Turn Discussion Thread

What a bunch of moochers! They've had that stone for WAY then one more turn. Consider our stone back.
Who? I don't understand the words/ the meaning.

Husch can you explain in more detail how exactly CDZ can see Quat building Theatre's if their espionage points are being used on us instead of Quat?
They can see the town and so all buildings, for some buildings, I 've made pics, some are known.
I wanted the Vega worker (now named Azzaman per the player list) to develop tiles around Vega, putting down WS on the plains and farming the grassland tiles.
a WS at plain there is also good, I agree, farming is not so needed now.


Blub2 (to bolster the defense of the spoke against any Maverick attack)
there is no danger from any Mavs army, I don't understand your say this allways. Their army is destroyed brutal from Ama. Our army and Quats has got the same destiny.
btw
Now they 've an Quat army in their land and must reckon allways with a force from us. Additional there are no good land for this city without many worker-turns


The future city is a stick against Ama, imo we can't found a additional city on Anjen, without long discussion with them.
 
Who? I don't understand the words/ the meaning.

Quatronia, they asked on Dec 3 to barrow stone for a turn to make Moai Statues. It's now Jan 15, over a month and SEVERAL turns.

They can see the town and so all buildings, for some buildings, I 've made pics, some are known.

That's still not explaining how CDZ should already know about the Theatres.

a WS at plain there is also good, I agree, farming is not so needed now.

Well eventually we will want to complete Vega's farm and WS tiles. We don't have to do it RIGHT now but then that's why I wanted more workers so each city could have their tiles developed.

there is no danger from any Mavs army, I don't understand your say this allways. Their army is destroyed brutal from Ama. Our army and Quats has got the same destiny.
btw
Now they 've an Quat army in their land and must reckon allways with a force from us. Additional there are no good land for this city without many worker-turns

Merlot is destroyed, not Maverick, they have a considerable force on the Spoke. I am glad that the Quat army is down there to cause them a ruckus but I wouldn't go turning a blind eye to those forces. Especially considering how lightly defended our Bode cities are.

The future city is a stick against Ama, imo we can't found a additional city on Anjen, without long discussion with them.


I don't really like future city either but it is better then Spire and Filler. Irgy said they already agreed to our city layout.
 
"Future city" has nothing, no river no bonus tile (without the clams of Procyon) and any jungle. And we can't there build a lib + monastery.
There is a city at the mav spire better, perhaps at the ruins of Jumbo. I don't know if we can found there a town after Blub3 at the other side of the sea.

Spoiler :
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Merlot is destroyed, not Maverick, they have a considerable force on the Spoke. I am glad that the Quat army is down there to cause them a ruckus but I wouldn't go turning a blind eye to those forces. Especially considering how lightly defended our Bode cities are.
You 've seen, what with our Stack was? What kind of danger can there 've against some cats. If at Poison were cats, Quat hasn't land there.


btw
Thx for TP :goodjob:
 

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In the previous page I posted an image of Quat and the Mav forces

Spoiler :
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There were in fact cats in Copper city. Currently there are only five trebs accompanying the Quat forces. Which was why I was suggesting we attack the Spot B city.

I'm sure these units will change once Slaze logs in and reacts to this:

Poison City:

1 Mace
2 War Elephant
2 Crossbow
1 Longbow
1 Spear
1 Warrior

Bubble Gum City:

1 Mace
2 Trireme
1 War Elephant
2 Crossbow
1 Axeman
1 Warrior

Copper City:

2 Mace
1 Galley
3 War Elephant
3 Crossbow
4 Catapault
1 Spear

Spot B
2 Cross
1 Chariot

^ That seems like a sizable army to me, especially since most of our cities are defended by a single archer or warrior. There may be units we can't see in the fog but again I wouldn't ignore the forces I just listed.
 
That is a nice list, not especially new. The units are needed most for defense or against a landing army from us and now Quat. How many of the units (you mean) Mav can move at the spore-center, without losing their cities? That is the real question, I think 1-2 from Copper the same from Bubble, Poison needs more units or they 'll lose it. Irgy has said it, now is the time where every invasion-army has great problems not to die. Mav has this shown to us and Quat and before Ama to Mav and Merlot. We 've with roads in our land no problems with any army they can send.
Important is: there ie no Mav-army unknown for us at the spore. But for good sleeping (of you and me :D) I would like a spy at the ivory there to see it clear. We can build him in Arc this turn instead the worker.

btw
we know Ama has a spy there or at our land, want we ask them? I would like some spies at different lands, included Ama's and Mer's spore.
 
I agree we need more information of other territory's. We could devote some Espionage points to CDZ or Merlot. I do like the idea of sending some spys into the Mav spoke.
 
I see me and Irgy are on the same toughts. (Porabably because we were on the same team last SG). BTW Irgy, it's not official yet, but we should win a Bronze this time.

Sure we must refine the plan, but i think the guidelines are there.

About the new cities: the 3 on Bode, then i can't see any good spot.

To be worth the cost in terms of settler, worker turns and maintenance, a city must be productive quickly. When this can be true for all the Bode cities (present and future) looking at their potential commerce and/or production, i can't see more for now.

I think that after those cities we'll settle by the axe (or whatever). In other words, no more settlers after the ones to fill Bode.

And let's keep the army we have, just some LB for MP and for a minimal defense.

One rule, IMO: the new cities must build structures until they're developed. Work boats and military will be provided by more developed ones.
 
It's not like the rest of us are in disagreement with you Blubmuz. :)

Well we have one settler on the way, one being built so we only need one more for Bode to be fully settled. We still need more workers though.

I agree on your city assement which is why I don't like the remaining free area on the Anjen spoke. The only thing I do want is the land for Domination victory.
 
Alpha
do you know a MP with real dom victory? I know none, the same is right for all other vics, if there is a vic, it's military, perhaps a diplo, when some teams 1 choose ( in German Web forbidden). I 've heard of alpha-races in some mps, but this is more a situation, where a military vic isn't possible.

Short and clear (a german proverb) without a vic in a war against Ama, we coudn't win this DG, so we needn't an additional town in Anjen.

btw
In Rigel should after growing whipp a worker possible.
 
I have seen Domination victory in MP, usually with Vassaling.
 
Who would want to vassal themselves in a demogame though? In fact why do people vassal in multiplayer at all?

Our intrateam game was a domination victory, but I think it was fairly exceptional. You don't win domination by settling a bit of extra land here and there, you win by defeating most of the rest of the world militarily, the victory condition is just the point in time when they're forced to conceed the fact that you had already won the game a long time ago.
 
Who would want to vassal themselves in a demogame though? In fact why do people vassal in multiplayer at all?

To end the game quicker, especially if you've been sitting there for 6-8 hours playing one game.

Our intrateam game was a domination victory, but I think it was fairly exceptional. You don't win domination by settling a bit of extra land here and there, you win by defeating most of the rest of the world militarily, the victory condition is just the point in time when they're forced to conceed the fact that you had already won the game a long time ago.

The hope was to conquer enough of Mav--> Quat --> CDZ land. Though I'm sure we'll have to fight anyways, I'm just glad Domination is active is all.
 
I logged in, just wanted to see what actions we needed to discuss and found this from the Quat's (IE Cav Scout):

Spoiler :
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They still need the use of the Stone for Moai statues, looking at turn Tracker they had it from around turn 129-131. At the time they said they only needed it for one turn. So I don't know if this is BS or they are just very poor at doing this.

Current actions to do this turn:

Sol:
Toch
Move Missionary to ferry point

Bode:
Azzaman-> Mine
LP
Settler to Bulb2 or Bulb3?
Wounded Excalibur heal?
2 War Elephants to move
Stack at Procyon

Spy at Mav Isle, sleep anywhere in particular?
Also what should Mariner do?

Anjen:
Caveman WS or Cottage

Also AC finished missionary, they are about to pop growth so I put in Harbor since they are at their Health Cap.
 

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Military units heals or sleep.
Settler to Blub 3 (my vote), Blub 2 has nothing.

Ask Quat ingame about stone? How long they need it?
 
Bulb2 has Incense and one Clam.

Quat want it for one turn, which is exactly what they said over 10 turns ago.
 
It's not like the rest of us are in disagreement with you Blubmuz. :)
Good to hear, but i was referring to my cannons/muskets/knights plan.

I already acknowledge we're on the same line about the need to develop our land and cities, but my proposal on this mid-term strategy was completely new.

I haven't see any comment on it... it would be nice to hear some, then if wee agree we can try to draft a real plan.

Bulb2 has Incense and one Clam.
For the fort and strategically Blub2 (incense/fort, IIRC) has precedence, even if the other city will be far more productive. OTOH, being less productive (but with great commerce) is another good reason to settle it first.

And let's not forget the Whales city.

I will also feel better if any city can have a LB with CG1 in it.
 
Blub 3 has in few turns a mine, what has Blub2?
Blub2 is only good as canal, so without fort there is nothing good there. So at least the town needs more worker for any good. In the moment the worker has t he south of Procyon to chop.

Blub
Do you mean "every city" or real "any city"?

For me the canal town has last priority, only because we 've better spots.

Btw
If you want the canal town now, make a plan, to show how good the town is and what you need for it. For founding there you 've to make some (many) preps.

BetaCent has in few turns the break even, after 15 turns.

And please don't say again we need a defense against Mav.
 
I think Blubmuz means ever city in Bode, I also do think we need defenses in Bode. We do at least have a standing army there so that is good but it would be good to have at least one LB in each of Bode's cities.

Blub2 has 2 incense, mine, and clam. So it's not a bad city to settle like Future or Filler cities look to be.

The second city seems to only be 4+ turns behind, I definitly think we need to decide who will build the Whales city settler. Once we have that one built bye bye Barb Galley's.

Why are you discounting Incense?
 
Alpha
Blub2 may be a good city, I think so; but now there is no infrastructure. After founding the city should be build the fort immediatly. Imo we need roads there and 2 worker at the founding turn.
Look at the spot and show me how you 'll build there anything; no mine, no food. The incense is nice, but we don't need it now and the town can work at it in ~40 turns. Without canal the town is a cripple.
Procyon needs and can use worker better.
 
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