Tupac02-Ghandi the Conqueror AWE

Not sure about GLib, in SP games i never go for it even on diety as its possible to stay on par with clever trading however here its different as trading is not an option... it might be very useful for us here but its only emp so the AI wont advance that quick and I don't want to shoot our whole load trying to get the Glib, after all the shields are better spent on swords and archers so we can go wack some baddies and capture it anyway. However if the general consensus is to go for it then I'm happy with that too
 
I would also try without it. We will have much fighting, so maybe we can build it with a leader if we feel we need it.
 
I agree, I don't doubt it would be useful but I just dont want to sacrifice unit production for it when we can always use a leader or capture it at a later date. Also think once we can get a stack of 15 or so archers, maybe a couple of spears for cover too we should see if we cant wack Joanie
 
What about research for my set ? Continue pottery or change to BW ? We would just waste one turn if I read the log of McLMan correctly.
 
We have no beakers invested into pottery
Well there isnt any research into it yet. In a regular game there would be no question it wouldv been pottery first tech of all! However in this situation im not sure, the sooner we have spears and no where iron is the better and atm we dont have enough luxuries or enough commerce to support cities at higher pop without luxs so I would probably go BW --> Maths/Iron --> Pottery --> whichever of maths/iron we didnt research before.
 
Yes, in a normal game I also would to go for pottery first, but in AW I would go for BW and IW to have the basics for war at the earliest. The sooner we know where the iron is the sooner we can do some real damage. And we should not forget the ponies.
 
I was thinking about an early archer rush. France has to be close and we could overwhelm them. Just recently I got my 1st BC victory (conquest) as the Arabs with nothing but Archers. Granted it was a tiny arch map where I started on the same landmass as 2 of the 3 opponents, but I DID see the effectiveness of a continuous flow of archers. Set up one Settler pump with a granary then found towns for Rax -> archers + workers as needed to keep pop manageable. I like the BW -> IW route if we're not going to archer rush.

markh said:
Regarding city placement maybe it would have been better to place Bombay 1S of the current position, so we would have had a perfect 3 tile spacing 3NE and 3N of Delhi. We will need this in AW.

I took a long time considering the placement of Bombay, but I was looking at 1SW of the current location as the other option. In hindsight I think you're right.
 
I agree with going for Iron. That will be immensely important on AW. markh is right though, don't forget about those horses. With few roads and a lot of forests and/or jungles we could use some horse units.
 
0) 2190BC : Change research to BW in 11
looks fine : hit enter

IBT : the barb attacks our vet warrior, steals a hit point and promotes him elite

1) 2150BC : our new elite waits for the nurse

in the north we have another nice site with a wheat
our second elite buddy reveals a bad guys camp in the mountains

IBT : a barb appears from the North
Delhi completes worker -> archer

2) 2110BC : our vet warrior defeats that intruder from the North and reveals a goody hut

IBT : nothing

3) 2070BC : our elite warrior kills the Polynesian camp and finds 25 gold

IBT : our people love us and offer another palace expansion

4) 2030BC : nothing, hey Joanie where are you ?

IBT : another barb from the North and another spices there

5) 1990BC : The goody hut in the North gives us Pottery

IBT : our first archer is on duty -> train another one

6) 1950BC : it seems Joanie lost interest in us, no sign of her

IBT : barbs in the North

7) 1910BC : raise lux to 10% to avoid riots in Delhi

IBT : zzzz

8) 1870BC : more scouting in the South and no sign of Joanie

IBT : our brave warrior in the North defeats two barbs and promotes elite
Another archer is on duty in Delhi -> settler

9) 1830BC : Another barb camp in the southern mountains and two more spices

IBT : BW is in -> IW in 23 at 70%

10) 1790BC : not much to do, so I pass it on to the next better player

Research can be changed. No beakers invested, yet. We have two warriors at camps, so we should have some more gold next turn. I would put the next city 2 SE of Delhi and then another one 1NW of the spices into the jungle.
 
And a picture for the lurkers.

Roster : Tupaclives - up
Lboogie13 - on deck
McLman
Markh - just played
Open
 
Ok well things are in reasonable shape. Rax in 5 in Bombay, getting Pottery from the goody hut was brilliant as it basicly nullified that debate completely. I dont think though, that we can afford to have our capital as our settler pump as we need it for producing troops. I want a stack of 15 or so archers asap. I'm going to try and get the turns back to an even number so I'll play a shorter turnset. We want those spices online quickly as well.
Goals for this turnset:
- Found 1 preferably 2, new cities
- Get at least 5 vet archers
- Get at least 1 preferably 2 new workers
- Get the spices
- Get a city spot to act as a settler pump
- Survive and thrive

Ok lets go!
 
I just saw I made a typing mistake. The next city I would put 3SE of Delhi not 2SE. :blush:
 
Ok after a long process of adding up ;) I finally figured out we are 2 turns off being on a nice, divisible-by-10, number of turns. As I have no intention of only playing 2 turns I will play 12 in this set after which all players will play 5 with the option of an additional 5 so long as that doesnt make them exceed their 72 hours to play their turnset.

IBT - Preflight above though I have to add, why are there two workers roading a BG not on a river that we won't be using for sometime when we need to get water to Bombay asap and need to get spices online as soon as we can? Two turns from being finished and I hate wasting worker turns so i'll let them finish. Hit enter

The french come asking for peace+pottery I tell Joanie just where she can go stick those pots :mad:

Turn 1 - Attack 2 Barb camps and destroy both without injury for a grand total of 50gold, woohoo! :lol: Without any other troops needing movement or cities to manage thats the end of the turn

IBT - Delhi grows

Turn 2 - Well with a settler due next turn regardless and no real wish to up the lux slider and lose that extra 1 gp i switch 1 of delhi's citizens to a taxman to prevent rioting.

IBT - Settler finishes set Delhi to archer.

Turn 3 - Pop a goody hut with northern warrior and get Mysticism. Set workers to start roading toward spices. Southern scouting warrior discovers the French borders.

IBT - zzzzzz

Turn 4 - Set worker near bombay to cut forest so we can irrigate the tile and bring water toward the plains of Delhi.

IBT - Rax finishes in Bombay set to archer --> worker

Turn 5 - Settler finally reaches his destination. Finish scouting the limits of the French borders. Check Joanie's status and we are up Pottery and Ceremonial Burial on her. We also have 63 gold more than her and she only has 1 more city than us. Geez, Joanie is taking her time with things, I wonder what her start was like...?

IBT - A barb warrior appears to the North, a French archer emerges from their borders

Turn 6 - Found Madras 2S, 1 SE of Delhi on the spices, set to Rax. We are now making money again (+1gpt). IW in 15. Realize we have a regular grassland roaded and mined but not a BG on the river...

IBT - Warrior up north defeats a barb warrior losing 1 hp. Delhi: Archer --> Archer (will build settler after it).

Turn 7 - Not much, get ready to wack a barb camp, thats about it

IBT - zzzz

Turn 8 - Wack that barb camp :hammer:, first road through jungle is complete. 6 more turns till we have spices online.

IBT - zzzz

Turn 9 - Nothing much, a couple of moves start roading last jungle tile required for spices.

IBT - zzzzz

Turn 10 - Delhi: Archer --> Settler

IBT - zzzzz

Turn 11 - Bombay: Archer --> Worker
not much else....

IBT - zzzzz

Turn 12 - Zilch really, a couple moves thats bout it.

Post-Flight thoughts

Well a look at my goals is the best way to judge how I've done.

- Found 1 preferably two new cities: Well I founded Madras, Settler in 2 turns so I got the 1 and we can have another city in less than 5 turns.
- Get at least 5 vet archers: Check
- Get at least 1 preferably 2 new workers: Hmm, 1 due next turn, failed here. Could've achieved it by switching Bombay to work the Forest a turn sooner, oh well live and learn. :lol:
- Get the spices - Check when road finishes, couldn't do anything to speed that up.
- Get a city spot to act as settler pump: Didn't happen no places leap to the attention either. I think the best bet would be to found our next to cities 1N and 3 NE of Delhi by the cow, and 2W 1 NW of Delhi on the grassland with the 3 BG's in range so we can set these two cities and Madras and Delhi as archer/archer/settler pumps or archer/worker pumps without needing granaries. Bombay (once Wheat is irrigated), Delhi, or a city 1N and 3NE (once cow is irrigated) could all operate as a Archer/Settler pump if they have a granary.
- Survive and thrive: Well we are managing that so far :D

NOTES FOR NEXT PLAYER


Make sure to reduce the lux slider once Delhi builds a settler (drops to size 3 and shud have spices online before it goes back to size 4). Also we have 5 archers already but do not forgot about building MP for new cities, maybe set Madras to warrior/warrior/worker cycle? at the same time definately make sure we keep building archers, the sooner France is dead the better for us. Also apologies I played 1 more turn than I should have so can I ask you to play no more than 9 turns in the next round just to try and get everything even please?

Good luck!

Roster

Tupaclives - Just played
Lboogie13 - UP
McLman - On deck
Markh
Open
 
A picture for any illeterate lurkers (and teammates ;))

The glorious Indian Empire of 1475bc

picture974oc.jpg


and of course the save
 
I roaded the tile 2SE of Delhi to get the settler fast to 3SE and to have that new city work improved tiles. Delhi has enough BGs on the river for the time being. It will not grow that fast as we do not have the luxes. Madras has only one good tile to work on. It will take quite long to make that city productive. 3SE of Delhi can share improved tiles with Delhi from the start and it will be easier to make it productive. As France is quite far away and we do not have another enemy it does not really matter here.

IW is near. With all the mountains the chances should be good that our blacksmiths can go to work soon.:hammer:
 
I'll play 9 turns to even things out. I screwed the turns in the first place - sorry - (someone please acknowledge my apology! :)

My goals are to not screw up the great work my teammates have started. tupaclives - I will follow your suggestions for my turns.
 
No it is not you, I could not open it with CA2 either. It says it is a C3 save.

SpeedBeast failed as well, but it did open with Mapstat. I was too lazy to start vanilla to try it.
 
Lboogie13 said:
I screwed the turns in the first place - sorry - (someone please acknowledge my apology!
Consider it acknowledged although there's no need for an apology. Turn #'s get off all the time. Sometimes it just makes more sense to end a turnset early (or play through a couple extra) to coincide with the beginning or end of certain events.

Nobody's done so yet so I thought I'd post a dotmap. We've got a nice RCP-4 placement going with everything that's settled, and the proposed new town next to the cow. These suggestions would keep with the RCP-4.
1475dotmap.jpg
 
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