Turn 51-100

But lets put that overflow in a settler? We will keep the axe near Indira to keep our cottages and will move out a warrior from Mantra to fogbust south-east of Lana. This way we will be safer from barbarians from the the east.

Putting this overflow in a settler leaves the Pyramids road open. We still have to see a game played without the Pyramids and what is the situation at turn 100.
And Terasvin will be pacified next turn if we get Judaism and it spawns in Terasvin (Cav Scout have put a beer on that, so I tend to believe this).
 
Getting the Pig online 1 turn faster sounds like a pretty good plan to me. Azza was working on the lakeside Farm, right? I don't think we'll need that immdiately, so let's get the Pig first.
 
OK on the pig (farm was just a placeholder to not lose movement completely, I wanted Azza near Lana just in case and that case arrived :) )
 
I was thinking about Terasvin more. If Judaism is founded there, it will easily have the surplus happy in three or four turns to whip again. It's happy cap is size two now, size three when Gold is connected next turn, size 4 if it's the Holy City, and size five when one whip unhappiness wears off in a few turns.
 
Yes, lets hope Judaism is founded in Teras. One more thing I was thinking of is that it is good to write on the city tile or near it at which turn it was whipped to know which turn the unhappy will wears out.

Will someone comment on my settler idea in Terasvin? If we decide to not go Pyramids, we will still have very good use for that settler to settle the lush land between Uciv and Spaniards.

For increased security in Mantra and Lana, I say we put 2-3 hammers in axes in each city and then an axe is even whippable for 1 pop if we really need them. I am again repeating my preference for good road and sentry net with few mobile defenders over heavy fortifying in each and every city which can hold any attack on its own. The diplo situation is good and secure and we can have fogbusting outposts to prevent barbs spawn.
 
I took a netbook with me and planning to will play the turn in some 3-4 hours, waiting for more input on the Terasvin overflow.
 
I definitely prefer another axeman over a settler, due to the arguments presented (defensive protection and having it before the Spanish see our graphs).

On the question of the mids, I am unsure. I love the mids in singleplayer, but I am still nowhere near the skill of the rest of you so I would need more conclusive arguments either way before voicing my opinion. Both paths presented so far seem strong in my opinion, thus I have difficulties with deciding.
 
Good news I bring you pious folks. We have found Judaism in Terasvin. Things are starting to move slowly in the right direction. We have now God on our side!

Spoiler :
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Also I prefer if we put esp. points towards Uciv instead of WPC. If we are correct in our assumption that they are building for rush, then they might be very very sensitive about someone spying on them.

Just saw that we are still putting full EP's against WPC. I didn't look at EP spending last turn, so I didn't notice until now. We're only 3 turns from getting their graphs, so I left our Espy on them. I really would like to see their graphs. 2metra, if you think this is a bad idea, go ahead and switch over to Uciv. If not, I'll make sure to switch to them as soon as we get those graphs.

Speaking of UCiv, based on their EP spending on us, I think they might have met a third team last turn, back-to-back encounters. It's been a week since our last message to them, and our agreement is that we let each other know as we meet new teams. Just saying...
 
In Terasvin, we now have one surplus happy (Gold + Holy City in the same turn :)). If we switch off the Settler, we'll grow in two turns, and one of our whip unhappy wears off in two turns. I say put a couple turns into an Axe, then 2-pop whip the Settler to completion on T71. Borders will pop next turn, bringing in 4 new forests.

Mantra grows next turn whether it works the Gold or the Pig. Let's give it the Gold and let Lana work the Pig so it can start growing.

We need to name that Axe! I'll go check out the Naming thread to see who's next.
 
Good news I bring you pious folks. We have found Judaism in Terasvin. Things are starting to move slowly in the right direction. We have now God on our side!

Awesome! Glad to see that things are coming along. :cool:

Sorry for my lack of activity of late: I've been quite busy, and this game has been sent to the back burner, so to speak. Luckily, UCiv has been inactive on the diplomatic front. :hide:
 
There are 5 hours on the timer and I am loging in to play the turn. Last orders? :groucho:
 
The Germans have met us. We have two new barbarians near Terasvin. Luckily they are only warriors and our axe is nearby and can take care of them both without they hurting us in any way.

We need to decide few other things too. Builds, improvements, etc. Will comment tomorrow with the coffee.
 
Current diplomatical situation reminds me of something I should have thought much earlier. Are we checking Foreign Advisor screen for contacts between known tribes?
 
one thing I though about is our NAP situation...maybe ninja will correct me, but it seems to me that we have couple of teams NAP ending at T100 and with couple only very vague non-formal NAP...

I don't think it's wise to make NAP's to the same turn, if anything it makes dogpile easier for them. If we spread it a bit it makes the dogpile tougher since not many teams will delibirately break NAP.

would be better to spread the nap's a bit over 5-10 turns... enough for us to readjust defense and not too much so the teams will get too suspicious.
 
I don't think it's wise to make NAP's to the same turn, if anything it makes dogpile easier for them.
You are absolutely correct. Usually I never do this. At least 10 turns period I aim where I cant be dogpiled between NAPs.
 
We need to decide few other things too. Builds, improvements, etc. Will comment tomorrow with the coffee.
What is it that we need to decide? It looks like the current builds are all pretty good. Do you have any ideas about the worker micro?

Current diplomatical situation reminds me of something I should have thought much earlier. Are we checking Foreign Advisor screen for contacts between known tribes?
Good idea! Here it is.

Spoiler :
Diplo.png

Very interesting stuff in here. We can confirm that UCiv has indeed met another team, and it is the Germans! Either the Germans have another a scout they sent past WPC to meet UCiv, or they met from the other side of the world wrap. Again, contact must have been made on or before T66, since they stopped putting full Espy against us on that turn. The other thing we can see is the German war with WPC, and the fact that RB has OB with everyone but us! Very interesting.

Here are some more pictures. This one shows UCiv's Warrior and the German Quechua at our borders. The black dots are tiles that would give them visibility into one of our cities.

Spoiler :
Rival%20Units.png


And the last one is just confirmation that the Germans don't have Writing. It also shows their city names.

Spoiler :

German%20Diplo.png
 
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