Ok after a long process of adding up

I finally figured out we are 2 turns off being on a nice, divisible-by-10, number of turns. As I have no intention of only playing 2 turns I will play 12 in this set after which all players will play 5 with the option of an additional 5 so long as that doesnt make them exceed their 72 hours to play their turnset.
IBT - Preflight above though I have to add, why are there two workers roading a BG not on a river that we won't be using for sometime when we need to get water to Bombay asap and need to get spices online as soon as we can? Two turns from being finished and I hate wasting worker turns so i'll let them finish. Hit enter
The french come asking for peace+pottery I tell Joanie just where she can go stick those pots
Turn 1 - Attack 2 Barb camps and destroy both without injury for a grand total of 50gold, woohoo!

Without any other troops needing movement or cities to manage thats the end of the turn
IBT - Delhi grows
Turn 2 - Well with a settler due next turn regardless and no real wish to up the lux slider and lose that extra 1 gp i switch 1 of delhi's citizens to a taxman to prevent rioting.
IBT - Settler finishes set Delhi to archer.
Turn 3 - Pop a goody hut with northern warrior and get Mysticism. Set workers to start roading toward spices. Southern scouting warrior discovers the French borders.
IBT - zzzzzz
Turn 4 - Set worker near bombay to cut forest so we can irrigate the tile and bring water toward the plains of Delhi.
IBT - Rax finishes in Bombay set to archer --> worker
Turn 5 - Settler finally reaches his destination. Finish scouting the limits of the French borders. Check Joanie's status and we are up Pottery and Ceremonial Burial on her. We also have 63 gold more than her and she only has 1 more city than us. Geez, Joanie is taking her time with things, I wonder what her start was like...?
IBT - A barb warrior appears to the North, a French archer emerges from their borders
Turn 6 - Found Madras 2S, 1 SE of Delhi on the spices, set to Rax. We are now making money again (+1gpt). IW in 15. Realize we have a regular grassland roaded and mined but not a BG on the river...
IBT - Warrior up north defeats a barb warrior losing 1 hp. Delhi: Archer --> Archer (will build settler after it).
Turn 7 - Not much, get ready to wack a barb camp, thats about it
IBT - zzzz
Turn 8 - Wack that barb camp

, first road through jungle is complete. 6 more turns till we have spices online.
IBT - zzzz
Turn 9 - Nothing much, a couple of moves start roading last jungle tile required for spices.
IBT - zzzzz
Turn 10 - Delhi: Archer --> Settler
IBT - zzzzz
Turn 11 - Bombay: Archer --> Worker
not much else....
IBT - zzzzz
Turn 12 - Zilch really, a couple moves thats bout it.
Post-Flight thoughts
Well a look at my goals is the best way to judge how I've done.
- Found 1 preferably two new cities: Well I founded Madras, Settler in 2 turns so I got the 1 and we can have another city in less than 5 turns.
- Get at least 5 vet archers: Check
- Get at least 1 preferably 2 new workers: Hmm, 1 due next turn, failed here. Could've achieved it by switching Bombay to work the Forest a turn sooner, oh well live and learn. 
- Get the spices - Check when road finishes, couldn't do anything to speed that up.
- Get a city spot to act as settler pump: Didn't happen no places leap to the attention either. I think the best bet would be to found our next to cities 1N and 3 NE of Delhi by the cow, and 2W 1 NW of Delhi on the grassland with the 3 BG's in range so we can set these two cities and Madras and Delhi as archer/archer/settler pumps or archer/worker pumps without needing granaries. Bombay (once Wheat is irrigated), Delhi, or a city 1N and 3NE (once cow is irrigated) could all operate as a Archer/Settler pump if they have a granary.
- Survive and thrive: Well we are managing that so far 
NOTES FOR NEXT PLAYER
Make sure to reduce the lux slider once Delhi builds a settler (drops to size 3 and shud have spices online before it goes back to size 4). Also we have 5 archers already but do not forgot about building MP for new cities, maybe set Madras to warrior/warrior/worker cycle? at the same time definately make sure we keep building archers, the sooner France is dead the better for us. Also apologies I played 1 more turn than I should have so can I ask you to play no more than 9 turns in the next round just to try and get everything even please?
Good luck!
Roster
Tupaclives - Just played
Lboogie13 - UP
McLman - On deck
Markh
Open