Tupac03 - Aztecs in Space

Sorry guys, I thought I posted here, I can't play until the 18th, I'm at home right now (have been for 2 days) but I'm leaving to go back to Byron Bay in 2 hours.

If you guys don't mind a couple of days of waiting Andronicus and I could swap?
 
Andronicus said:
Did we break MA with Greece or had Greece made peace with Egypt?
- I note that they are currently at war

We broke the MA. My bad, I didn't check that we had MA. This makes things a bit more difficult. We did buy a tech from India for gpt after this, so we haven't lost our full reputation.
 
tupaclives said:
Sorry guys, I thought I posted here, I can't play until the 18th, I'm at home right now (have been for 2 days) but I'm leaving to go back to Byron Bay in 2 hours.

If you guys don't mind a couple of days of waiting Andronicus and I could swap?

I don't mind waiting. As we have been playing this by the three of us lately take your time. Or if Bob wants to play now. I cannot play during easter so I'll be able to play next tuesday at the earliest.
 
Merlin said:
We broke the MA. My bad, I didn't check that we had MA. This makes things a bit more difficult. We did buy a tech from India for gpt after this, so we haven't lost our full reputation.

Ah well it has happened

P'raps I should have highlighted we had a MA - I tend to get a bit verbose and the important details can get lost

Alex is now furious with us - we may have problems with getting MAs and with getting backstabbed (not that it stopped Cleopatra from doing that to get out of gpt dael for Music Theory), but I dont think it affects our gpt trading
 
tupaclives said:
Sorry guys, I thought I posted here, I can't play until the 18th, I'm at home right now (have been for 2 days) but I'm leaving to go back to Byron Bay in 2 hours.

If you guys don't mind a couple of days of waiting Andronicus and I could swap?

I'll be away in Daylesford over Easter - I should be able to play Thur morning - if Bob wants to take a turn he can just post a "got it", otherwise I'll try Thur am. Looks like this may lie quiet over Easter.
 
In that case, I'm back so I'll pick it up and we'll just play the usual roster after all.

Sorry about the delay guys I'll try and hook into it as soon as I can, but school starts again tomorrow so might not be till tomorrow arvo.
 
Pre-Flight -

Things look great! Micromanage a little for an extra 2gpt and some more shields here and there. Check trades and decide to buy Econ for 49gpt from India. Upgrade 5 pikes to muskets for 300gp.

IBT - First thing that happens is India signs a MA with Germany. Idiots! Oh well we ended up getting econ for free and India can't touch us. The bad news is we lose two luxuries and saltpeter. Hmmm... our income jumps by nearly +100gpt with all the Indian deals ending (+255gpt). Goodie!
Our elite sword in the open retreats a knight flawlessly, then kills another and then dies (1-1), Germany lose another knight flawlessly at Oodnadatta. (2-1)
Canberra riots so I scroll ahead and stop any other cities rioting.

Turn 1 - We get a couple of builds finishing, cairns goes to knights, Rockhampton goes to pikes.
Oh yeah and in the interturn someone made contact. Our monopoly is over forever :(
Greece has navigation and PP but not econ so I trade him econ for PP + WM, yes I know thats well below market value but we might as well get what we can anyway.

Set research to Mettalurgy at 1 scientist (could do 10 turns at 100% science but figure that we want to be shortrushing knights so the extra cash will be a boon)
We have an empty army, can't find any reference to it being saved for anything so I decide to make a second knight army, hope there are no objections.
Move our stack besides Nuremburg, move muskets and so forth around to better defend us. Now lests start the combat.
Well after our bombardment I realise I have no fast movers to pick off the redlined knights so I decide to play safety first and hold the attack for now.

IBT - I hadnt actually put the knights in the army yet as I hadn't noticed we had the army till after I moved the knights so they were all covered by a musket. He kills a LB, redlines a knight before dieing, then the first knights kills 2 knights on defence but is yellowlined (after promotion). (5-2)

Turn 2 - Kill a longbow in our territory. Our bombardment of Nurmeburg sees a whopping 1hp knocked off. Oh yay! :rolleyes:
This was probably an omen but I decide to charge anyway.
Our new knight army kills the first musket but is yellowlined, this reveals the yellowlined reg musket. I figure our elite sword has at least a par chance of winning a fight against a 2hp musket so he attacks and wins but no leaders. Of course it means that Nuremburg is now a smoking rubble!

picture11pq.jpg


Use our original knight army to kill that fortified musket and is reduced to 3hp. Ouch! (9-2)
Capture a cat and decide to relocate our attack force toward Oodnadatta.

IBT - no attacks in the interturn

Turn 3 - switch rubyvale to a settler to claim the lands of nurmburg, won't leave our attack force there, instead abandon the area and will send muskets for escort when the time comes. Finally get our attack force on the road to Oodnatta for healing before attacking Berlin. Short rush some knights.
Kill a german settler pair and 2 german muskets in our territory (12-2)

IBT - retreat an elite knight at Oodnatta, kill a vet knight with a pike defending our cat stack. (13-2)

Turn 4 - Scrolling ahead I see that New Boston finishes its aqueduct this turn and now that I look at it, it seems like an awful waste. There are no free tiles for the new citizen to take and so the taxman that will be created, while paying for the aqueduct... well it means its just 100shields spent on nothing, i feel silly for not changing the build. Oh well, when we get rails there it will be 2 taxmen so we'll have +1gpt from that transaction. But 100shields for eventual 1gpt... I switch it to a bank.
Found Byron bay (set to walls) on the hill south of Oodnatta.
Kill the redlined elite knight but no leader. (14-2)
Reshuffling our cats into position will take some time.

IBT - Kill a knight on defence but lose an exposed LB and a musket in Byron. dang. (15-4)

Turn 5 - Kill two knights. The first was a simple redlined kill for no leader, the second was a full health vet knight vs full health vet knight.
Our mates health is on the left

4-4
3-4
2-4
1-4
1-3
1-2
1-1
1-0 we win. I was pretty stoked to be honest.
(17-4)

IBT - kill a knight on defence (18-4)

Turn 6 - kill 3 knights and a musket in our territory, but no leaders. (22-4) We can have 17 cats ready for the attack of berlin along with 2 knight armies and 11 knights so we should be set. Move our dudes out. They camp on the mountain near Berlin this turn, will be able to attack (with cat support) in 2 turns. Rubyvale finishes its settler and a musket and a pike are its escort.

IBT - lose a fortified musket in a forest (so defending at 6!) flawlessly to a lb, lose the elite sword it was covering to a knight and a lose a defender in rubyvale to another knight leaving just old *FP to defend it. No more attacks but i was not happy at all with those rolls. Really regretting taking the guys out of rubyvale for the escort... also 7 knights ride into our territory, the attack on Berlin might have to go on hold... (22-6)

Turn 7 - start bombarding everything in sight. Some creative work with the cats, some longbows and the few knights I can muster means that all cities are safe but our 2nd knight army is reduced to 1hp and in the open. That means I have to risk a musket to protect him. (25-6)

IBT - well my creative defensive placements stop us losing any big stacks of workers or cats but we lose a knight on defence (25-7). India starts newtons...

Turn 8 - check with Greece (india wont talk) and they are up democracy, mettalurgy and physics! Crap! Also with our killed rep I can't think how we are going to pry those techs away with no 2-fers available. Steals? Glad that problem will lie with Andronicus and not me. Start our defensive bombards around Oodnatta and Rubyvale. Well after a pitiful showing that failed to knock a single hp off anyone with our entire 24 cats I cry :cry:
Then on to takin risks (somethign I hate doing).

Well despite the horrific showing of our cats our actual troops perform amazingly. Our knights kill 5 german knights and 2 longbows for the combined loss of just 3hp! Magic stuff! The Aztec Gods (and the RNG ones too) are smiling on us!. (32-7) Our lands are clean save for one pike. However it will still be 2 turns till Berlin burns (well do we want leo's? Could be useful...)
Found Newcastle --> walls

IBT - Oh right, failed to notice that pike was on our 2nd gems. He pillages it, just lucky we werent trading any atm. Egypt and Greece make peace.

Turn 9 - Dunno what happened in the interturn but I take a look at F1 and see that we in fact need 20% lux to stop half our empire rioting! Last turn we were at 0%. Army moves next to Berlin. Clear 3 knights out (35-7)

IBT - Lose a musket on defence. We have precious few of those and while the war with Germany continues there are no more in sight as noone has ANY to trade and the source in our borders isnt secure enough to risk workers there. If berlin burns next turn tho, things could be a different story.

Turn 10 - well our might cat stack knocks a combined 3hp off the defenders of Berlin and destroys the Granary. Oh joy..
well lets hope the soldiers are up to the task, like before.
Grit my teeth and prepare for losses...
4/4 Vet knight wins against reg musket (1/4) (at least 5 defenders in there...)
4/4 vet knight loses against reg musket (2/3) (at least 6 defenders...)
4/4 vet knight retreats against reg musket (3/3)
4/4 vet knight retreats against reg musket (2/3)
4/4 vet knight retreats against vet musket (2/4)
4/4 vet knight wins against vet musket (3/4)
4/4 vet knight loses against reg musket (1/3) and promotes it (2/4)
4/5 elite knight retreats against reg musket (2/3)
4/5 elite knight retreats against reg musket (2/3)
4/5 elite knight retreats against reg musket (2/3)

Ummm... they have at least 4 more guys in there and we have an army... ahhh... this is not quite how I imagined the fight going...
I can just see our army losing this fight and then us losing every knight. I withhold the knight armies charge and decide to call off the attack. This was a disaster. Luckily only 2 knights died.
(37-9)
As well as the army we still have 1 4/5 elite left. As thats a combined 3 attacks and theres at least 4 dudes in there im not stupid enough to attack Berlin, however there is a redlined knight next to our stack. Decide 'what the hell?' and attack with the elite and finally pop a leader! Huzhuat will make us a trading company!
(38-9)
Rush Smiths in Cairns (city of culture :lol:).
At least some good came from this crapfest of a turn.
With more shortrushed knights and some more cats we can probably take Berlin in another 4-5 turns. Germany won't speak so that call will go entirely to Andronicus.

We are running at 8.0.2 with Mettalurgy in 31, several civs have it so maybe we could buy it. There are 3 cats in Rubyvale, do what you will but id probably send them to Newcastle, we have 3 more cats heading toward Oodnatta. There are knights in Oodnatta n the reason they are there n not with the stack is that they were healing after clearing guys.

Oh well, wasn't too happy bout that turn, had some bad luck but I still feel I should have done much better with a turnset that promised so much at the start.

Here's a picture of the front.

picture20bo.jpg


Good luck Andronicus!

tupaclives - just played
Andronicus - UP
CommandoBob - On Deck
Merlin

and the save
 

Attachments

Quick update

Its 840AD and we have Berlin with Leo's.
Peace with Germany and India, traded for metallurgy, physics, mil trad. Iroqois are no more, Germany, Greece and India are industrial.
Germany accepted large gpt deal - no-one else will.
Have not commenced libs so no researching yet - might try a steal from Bismark at appropriate time
Awaiting connection of salt and cav upgrade before irritating Bismark again ;)
 
Sorry again fo ruining our rep! It's gonna make the rest of the game interesting.

I have an idea. We could build our palace in Berlin. That way we'd secure it and the cities close by from flipping. And we could get a better second core around it.
 
Berlin definitely has merit for palace move as its central to the greater part of our continent. Hand building would take too long - options include waiting for leader to rush it or abandoning Canberra
 
Abandoning Canberra is not an option, I was explicit on that in the very first post. No free palace jump by abandoning the city. Besides that its too good a city to abandon, for starters it has Heroic Epic and 4800 years of infrastructure built in it. No we are not abandoning it. Period.

Jumping with a leader sounds good to me though
 
Don't know if the game will get to me this quick but, I won't be able to play until next week; 30 year High School Reunion this weekend.
 
tupaclives said:
Abandoning Canberra is not an option, I was explicit on that in the very first post. No free palace jump by abandoning the city. Besides that its too good a city to abandon, for starters it has Heroic Epic and 4800 years of infrastructure built in it. No we are not abandoning it. Period.

Jumping with a leader sounds good to me though

I'm fine with that - bring on the next war
I couldnt find any direct reference to palace jumping in your first post so I assume the following covers it :D
tupaclives said:
Even if not covered under exploits listed, please try not to use tactics that take advantage of holes in the game design unless previously discussed and approved by the team.
 
Summary
We are now at peace with all, albeit a very shakey peace
We are in industrial age following trades and safe steal
We have large force of cavs and cannons making us strong militarily v everyone except Egyptians -ave, and Indians - didnt check but think this is now also ave
Trade option of Nationalism to France for Democracy, 24g, 6gpt + WM - I leave for next player to decide - I was in no hurry, dont put high value on democracy
Egypt is backward and broke so I have used techs to renew lux trades (we get 2 lux).

War with Germany should be recommenced soon as we are strong and still under cultural pressure (also Germany has spices). Beware unhappiness as we had WW which will not have fully expired. Germany will also likely be affected as they are now demo - they have commie so will likely revolt.
We are currently paying Germany gpt (is failed steal resulting in war when owe gpt an unacceptable abuse? - the waters get a bit murky when looking to provoke AI to war) I had a successful safe steal - if we wish to provoke war an immediate steal should do it.

Doing lone scientist on medicine (about 36 to go) - no-one has it nor steam yet

Turnlog
Preturn - Tarzana rioting - WW hitting

IT
order restored
Cairnes completes Smiths -> knight

1) 810AD
Germany wont talk, India want 80g for peace - they are strong to us and up demo, physics and metallurgy
Iroquois offer WM, 2gpt + 30g for monarchy - take it
France up demo
Trade Greece furs for 6gpt (all they had)
Egypt backward and has nothing to offer for techs

@Berlin - cats go 3/16. I note we are attacking across river -> move units to attack from Berlin's east.
Mopping loose units - 2 knights and a LB (3-0)
Move damaged units outside Berlin to gem mountain, cover with sword

IT
Indian galleon off south coast
Kn loses to gem mountain sword -> promotes to elite (4-0)
Canberra Bank -> knight
New Boston Bank -> knight
Oodnadatta Pike -> court
Alice temple -> bank

2) 820AD
cats knock off 4 pop -> 8 and zero hp :mad: - delay attack 1 turn, bring up more units, weakened ones -> Oodnadatta to heal

IT
Egypt destrys Iroquois - we lose our 2gpt, but at least we got their money not Egypt
gem mountain sw defeats knight and retreats a second (5-0)
Melbourne knight -> bank
Egypt building Magellan's

3) 830AD
eKn d redlined Kn (6-0) - no leader, 4 elite victories so far
Germany has rifles :cry: - I left it too long
@ Berlin cats knock off 2hp, 1 pop -> size 7 and destroy rax and temple (whoopy do :rolleyes: )
Army d 2 rifles, 2nd Army d 2 rifles from across river -> 3hp left
2 knights retreat - still showing 3/4rifle
2 knights lose, 2nd promotes rifle to 3/5
2 knights win, 1st promoted to elite and Berlin is ours :beer: (12-2)
Mop up knight and spear (14-2)
Peace Treaty Germany getting metallurgy and 253g for 49gpt (weird no-one else will give us anything for gpt :confused: ) We dont want further war until salt connected and cavs avail
Peace Treaty India - no strings attached - India is our cheapest trader
Trade France - Physics for metal, WM + 48g
Buy Mil Trad from India for WM +1259g, sell gems for 18gpt

IT
Renew straight up peace treaty with Egypt
Thats A Knife duct -> temple

4) 840AD
re MM now at peace and WW resolved. Set to 100% tax with lone scientist

IT
Newcastle temple -> walls
Townsville knight -> duct
Darwin knight -> bank
IHC knight -> bank

5) 850AD
nothing much, workers moved to work border areas

IT
renew French ivory - fur deal, have to chuck in 58g + WM
Brisbane knight -> bank
Perth bank -> knight
Cairnes knight -> bank

6) 860AD
Germany now a Democracy
Joan has Magnetism -> trade Magnetism for MT + 123g

IT
Adelaide knight -> bank
Nhulumbuy duct -> market
Rockhampton market -> bank

7) 870AD
Salt connected
Upgrade 19 knights for 190g, war can come anytime now
Safe steal from Germany successful for 2063g -> get Th Grav and enter Industrial Age
We get Nationalism :confused: (are we scientific? or has traits been modded?)
No worthwhile trades - we are up with tech leaders -> min run on medicine

8) 880AD
20 cats upgraded to cannon for 400g :ar15: Bismark

IT
Canberra cav -> cav
TAK temple -> court
Broome harbour -> bank
Newcastle culture expansion -> removes flip risk

9) 890AD
renew Egyptian Incense + Dye (+6g) for magnetism
Trade Alex gems for 16gpt
Hurry temple in Berlin which still has cultural pressure

IT
Germans leave cav in our area (opportunity to rile Bismark by telling him to leave)
Berlin temple -> court
Newcastle walls -> court
Tarzana temple -> bank
French complete Magellans in Paris

10) 900AD
Germany and India have commmie
I leave it to next player to decide if they want to provoke Bismark into another war
Also option of trade with Joaie - she wants Nationalism but only has demo, 24g and 6gpt to offer
 
I'm going interstate this morning for long weekend and will be without computer access - 2 late nights / early mornings in a row on SGs leaves my brain addled - hope there wernt too many stuff ups
 
I think we should definately make the deal with joanie and buy democracy. We are close to steam power and we are religious. No anarchy and 50% faster workers are good when railroading.
 
CommandoBob said:
Don't know if the game will get to me this quick but, I won't be able to play until next week; 30 year High School Reunion this weekend.

I think that this means that I will play now... Or do we wait for Bob?
 
Andronicus said:
We are currently paying Germany gpt (is failed steal resulting in war when owe gpt an unacceptable abuse?

Yes, as we are paying mucho cash I think its acceptable.

Andronicus said:
get Th Grav and enter Industrial Age
We get Nationalism :confused: (are we scientific? or has traits been modded?)

Something very strange is goign on with this game... first Germany doesn't get monotheism as their free tech (which always, and I mean ALWAYS happens in Vanilla), then we are treated as Scientific upon entering the Industrial Age :confused: something seriously weird is goign on here. No mods have been used, I don't even know how to use them.
Like I said before this start was rolled the same time as i rolled a start that featured 2 Aztecs (1 red, 1 green) and 2 Zulu (1 yellow, 1 black). Bizzare!
 
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