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Turn Chat - 1270AD - Thursday, February 20th, (6:59pm EST: 11:59pm GMT)

Discussion in 'Civ3 - Game of Democracy II' started by Chieftess, Feb 19, 2003.

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  1. Chieftess

    Chieftess Moderator Retired Moderator

    Joined:
    Feb 10, 2002
    Messages:
    24,160
    Location:
    Baltimore
  2. Stuck_as_a_Mac

    Stuck_as_a_Mac Aptenodytes forsteri

    Joined:
    Apr 4, 2002
    Messages:
    3,936
    Location:
    NYC
    Morgana: Market(2), Factory(20),
    Please put a laborer on the coast onto the hill

    Striders Haven: Factory (10), Bank (However long it takes), University (Ditto)

    The Burrow: Factory (8), Market (5) Courthouse (4)

    Palanthus: Settler(1) GOES TO MORGANA. Worker(2) Worker(2) granary (7). University (20)

    Please place entertainers where you deem fit, as they are no longer needed.

    Dacula: Settler(1) GOES TO TLAXCALA Worker(1) Worker (1) Market (9) Worker (1)

    Gooniedom: Harbor (10), University (100)

    Penguin: Courthouse (9), Market (100) University (100), Worker (10)

    New PDX: Rifleman (11) and from there on in, Rifles.

    The Highlands: Calvary (6) University (20), Marketplace (20)

    Tarkingrad: University (10), Calvary (16), Marketplace (20)
     
  3. Goonie

    Goonie Lonely End of the Rink

    Joined:
    Nov 29, 2002
    Messages:
    3,312
    Location:
    Kingston
    Let Rhineland continue on its path. Danke.
     
  4. Cyc

    Cyc Looking for the door...

    Joined:
    Mar 18, 2002
    Messages:
    14,736
    Location:
    Behind you
    As of now the Build queues, laborer assignments and worker actions for the 2/20 t/c are as follows:


    Kuhkaff - Military Academy (c), Factory
    ...................Please mine the Hills W and WNW of town as shoen by the Yellow in the map beow. Also, when the next growth occurs (three turns), place the new laborer on the RED "X".

    Valhalla - Change to Factory, Bank, Cathedral
    ...................Please place laborers as per the map.

    Naerva - Change to Factory, Aqueduct, Marketplace
    ...................Please place laborers as per the map below. As the next growth occurs, place the new laborer on the RED "X". Thank you for irrigating the grassland tile (and the rail, too!)

    Gunningheim - Change to Factory,Marketplace, University
    ...................As far as the Worker action within Gunningheim's city borders, you are working the wrong tile. You need to move them 1 tile to the SE and clear that forest there. Please DO NOT clear the forest on the tile they are now on. You can not irrigate Tundra. Gunningheim needs the grasslands 1 tile to the SE irrigated after the forest is cleared. You can move the workers now or when they finish the road, it's up to you, but pleas don't waste time railing the tile you are on now. If you want to road and rail the tile SE of where they're at that's fine with me too.

    Androbius - Change to Factory, Aqueduct, Temple,
    ...................Please place the laborers as per the map below.

    Riga - Granary (c), Barracks, Temple
    ...................Please place the laborers as per the map below.

    Dapperdan - Granary, Marketplace
    ....................As new growth occurs, please place the new laborer on the RED "X" (the Iron Hill)

    Columbia - Change to Library, Granary, Harbor
    ....................No Micro.
    Jedina - Library (c),Granary, Harbor
    ....................As the next growth occurs, please place the new laborer on the mined Hill in the NE.
     
  5. Cheetah

    Cheetah Deity

    Joined:
    Dec 20, 2002
    Messages:
    7,995
    Location:
    the relative oasis of CFC
    Kyoto
    Build Queue: Coal Plant (4), Bank, University, Cathedral, Cannon
    Workers: Please irrigate and road the grassland and mine and road the mountains west of Kyoto.

    Plexenburg
    Build Queue: Factory (5), Bank, Worker, Cannon, Coal Plant
    Workers: I would like the mountain and the plains west of Plexenburg to be mined, roaded and railroaded.

    Kells
    Build Queue: Factory (12), Bank, Coal Plant, Cannon, Cavalry
    Laborers: If by DZ's plan workers join Kells and bring it up to size 12; move two laborers to from the least productive grasslands and into the forest. If not, keep them on grassland as I want the city to grow.
    Workers: Please irrigate and road the grassland around Kells. If by DZ's plan workers join Kells and bring it up to size 12; Please mine and railroad some mountains around Kells first.

    Leckopolis
    Build Queue: Aqueduct (16), Marketplace
    Laborers: In two turns Leckopolis will grow. I would like the new laborer to work the tile directly east of Leckopolis, but it is being used by Izibia.
     
  6. Immortal

    Immortal Deity

    Joined:
    Feb 18, 2002
    Messages:
    5,950
    :satan:

    Turn 0 -
    Babylon: Sign a trade IMPORT 34 GPT EXPORT Incense, Gems
    Turn 1 -
    Peace with Russia expires
    Turn 2 -
    No deals
    Turn 3 -
    No deals
    Turn 4 -
    France: IMPORT 24GPT EXPORT Gems, renegotiate or sell to another civ, possibly America.
    Greece: IMPORT 45GPT EXPORT Dyes, Incense, renegotiate or sell to another civ, possibly america
    America: IMPORT 9GPT ends, I would considerr this deal over.
    Turn 5 -
    No deals
    Turn 6 -
    No deals
    Turn 7 -
    America: Peace Treaty Ends
    Turn 8 -
    Greece: Alliance vs.Persia, RoP EXPORT Ivory, 1 GPT. Leave it be.
    Greece: Mutual Protection pact, peace treaty, IMPORT 97GPT EXPORT Gems, renegotiate or sell. Doesnt really matter.
    America: IMPORT 8GPT EXPORT Gems ends, renegotiate if it is good for us, if not sell it.
    Iroquois: Incense gift ends, let it end.
    China: IMPORT 21GPT EXPORT Dyes Renegotiate, if we can make more money, make the deal, if not, sell it to another civ.
    Turn 9 -
    China: Peace treaty ends.
    Turn 10 -
    No deals
     
  7. eyrei

    eyrei Deity Retired Moderator

    Joined:
    Nov 1, 2001
    Messages:
    9,162
    Location:
    Cary, NC USA
    Foreign Affairs

    There are no instructions from FA for this turn chat. Of course, please stop playing if someone declares war on us.
     
  8. Stuck_as_a_Mac

    Stuck_as_a_Mac Aptenodytes forsteri

    Joined:
    Apr 4, 2002
    Messages:
    3,936
    Location:
    NYC
    Science .....Mabey
    If Gunning Dosent step in, I do authorize the switch to Electricity at 90% research, as stated in DZ's GA plan.
     
  9. gunning1

    gunning1 Emperor

    Joined:
    Jun 26, 2002
    Messages:
    1,194
    Ok, I'll put the 2nd science one up. ;)

    Yes, do switch to Electricity at 90% research. Sorry for being so late...
     
  10. Ehecatl Atzin

    Ehecatl Atzin Lore Master

    Joined:
    Jul 3, 2002
    Messages:
    686
    Location:
    On the road
    The South Doughnut Coast

    Let the province continue with the build queue. I believe it should suffice for this t/c.

    EA
     
  11. SKILORD

    SKILORD Insurgent

    Joined:
    Jan 14, 2002
    Messages:
    5,294
    Location:
    Behind you!
    Working on SouthWest Province queus right now.
     
  12. GenMarshall

    GenMarshall Night Elven Ghost Agent

    Joined:
    Jun 17, 2002
    Messages:
    42,965
    Location:
    New Suramar City, Vekta, United Terran Systems
    Military Instructions
    Continue sending the 3 Cavalry units and 2 Rifelmen to Strider's Haven

    Continue sending 2 Cavalry units to Strider's Haven

    These units would be for the Expiditonary force for Persia.
     
  13. SKILORD

    SKILORD Insurgent

    Joined:
    Jan 14, 2002
    Messages:
    5,294
    Location:
    Behind you!
    I cannot get the saved game to load, i don't know why, the following queus do not take advantage of the save.

    Bremenshaven will pre for Wall Strret, as CT planned.

    Cities that are done producing are to begin building Riflemen, as Donovan asked.

    Next TC I will be better prepared (I was annointed to the position this morning, cut me a break) I promise.
     
  14. Donovan Zoi

    Donovan Zoi The Return

    Joined:
    Oct 22, 2002
    Messages:
    4,960
    Location:
    Chicago
    Domestic Instructions - 1270 AD

    Golden Age Plan
    I will be on hand to help you through this CT.

    Budget Office

    All upgrades from musket to rifle are approved as funds allow
    All upgrades from knight to cavalry are approved as funds allow
    Upgrades from pikeman to rifleman are not approved at this time
    Upgrades from catapult to cannon are not approved at this time

    Please maintain 100g treasury

    Preturn
    Upgrade Musket in Valhalla - 40g
    Rush Library in Calcutta - 64g
    Rush Harbor in Goonidom - 40g
    Rush Harbor in Toyama - 84g


    Turn 1


    Turn 2


    Turn 3


    Remaining Turns



    Build Queues - queue changes noted in bold

    Bavaria - [Factory/ rifleman]

    Bombay - [worker / worker / worker]

    Delhi - [barracks / worker / worker]

    Jaipur - [worker/ worker / granary]

    Calcutta - [library / rifleman / rifleman]

    Pune - [library / worker/ granary]

    Larsa - [temple / worker/ worker]

    Nagasaki - [rifleman / rifleman / rifleman]

    Chittagong - [granary / rifleman / rifleman]

    Fukushima - [rifleman / rifleman / rifleman]

    Karachi - [worker / worker / worker]

    Lahore - [cannon / cannon / rifleman]

    Bangalore - [temple / worker]
     
  15. Chieftess

    Chieftess Moderator Retired Moderator

    Joined:
    Feb 10, 2002
    Messages:
    24,160
    Location:
    Baltimore
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