Tupac02-Ghandi the Conqueror AWE

I was also unaware there was an stealing exploit in Vanilla. In any event, tech stealing takes major cash in Vanilla if I'm not mistaken. Even turning off research do we have enough?
 
Ok well thats pretty much a consensus.

Turn 2 (continued) - our stack of 15 artillery redline the 3 infantry defending Tarsus and our 3 cav armies succeed in capturing Tarsus. Opt to keep it as it fits in nicely with our 3-tile placements, probably won't flip (we wont be in the city long anyway so it shouldnt be too bad if it does) and will be a great sink... also on culture expansion it will give us access to incense! Would suggest sticking a rifle army on it and building a fortress there. Pick off intruders, and get revenge on the ironclad that killed ours in the interturn (24-1). Move some redlined dudes around to mp in cities where i moved out the infantry (to cover our attacking arty stack so the infantry army can go in the city for defence).

IBT - Watch our infantry army kill 19 :eek: cavs of various nationalities. Wow. I had no idea we were up against that many cavs... (43-1). Lots of ship movement, suspect greece are about to drop some guys on our homeland.

Turn 3 - A lot of builds finish, including the Intelligence Agency. Start by managing to plant spies everywhere but Greece, which fails (apparently Alex is 'not happy with us' :lol:)
Pick off all the intruders (well all the ones that arnt infantry on mountains...) including those around Tarsus (56-1)

Here is the list of enemy military units at the end of turn 3 (greece not included).

China:
15 workers
11 muskets
2 rifles
18 cavalry
57 Infantry
2 cats
4 arty
2 frigates
4 galleons
7 ironclads

Status: Given the size of their empire, almost every infantry not in our territory must be in defence. Their cavs are a bit of a worry given how many i killed last turn... they have no rubber so we dont need to worry bout infantry for a while, ill see if i can disconnect either horses or saltpeter with our pillaging army.

Persia:
1 settler
15 workers
1 cavalry
21 Infantry
1 cannon
a artillery
1 galleon

Status: Pathetic, they are gassed and a half.

Aztecs:
2 workers
2 Spears
1 Sword
7 Pikes
1 Longbowman
1 Galleon

Status: They are still alive???

IBT - Lose 2 galleons to chinese ironclads (56-3), kill a 3rd ironclad on defence, also kill 6 cavs (retreat 5 more) at Tarsus (all chinese, no news from ne1 else... (63-3)

Turn 4 - Found Jaipur2, kill intruders. (72-3) pretty bogstandard turn really. However in a rare stroke of brilliance (well I thought it was pretty clever anyway...) I steal China's world map safely for just 240gold! Suddenly we can see where all nations strategic resources are... booya! Found Hyderbad2

IBT - No attacks this interturn but a force of 19 :eek: chinese cavs are ready to hit Banglore2

Turn 5 - use cavs and arty to pick off 8 of the stack and redline the rest (so hopefully they will retreat). (80-3) Move dudies around. Switch a few important cities (liek Indus and Capital City) to factories, saving up money for steals. SHould have the cash in 3 turns for a careful steal.
Move our 3 cav armies and a stack of 15 arty (all covered by a rifle army and 2 infantry) into a position to bombard and attack shangai next turn.

IBT - As expected the redlined cavs retreat. A few persian infantry show up.

Turn 6 - After a brilliant performance in redlining all intruders our arty then fail abysmally at shangai succeeding in dropping 2 hp all up, 3 sizes and destroying the university and barracks. Clear out the intruders (88-3).

IBT - Watch the parade of Greek cavalry go past Tarsus... where are they going?? China drops off 2 cavs by capital city.

Turn 7 - much the same as last turn, arty brilliant in defence but woeful against shangai... put the attack on hold yet again. Clear out the intruders (95-3). There are less and less guys coming into our territory each turn. I think they might be getting gassed, at last. Things are getting real quiet, but without effective artillery barrages we cant actually advance :rolleyes:

IBT - Ok maybe I spoke to soon... with Persia and China now minus rubber a LOT of cavalry show up. No attacks but I'm gunna need all our artillery to handle this.

Turn 8 - Oh yeah, Tarsus expands its culture btw and now we have incense connected! Drop the lux slider 10% AND fire a lot of specialists. We are now at +450gpt. Carfully steal medicine for 1899gp from Persia set research to Sci-Method. We could research it in 8, or steal it in 5. I recommend goign for the steal. Riskier but potentially better returns. I've had horrible luck this turnset for leader (just 1!) so I decide to rush the factory in Indus and will risk a prebuild for ToE there, as noone esle has started building it. We are down to 36gp and income dropped to +403gpt (because of Wall Street... damn stock market crashes ;))
Now onto the military (this is AW after all!).
Start with the battle of Shangai. Artillery this time do brilliantly, only fight 1 battle with each cav army (want to be able to retreat them to safety) and they all win (1 is reduced to 2hp though...) then send in a vet cav and the city is ours! Or is it? Nope the flip risk would have been astronomical, and it would take far too long to eliminate the nearby cities. JS Bach's wouldnt be that good anyway as half our productive cities are on another continent. Shangai burns long into the night...
Now to clear our lands. Artillery are brilliant as always and cavs and infantry pick off the invaders one by one. (111-3)

IBT - lose our Shangai-killing Cav. Kill 2 greek cavs on defence. China drops a lone infantry at the very north of our homeland (right besides our arty... silly, silly puppy). Everyone else retreats. We can do this forever but we'll have to kill those guys 1 day...

Turn 9 - Capital City starts work on Military Academy as prebuild for ToE. A pretty residual turn really, just clear out some guys, 4 cavs n 2 infantry, big whoop. (117-3). Nothing else really just MM tiles n the like.

IBT - Some guys show up, lose an ironclad to a greek ironclad. Kill a greek ironclad on defence an promote to elite (118-4).

Turn 10 - this will be a quiet one me thinks. Move the rifle army and arty stack (for takign cities) into bombard range of Xianjian for next turn. Pick off half a dozen cavs (124-4).

Notes for next player:

The rifle army covering our arty stack should start bombarding the crap out of the Chinese city. When the cav armies are healed have them join the rifle army on the hill for a turn then attack the city in the following turn (after bombarding first obviously). Capital City is working on a prebuild for ToE. If we get a leader so 3-4 turns before ToE would be finished then save the leader to rush hoovers. We already have lots of armies. The pillaging army in China is headed toward the rubber source a few tiles from wehre it is now, make sure you pillage all the tiles it passes along the way. Cities producing more than 13-14 uncorrupted shields should get a factory when possible (dont switch all the builds at once, do it as feasible). Indus will finish its factory in 5 i think. At the conclusion of that it will have over 30spt and should build a temple, when the temples built fire the taxman and put the citizen to work. The factory n temple should finish 2 turns before the city would starve if my calculations were correct.
There is an infantry sitting in the middle of a tundra near the front, thats the suggested site for the next city we found (really just to up unit support).
If we happen to get ToE in the next turnset make sure that when we get sci-method we are running 0%science with Atomic Theory as the tech being 'researched', no point putting beakers into something we're goign to get for free with ToE. Also we need to decide what continent to put Hoovers on. My suggestion would be the homeland. I'd also consider stealing Communism in the not-too-distant-future as the police stations are great for managing corruption. Particualrly in places like Delhi and other 4th-or-so ring cities.

Can't think of anything else now, if I do I'll post it, but its very very late and im quite tired.

Good luck Lboogie13!!

Roster

tupaclives - just played
Lboogie13 - UP
McLman - On deck
Markh

The Front

picture774bm.jpg


The save
 

Attachments

I was just considering a :bump: myself... its possible Lboogie is on holidays so here it is.
Lboogie you have 24 hours to pick up the save, sorry to have to :whip: but I'd like to keep this moving.
 
Sorry guys couldn't get to my computer this weekend. Consider this a got it. Should be able to play and post tonight.
 
:D 1790 - looks good, hit enter

IBT - Persians land a stack of cavs outside Tarsus

1792 - Bombay and New Bengal riot, bomb Xinsian, destroy rax, library and 1 citizen, redline all defending MPs, shell the living crap out of any enemy units in sight, redline all, clear a few

IBT - sink attacking Chinese ironclad, Greeks land cav outside New Ganges

1794 - Order restored in Bombay and new Bengal, bomb Chinese city of Xinsian again, many misses but redline all MPs, lose 1 cav and 3 infantry in overzealous clearing of units! Clear greek cav from New Ganges, move cav armies in place to attack chinese city

IBT - kill 2 chinese ironclads before they sink ours

1796 - bomb, attack and raze Xinjian, capture 4 slaves, lose 4 cavs clearing units :sad: that hurt but more on the way, the goods new is i pop a leader :D

IBT - the usual onslaught of enemy units/target practice

1798 - we steal Sci-Method from China, spy, what spy Mao??? :mischief:, switch prebuild to ToE due in 11 so I decide to rush with leader, pillage Chinese rubber

IBT - redline enemies retreat as usual, Chinese infantry stacking up outside Bangalore 2, 2 cavs land outside Ellipi

1800 - We get Atomic Theory and Electronics thanks to ToE, Hoover Dam can now be built, don't feel so bad about using leader because I pop another. :cool:, send leader back to home continent to rush Hoover, took out Greek Iron up north, clear out Chinese cavs outside Ellipi, bomb infantry stack

IBT - Greek ironclad sinks ours, Greeks pillage near Tarsus where fortress is, (rr to road), Persians settle Pasaegrade where Chinese city used to be

1802 - our first bit of pollution appears, it gets immediately cleaned up, also immediately attack and burn down Pasaegrade, lose 1 cav on mop up

IBT - same old same

1804 - founded Chittagong 2 where tupaclives suggested, bomb chinese rubber just outside our territory, take out persian settler, hurry production of Hoover with leader, pop a 3rd leader, not sure what to do with him

IBT - lose 2 cavs to attacks (forgot to brink them back into cities), greeks appear and bomb home coast, our ironclad gets taken out

1806 - Hoover now in Jaipur, founded Punjab 2 over the ashes of Pasaegrade, sink Greek ironclad, raze Tlacopan (Persian) outside Tarsus, lose 1 cav clearing bombed units

IBT - newly captured slaves lost, cav army defending gets killed by Chinese infantry

1808 - clearing units

IBT - sink Greek Iron, first and only attack directly on a city by AI all turnset, retreat the lone attacker

1810 - sink Greek Ironclad, clear units

IBT - zzzz

1812 - Steal communism from the persians, it was cheaper than stealing from the Chinese :ninja: they didn't even see me coming, we can now build some badly needed police stations, corruption is rampant in some parts, lose 2 cavs clearing up

Post-game thoughts:

There is a settler outside Tarsus with 3 infantry covering, should be a good spot for a city and to extend the front line out further, i have the leader in Capital City, I will let the next player decide what to do with him, also there is a Galleon w/ 3 units and a settler outside New dye Town, the ship can land units outside the Aztec island city in one turn, so far it is clear to land and there are only about 2 pikes defending the city. You should be able to bomb the city before attacking.

My thoughts are to steal our way to tanks unless there is some other wonder within reach we want to build.

The save View attachment 122232

And a pic for the lurkers...(where is simplemonkey anyway??!)
View attachment 122233
 
Yes this game good. :) I was worried in the beginning of the game but now we seem unbeatable. We have a good production core and with espionage we can steal our way to being even in research. Our biggest enemy right now is time IMHO that is.
 
Pre-turn
Stealing going quite well. Nice to see the map turning purple. A quick check of CAII shows we're 62% of the way to domination, still a long way to go. Also nice to see that the unhappiness in our cities is less of a problem.
Hit Enter

IT
China wants to talk. -> No
A small number of Chinese troops enter our territory near Hyderabad 2
Bunches of unit builds complete

Turn 1) 1814 AD
Found Dacca 2 on the spot Lboogie left the Settler
Sink a Greek Frigate with an Ironclad and he promotes to elite.
Clear enemies by redlining with artillery and killing with available units.
Lose one Cavalry

IT
Persia takes a crack at Dacca 2 to no avail.
Persian ironclad sinks one of ours.
We get pollution Near Delhi 2

Turn 2) 1816 AD
Send a couple of Armies to take the Chinese colony on top of the incense.
Clearing out Units
Attack Tula but we lose an infantry to a pike. Longbow left in city now, will be ours next turn.
Lose one Cavalry while clearing redlined enemy units from our territory.

IT
Lose a couple of stray, injured "mop-up" infantry units.

Turn 3) 1818 AD
We've got plenty of artillery to redline everything the AI throws at us, but we seem to be short of mop-up and advance units. I'm still sitting on the leader right now. I am feeling the need for more individual units than armies right now. A proper SOD would be nice. I'll look for a costly (but necessary) improvement to use the leader on. Units coming at a nice pace out of our homeland core, about 3-5 each turn. Still infrastructure being built in the new core. Nearing completion though, so we can begin cranking units out of here soon.
Manage to take Tula ... and we get to save the Settler and keep the city, it's not autorazed even though it's size 1.
10Tulafalls.jpg


IT
China pulls off one of the most impressive AI landings I've witnessed.
10chinalanding.jpg

We lose an ironclad to a greek ironclad.
Several of our "mop-up" units succesfully defend themselves from Persian & Chinese attacks.

Turn 4) 1820 AD
Don't get all of the Chinese invaders killed, but leave two redlined Cavalry alive. Move units out of other cities to give 3 defenders in all 3 cities reachable by the Cavalry. If they attack a city (unlikely) they won't be able to take it. Still 2 turns away from being able to do a "careful" tech steal.

IT
The 2 redlined Chinese cavalry attack New Jaipur, and a Vet sword kills both of them, promoting to elite.

Turn 5) 1822 AD
Rush factory in New Hyderabad
Redline everything I can, move forward with a mini-sod toward the incense at the bottom of the Chinese territory.

I've had the save long enough. It took me 2 nights to play these 5 turns. The new core is pretty functional and can crank out units at a decent clip. We need more units. A couple of SOD's (one N and one S) would be nice. There are plenty of artillery units in the front cities to take care of any invaders. The gems at Tyre would be nice, but I've got the mini SOD heading N to infringe on the Chinese. Things just flowed that way, wanting to secure the incense before turning our eyes toward the gems. There is a settler among the units playing catch-up to the mini-sod. I think a city in the area of the incense would be helpful in securing it, as well as pushing the front forward.

*****The Save*****
 
Good turnset McLman, I agree on the lack of individual troops, I was starting to feel it during my last turnset.

Btw, I love how picture intensive you are :goodjob:
 
My mates laptop, I just can't go more than a few days without knowing whats going on :lol:.

We are down at Byron Bay for the Blues and Roots Music Festival, its a 5-day concert with some big names like Pete Murray, Jack Johnson, REM, Cat Empire, Bob Geldof, Donovan and many others.
Still won't be back till the 18th.
 
Good turnset. Markh I believe it is your turn.

Sorry I'm not totally up on the the civ acronyms...SOD's?
 
I played 5 so far and will continue tomorrow. Just a short update : Mao had to move his capitol. ;)
 
0) 1822AD : looks good : hit enter

IBT : our rifle army at Dacca2 is almost killed, but holds

1) 1824AD : bombing and killing. We lack single units for killing the redlined intruders
put a stack together to enter Chinese territory next turn

IBT : we lose an infantry at Dacca2

2) 1826AD : found Indus2
artilleries are doing their job and we kill some units
we get caught in a steal attempt

IBT : Chinese and Greek cavs redline an infantry army in Dacca2

3) 1828AD : move stack into Chinese territory

IBT : wounded foreign units move back new ones enter at Dacca2

4) 1830AD : we steal the corporation from the Chinese

IBT : nothing interesting

5) 1832AD : arties bomb Beijing from size 12 to 7
postpone attack to next turn

IBT : the AI cannot do anything than moving units

6) 1834AD : arties bomb Beijing to size 6
lose an army and 3 or 4 cavs on the attack on Beijing, but we take the city
We have Sistines and Newton's in Beijing

IBT : everybody is interested in getting Beijing. Various cavs of different nationalities suicide against the infantries

7) 1836AD : put together a new stack to strike the se Chinese cities

IBT : the Greeks have a new target : Bangalore2
the Persians and Chinese suicide their units at Beijing

8) 1838AD : bomb and kill

IBT : Infantries at Beijing do their job

9) 1840AD : we take and raze Chinan
we take and raze Tsingtao
found Ganges2
found Pune2

I stop here to even out the turn numbers. The next player will have fun to rip China apart.

Roster :

markh : just played
tupac : on tour until 18th
LBoogie : UP
McLMan : on deck
 
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