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Turn Chat - 1495 A.D. - Wednesday, March 26 (1:00 PM EST, 6:00 PM GMT)

Discussion in 'Civ3 - Game of Democracy II' started by Octavian X, Mar 23, 2003.

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  1. Octavian X

    Octavian X is not a pipe.

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  2. Noldodan

    Noldodan 2 years of waiting...

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    Gondolin!
    1PM? What about those of us in the East with jobs or school? Sheesh... Queues after school today.

    EDIT: Here are the queues!

    Bombay - Worker - University - Worker - (more Workers)

    Calcutta - Bank - Factory - Infantry

    Lahore (same) - Market - Barracks - University - Granary

    Minas Alcar - University - Worker - Worker - Factory

    Improvement schedule: 1) Mine a hill NW of Calcutta. 2) Mine a hill N of Minas Alcar. 3) RR that same hill. 4) Mine a hill NW of Lahore. 5) Road that same hill.

    Micromanagement: After Bombay finishes the University, optimize it for food. When Minas Alcar finishes it's second Worker, optimize it for production.

    I'll see what I can do about attending.
     
  3. FortyJ

    FortyJ Deity

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    I've noticed in previous turn chats that some of my laborer instructions have been overlooked. This time around, I have several changes, so please pay special attention to the queues and to the allocation of laborers.

    Worker Priority List:
    1. mine the hill tile E-SE of Eklektochtitlan
    2. RR the mines near Izibia
    3. Irrigate & RR the grasslands near Nocsfiedera

    City Management (changes are underlined):
    Code:
    [b]PreTurn[/b]
    
    [b]Bremershaven[/b] - [u]Infantry (2)[/u]
        [i]Mine the Mountain N-NE of the city[/i]
    [b]Pensacola[/b] - [u]Infantry (2)[/u]
        [i]move the laborers as shown:[/i]
        [img]http://www.civfanatics.net/uploads4/fanatika-1495ad-pensacola.gif[/img]
    [b]Tlaxcala[/b] - [u]Infantry (2), Infantry (3)[/u]
        [i]RR the mined tiles and adjust laborers as shown:[/i]
        [img]http://www.civfanatics.net/uploads4/fanatika-1495ad-tlaxcala.gif[/img]
    [b]Eklektochtitlan[/b] - Bank (3), Artillery (3)
        [i]Mine the hill tile E-SE of the city[/i]
    [b]Cuernavaca[/b] - [u]Infantry (3), University (4), Infantry (3)[/u]
        [i]---[/i]
    [b]New Falcon's Nest[/b] - Infantry (4), University (9), Infantry (8)
        [i]move laborer from NE-NE of city to W-SW of city[/i]
        [img]http://www.civfanatics.net/uploads4/fanatika-1495ad-nfn.gif[/img]
    [b]Civanatoria[/b] - Infantry (3)
        [i]move laborer to mined wheat tile (currently used by NFN)[/i]
        [img]http://www.civfanatics.net/uploads4/fanatika-1495ad-civanatoria.gif[/img]
    [b]Nocsfiedera[/b] - University (2), [u]Artillery (10)[/u]
        [i]Irrigate the unimproved grasslands and add RRs[/i]
    [b]Izibia[/b] - University (1), Artillery (9)
        [i]RR the mined tiles[/i]
    
     
  4. Stuck_as_a_Mac

    Stuck_as_a_Mac Aptenodytes forsteri

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    Well, I’m finally back. Here are my queues:

    Morgana: Infantry, Infantry, Infantry, Infantry... (Infantry from there on in until governor says to stop)
    Striders Haven: Just produce artillery.
    The Burrow: Calvary, just Calvary
    Palanthus: Galleon (make sure it gets upgraded to transport!) 10. Worker, Galleon, Worker, Continue pattern like that.
    Dacula: Factory (2) Transport, University, Bank, Harbor
    Gooniedum: Courthouse (6) University,
    Penguin: Factory (48)
    New PDX: Courthouse (13), Bank
    The Highlands: Courthouse (4), Factory
    Tarkingrad: Aqueduct (3), Factory

    I am giving the DP full use of all workers for the war effort.
     
  5. gunning1

    gunning1 Emperor

    Joined:
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    I know we won't get this far in techs, but this is so you can see what to research next:
    Combustion
    Mass Production
    Motorized Transportation
    Amphibious Warfare
    Flight
    Radio
    Advanced Flight
    Communism
    Espionage
     
  6. Grandmaster

    Grandmaster Deity

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    Keep science at 100% (current rate I believe.) Shaitan's rushes (see Budget Office) are approved. In the newly-"liberated" cities currently without governors, my orders stand as follows:

    Rush culture like hell. Rush culture improvements until there is no longer a threat of culture flip. I leave the decision of the threat up to the DP and trade, as I have little expertise in that field. If either of them rules this unnecessary, then begin building the cheapest (in shields) available culture improvement without rushing it.
     
  7. GenMarshall

    GenMarshall Night Elven Ghost Agent

    Joined:
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    Location:
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    Military Department

    Please follow through on the Battle plans I have attached

    http://www.civfanatics.net/uploads4/Iroqwarmap2.jpg

    Due since I will not be present during the TC today (Since I wil be at school at that time at 1:00pm EST) Eather CT or Feodor shall take comand untill I return. Hopefully the TC will still be on when I come back :D.
     
  8. Shaitan

    Shaitan der Besucher

    Joined:
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    Location:
    Atlanta, GA
    Improvement Decomissions

    Kuhkaff - Sell off the coal plant. This was ordered back when Hoover was completed but the removal was obviously missed.

    Note that Kyoto also has a plant that should be sold off. A run through of the cities should be made to find any other polution generators.

    City Instructions

    Bavaria
    Current queue: Artillery (1)
    New Queue: Infantry (1), Infantry (2), Infantry (2), Infantry (2), Infantry (2), Infantry (2)
    Pop Assigments: Remove pop from grassland 2 southeast and put on the mountain currently being railroaded 2 tiles southwest.

    Kuhkaff
    Current queue: Cathedral (1)
    New Queue: Cathedral (1), Army (6), Army (6)
    Pop Assignments: Move pop from grassland two tiles northeast to the grassland 1 tile northwest (frees that tile for Valhalla to use).

    Valhalla
    Current Queue: Cathedral (3)
    New Queue: Cathedral (3), Infantry (3), Infantry (3), Infantry (3)
    Pop Assigments: Get that bloody taxman to work on the grassland 2 tiles southwest (just vacated by Kuhkaff). Remove pop from coast 1 tile north and put on a grassland (frees coast for Naerva).

    Naerva
    Current Queue: Infantry (4)
    New Queue: Infantry (4), Marketplace (4), Infantry (4)
    Growth in 5 turns: New pop should go on vacated coast tile to maintain growth.

    Gunningheim
    Current queue: Aqueduct (3)
    New Queue: Aqueduct (3), Infantry (4), Marketplace (4)
    Growth in 4 turns: Will grow the turn after the aqueduct is complete. New pop should go on coast to maintain growth.

    Jedina
    Current Queue: Library (34)
    New Queue: Library RUSH FOR 136g, Worker (10)

    Androbius
    Current Queue: Marketplace (3)
    New Queue: Marketplace (3), Infantry (7), University (8)

    Starke
    Current Queue: Factory (3)
    New Queue: Factory (3), Infantry (3), Courthouse (3), Infantry (3)

    Columbia
    Current Queue: Worker (1)
    New Queue: Worker (1), Worker (10)

    Dapperdan
    Current Queue: Worker (10)
    New Queue: Worker (4), Worker (10)
    Pop Assignments: Move one coast pop to the mined, railroaded hills.

    Improvements Needed
    #1 - Railroad and mine the oil next to Jedina.
    #2 - Mine the tundra tiles near Androbius that are already railroaded.
    #3 - Mine the irrigated grassland two tiles directly southwest from Valhalla.
     
  9. Chieftess

    Chieftess Moderator Retired Moderator

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    Trade

    England -

    IMPORT: 9gpt
    EXPORT: Dyes, Ivory

    France -

    IMPORT: Silks, World Map, 51gpt, 109g, Worker
    EXPORT: Steel OR Electronics (I'd go with Steel)

    OR

    IMPORT: Silks (renegotiate), 75gpt
    EXPORT: Gems, (Steel OR Electronics)

    Greece - Gift them with 100g to improve relations.


    Preturn:

    Greece - Dyes and Gems deal ends. Do not renegotiate.

    Turn 1:

    Russia - Dyes deal ends. Don't renegotiate unless they ask.

    Turn 3:

    Russia - Peace treaty ends
    Greece - Peace Treaty ends

    Turn 4:

    Greece - Ivory deal ends (Do not renegotiate)
    We can also sell coal to Greece. It would be best to save the game and upload (since we'll be doing troop movement and the invasion of the Iroquois anyway).

    Turn 7:

    England - 9gpt tech trade deal ends
    Greece - Tech deal ends
    America - Gems deal ends. Don't renegotiate.

    Turn 8:

    America - 3gpt deal ends.

    Turn 10:

    England - 4gpt for iron ends. Leave it for the next turn chat.
    America - 15gpt for ivory ends. Leave it for the next turn chat.
     
  10. Cheetah

    Cheetah Deity

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    Location:
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    Turn Chat Instructions for Hafen Land

    Kyoto
    Build Queue: Artillery (2), Artillery, Infantry, Infantry, Infantry, Infantry, Infantry
    Garrison: 1 Veteran Infantry
    Laborer Instructions: The laborer on the southest mountain (1 shield, 1 commerce) is to be moved to the irrigated plain in the south.

    Plexenburg
    Build Queue: Artillery (1), Infantry, Infantry, Infantry, Infantry, Infantry
    Garrison: 1 Veteran Infantry
    Laborer Instructions: Move a laborer from the railed grassland two tiles northwest of Plexenburg to the mined grassland 1 tile east and 1 tile southeast.

    Kells
    Build Queue: Infantry (1), Infantry, Infantry, Infantry, Infantry, Infantry
    Garrison: 1 Veteran Infantry
    Laborer Instructions: None

    Leckopolis
    Build Queue: Factory (12), University, Courthouse
    Garrison: 1 Veteran Infantry
    Laborer Instructions: None

    Nagoya
    Build Queue: Temple (5), Marketplace, Colosseum, Factory
    Garrison: 1 Veteran Infantry, 1 Veteran Cavalry, 1 Veteran Swordsman
    Laborer Instructions: None

    Suo
    Build Queue: Temple (29), Aqueduct, Marketplace
    Garrison: 1 Veteran Infantry
    Laborer Instructions: Move the laborer to the free grassland to the northeast.

    Improvement Plans
    Please continue to develop Hafen Land in all ways. Especially I would like the area around Leckopolis to be irrigated.
     
  11. Chieftess

    Chieftess Moderator Retired Moderator

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    I'm posting what's in the link CG posted just as a quick reference for Oct. :)



    This is the war plan for the Iroquois. We will also need to fortify border cities with Infantry. (atleast 2). We have a tremendous amount of artillery, and we can have 25 per path. I'd like (as a request) governors to stop building artillery, and start building Infantry. We also have a culture war going on in Suo, Nagoya, Osaka, Rostov and other recently captured Iroquois cities. While not as severe as the Babylonians, we still need culture in these cities. After a couple of rushes, they can build Infantry.

    Here's the war plan for phase one.

    Phase 1

    1 - Ask Cathy to move her Cossack that's one west of Caughnawaga. Translation - Remove Troops. She's polite, so there's no risk of war.

    2 - Build rails in these locations:

    1 W of Caughnawaga
    2 NW of Caughnawaga (where the infantry is fortified)
    1 N of that infantry (on the spice)

    3 - Bring availible workers (remember, 2 foriegn for 1 native. If a foriegn worker is selected to build a rail, choose another foreign worker to help him) from the Bizen area to build rails to Caughnawaga.

    4 - Move the 2 workers SE of Bangalore to help build a rail 1 NE of Cattaraugus.

    5 - Move the infantry SE of Bangalore to cover the 2 workers building the rails 1 NE of Cattaraugus.

    6 - Move the 2 cavalry N of Cattaraugus into the city of Tonawanda.

    7 - Move the elite riflemen by Tonawanda over the cavalry 1 N of Cattaraugus.

    8 - Send workers to build rails 1 W of Tonawanda and 1 S of Cattaruagus. Find all availible workers. If a stack are on a roadless terrain, build a road we're they're standing so that the others can get to the workplace. For example, the mountain by Izibia.

    9 - Send workers to build a rail 1 E of Caughnawaga

    10 - Send workers to build a rail 1 S of Caughnawaga

    11 - Move cavalry on the mountain by Caughnawaga into Caughnawaga.

    12 - Wake the cav in Nagoya and move him to Cattaraugus

    13 - Wake the Vet Infantry in Nara and move him 1 W of Tonawanda to protect the workers.

    14 - Move the vet cav in Kagoshima to Caughnawaga.

    15 - Move an infantry from Tonawanda to the tile 1 S of Cattaraugus.

    16 - Build a rail 1 S of Caughnawaga

    17 - Take the artillery stack (26 artillery) and move them 1 S of Caughnawaga

    18 - Move an Infantry in Schonverlass to the artillery stack 1 S of Caughnawaga.

    19 - Move the vet cav SW of Karachi to Caughnawaga in preperation for an attack.

    20 - Start shelling Mauch Chunk. Shell until all rifles are at 1hp.

    21 - Take the city with elites. :)

    22 - Remember to occupy any border city with infantry. Especially recently captured ones.

    Notes:

    - Split the artillery into 3 divisions. 2 should have 30 (the coast and the northern route). The southern route (into the jungle) should have about 20.

    - Don't use up all of the artillery at once.

    - Attack with one cavalry at a time (don't move them all in and attack).

    - Once you take a city, BUILD RAILS IMMEDIATELY!

    - There are certain points where you can shell another city. take advantage of these. (some of the 1st phase cities are like this). If done properly, we can take out some of the phase 2 cities on the first turn.

    (I hope Octivian X and CG have studied the 10 hour turnchat well :D).
     
  12. eyrei

    eyrei Deity Retired Moderator

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    Foreign Affairs

    Please continue making one attempt per turn to place a spy in the Iroquois capital until we succeed.
     
  13. Octavian X

    Octavian X is not a pipe.

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  14. GenMarshall

    GenMarshall Night Elven Ghost Agent

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    The Turn Chat Marrithon Part 2

    1520AD - Turn 5

    1525AD - Turn6

    I was given command of the last 3 chats. Nothing major happened untill turn 6 when the Americans declared war on us due to our refusal on there demand to give them Steel. Unforunately we have lost 10 workers >_<. I would like to reasure everyone that we will get thoes workers back. I have halted the turn chat to take it to the forums.

    Abe will pay for the actions, mark my words he will.

    On the good side we also broke a record of 11 hours :D

    The Chat log, Note: this is a fractured log due since I arived in at around 4:00pm EST
     
  15. Shaitan

    Shaitan der Besucher

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  16. GenMarshall

    GenMarshall Night Elven Ghost Agent

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    Chat log added.
     
  17. Chieftess

    Chieftess Moderator Retired Moderator

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    I hope Oct has the first 4 hours. I had to reboot around 5:00pm EST (Internet "Exploder" crashed my entire system), so I lost the log...
     
  18. Shaitan

    Shaitan der Besucher

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    Somebody with a 1:00 to 4:00 PM EST log please post it.
     
  19. Shaitan

    Shaitan der Besucher

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    Octavian, please post your portion of the log.
     
  20. Octavian X

    Octavian X is not a pipe.

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