on the map (Tahiti did not have one before, I had to manually move them to where they should have been)? I have screenshots of TSL YNAEMP games with Tahiti and Israel and other civs on them, and Sibir and Yakutia are currently being featured in the Battle Royale, so I know they used to work and in the case of the latter two, should still theoretically work (unless TPang altered them). If it is the case of TPang altering them, is that a simple enough thing to do that someone who has not done any real modding could do it, such as just copy pasting a couple lines of code in?

Anyways, thanks in advance for the help, all of you modders are insanely awesome and I love playing your creations!

EDIT: It is also worth noting that this happens when using Hypereon's Republic of Finland with YNAEMP v23 (it worked fine with v22). http://puu.sh/lMnZY/d23bea2283.jpg
 
Lots of strangeness.. First off, thanks for the elaborate description of the error (s) you're receiving. Way more useful than when people simply state 'tsl doesn't work!'.

That said, I might need some additional info from you to determine what's causing the error.
Have you at any point edited any of the files (xml/sql/lua) in the ynaemp v23 mod folder?

Until you answer that, let me try to give some explanation to your other questions:
1. Civs that don't have tsl coordinates for a specific map, should never appear in the civ selection drop down menu when having selected the map in question. This was also the case in v22. If leaving some if the civ slots blank though, there game would sometimes pick civs without tsl support for the chosen map and place them randomly. In v23 a new feature was incorporated into the mod to amend this by introducing a 'Civ placement' setting, where - as with CSs - one could toggle between 'only tsl', 'tsl and random' and 'only random'. This should work and does for me, though I've heard of others reporting it doesn't always.

2. Further, regarding Tahiti, LS is kind of notorious for not including mod support for other mods in his civs. I'm not entirely sure this is the case with Tahiti, but almost. This means that when they appeared in game for you, you either used the 'LS civ TSL patch' (which is to be found on LS thread I believe) or you added in the coordinates yourself.

3. Regarding Sibir and Yakutia I don't believe they have internal ynaemp support - you could check that out in Hiram's thread. But to answer your question, I do think TP added the coordinates to the Civs himself. It's a fairly simple procedure, though somewhat tedious. You have to edit a XML or SQL file, depending on which map you want to add coordinates for. If it's any of the maps from the original v22 mod (Earth maps for example as it looked like you tried to play in your screenshots) you have to edit the XML file CivilizationStartPos.xml. There's a guide guide to do this in the OP of this thread. It's pretty simple, but ask if it causes problems. Also, you need the actual coordinates to do this. To get those, open the respective maps in WorldBuilder (from the Civilisation SDK), find the tile(s) in question and note the coordinates in the top right corner.

4. About these Finland error, try hitting the 'reset' button at the bottom of the screen.

Hopefully this was helpful for you. Otherwise, it might be wise to delete the mod, clearing your cache, redownloading and trying again.
 
I've had the same issue with the selection box with the Slavs, Mercia, Sweden-Norway and several others, however I was able to make them appear in the list by adding their coordinates to an external patch which had the coordinates for my own civs. Not sure why this happens with civs that already have coordinates coded somewhere already but at least there's a solution for it.

Open up modbuddy and create a project with an xml file like this:

Code:
<?xml version="1.0" encoding="utf-8"?>
<!-- Created by ModBuddy on 03-Dec-15 1:19:29 AM -->
<GameData>
	<Civilizations_YahemStartPosition> 
		<Row>
			<Type>CIVILIZATION_AMERICA</Type>
			<X>30</X>
			<Y>54</Y>
		</Row>
</Civilizations_YahemStartPosition>
<GameData>

Copy and paste the tags for the civs you want and whichever maps you're using. Go into properties, set the xml to update the database, build mod :).
 
Check out the Master Support File in JFD's signature. There's a guide to adding support for ynaemp as well as for lots of other mods.
 
Well, I did what Danmacsch told me to do at the Exploration Continued Expanded thread (hitting reset button, clearing cache), but the problem persists: YnAEMP v23 + More Luxuries + Exploration Continued Expanded (08/12 update, but the same with previous versions) enabled = blank screen and no civs selectable (http://imgur.com/a/uGP7U - first image)
 
Don't scale resources with players : when checked, the resources won't be scaled to the number of players, without this, if you launch a game with 20 civs and 40 City States, you can get a map with more ressources than you may want...
So when this option should be checked? 14 Civs and 14 CS is enough to check this to avoid massive resources?
 
Hi,
Is there a way to play with random civ placement? I tried deleting the TSL XML file but that results in a mess with all selected civs basically starting next to each other.

Edit: I also tried restarting before playing the first turn but that also results in a mess with civs crowded around around each other.
 
Hi
Does anyone have the support file for the latest ynaemp for Yakutia? It doesnt show up in my list for ynaemp
 
Hi,
Is there a way to play with random civ placement? I tried deleting the TSL XML file but that results in a mess with all selected civs basically starting next to each other.

Edit: I also tried restarting before playing the first turn but that also results in a mess with civs crowded around around each other.

There's a setting in Advanced Setup where you can choose 'Civ Placement': Only TSL, Random and TSL, and Totally Random. This is assuming you're using v23.

Hi
Does anyone have the support file for the latest ynaemp for Yakutia? It doesnt show up in my list for ynaemp

I'm not sure that one was ever made for Hiram's civs. IIRC, Tarcisio will be updating Yakutia one day, and this will no doubt include YnAEMP.
 
I think The Forgotten do have a YnAEMP patch: go to the Steam collection, I think it's kept there
 
Hey Mr. Danmasch! (It appears you are now working on this the most). I currently have v23 of the YnAEMP pack installed, as well as all of JFD's Compatibility Patches, however some civs still aren't working with TSL (Suebi - Tarcisio and Mercia - Greater Europe were 2 I recall). Is there any other patches or anything to download to get all the civilizations working? I've tested the CL, MC, Gedemo, Tarcisio, Octoski, and a few other modders' civs which all work fine, just these few civs for some reason don't.

Also side note, not sure if this would fall more under TPang's thread, but is there a way to change the Inuit's TSL?
 
Hey Mr. Danmasch! (It appears you are now working on this the most). I currently have v23 of the YnAEMP pack installed, as well as all of JFD's Compatibility Patches, however some civs still aren't working with TSL (Suebi - Tarcisio and Mercia - Greater Europe were 2 I recall). Is there any other patches or anything to download to get all the civilizations working? I've tested the CL, MC, Gedemo, Tarcisio, Octoski, and a few other modders' civs which all work fine, just these few civs for some reason don't.

Also side note, not sure if this would fall more under TPang's thread, but is there a way to change the Inuit's TSL?

1. Open the map in WorldBuilder, and find the coordinates for the new start location.
2 Enter the Inuit's folder in your MODS folder, and find the file that provides the TSL support.
3. Change the X/Y coordinates.
4. Save the file.

Although I don't know why you'd want to change it - their location's half the fun!
 
What Civs should I put into Large Europe? JFD Civs would be nice, if needed, I have a lot of them downloaded and they have YnaEMP support (starting location), I can download more :P
I'm asking, because I want the best setup without squash, especially in the center, with enough space for expanse, but not too much. I want some lands to colonize, because I'm using JFD Cities in Development (there is nice feature with founding colonies).

Same question with Huge Earth.

And how CSs should I add?

Also, I have problem with CSs on Large Earth. I chose 15 Civs and 15 CSs, only TSL and I found Singapurean Warrior and Worker without City. I think I chose too much CSs, so how CSs is supported? I thought that when I choose TSL, limit will be shown.
Spoiler :
t71gkc.jpg
 
Although I don't know why you'd want to change it - their location's half the fun!

Their TSL is currently not where the capital should be. Their capital is actually a national park out in Alaska if I recall correctly, they currently spawn on an arctic island somewhere in Canada
 
Their TSL is currently not where the capital should be. Their capital is actually a national park out in Alaska if I recall correctly, they currently spawn on an arctic island somewhere in Canada

Personally I prefer to just swap the names of their first two cities, so that their capital is Iqaluit (where their start location is).
 
I posted it already, but unfortunately no1 answered, so I write again:

I use V23 updated by JFD and have problem with CSs, some of them spawns without Settlers. I always choose CS Placement as Only TSL and CS Separation Minimum. Why is that? Firstly I thought that I choose too much CSs, but I think when I choose Only TSL, I can't choose more CSs than available with TSL. Then I thought that it could be CS Separation - I tried Away and it didn't help as well.
Do I need to download something more than this in order to make CSs working properly?

And the second question - is anywhere high resolutions pictures of maps with TSL Civs? I always have troubles what Civ to pick and what not in order to avoid Civs density (especially in the center of the Europe). It's hard to plan when in first post there is only small picture of each map.
 
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