Okay, I looked at the spreadsheet in more detail. I like cav scout's micro better now that I looked it more closely. I see 3 options
Option 1 settle 3S use spreadsheet micro from cav scout
Option 2 settle 3S1E use spreadsheet micro from cav scout
Option 3 settle 3S1E use spreadsheet micro from bcool
I like either option 2 or option 3 because I think settling 3S1E is significantly better than settling 3S.
Option 1 means we will have trade routes and we get the capital cottage 1 turn later (compared to option 3) and the wheat farm 2 turns later (compared to option 3) and do not have the cows in the initial city radius and do not have the suspected copper in the city BFC we lose 2 forests and 3 hills. We do have 2 fresh water health, however with wheat corn and cows and pigs soon enough health won't be problem for this production city.
Option 2 means we will not have trade routes for a minimum of 4 turns or a cost of 8

and we get the capital cottage 1 turn later (costs ~2

) and the wheat farm 2 turns (costs 6

) later (but the 2nd worker is produced a turn earlier)
Option 3 means we will settle a turn later and not have the grass hill mine. Settling a turn later and not having the grass hill mine costs us about 2

17?

2
So option 3 maximizes commerce at the cost of some early hammers (delays the settler 1 turn and the 2nd worker 1 turn)
option 2 maximizes expansion with a better long term 2nd city at the cost of about 10
option 1 maximizes expansion and commerce but with a worse 2nd city.
Is 10 early commerce worth having cows earlier, 2 forests and 3 more hills in the 2nd city?
Or if you prefer value early commerce a lot, is having cows earlier, 2 forests and 3 more hills in the 2nd city worth 2

17

2

?
Right now I like option 2. I'm willing to sacrifice 10 early commerce for the better 2nd city location.