Turn Discussion Thread

The problem with Mer has Guilds is, they 've a tech-lead against the Ett. They 've no horses at the isle, only at the spoke.
The LB is because the city has NO defense. I rather not leave a city wide open, plus there is the happy cap to think of.
what is the reason for LB, the city has no defense. We can up all the archer if you want it, and we can move there 10 or more units from Procyon or BC. Against happy cap we can move any units we 've, additional we get our religon there and so 've +1 and build markets.

Our costs with units we don't need is a problem. Our additional cities also, that pushs our civics costs.

Now with Knights you can fear the Mav army more. They can build them at the spoke Quat is attack Bubble to get a horse rwes. Til frigates we 've the power at sea, so there is no possibility of any attack-surprise from them. I don't know about our allies.
 
Our costs with units we don't need is a problem. Our additional cities also, that pushs our civics costs.

I will look over the military situation, but because of the current research situation we have lots of gold available. I think we should reduce expenditures where we can (courthouses), but military is something we need. We should upgrade any units we can (definitely archers to LBs). But I agree it's better to move an existing unit to guard a new city than build a new one.

Did we move the research slider up? Should we?
 
We either get an advanced tech lead on Mav/mer which means yes the ett will as well. Or we build a truly massive army.
 
I think we need better cordination with our teams if were to destroy the Mav/Mer.

I mean while were trying to get that tech lead the Mav/Mer will be building knights they have two horses so both the Mer and Mav can be building them.
 
Well we should get Nationalism and be able to work on Taj Mahal next turn.
 
I trhink, Ama and CDZ can blockade the mer-isle, it should not very difficult. That has also the advantage of blockade foreighn TWs for them.
 
Now turn 147
The settler in canopus is for the whales-city, ready in 2 turns (t 149). a ferry should go near AC to take him to the founding place, also we need there at least 1 guard against a barb there, I think 2 units Mace or HA from Procyon goes at Dawntreader and Dawn goes near AC, when the settler goes onboard (t 149), Dawn goes at founding tile, the settler goes there t 150 and found the city t 151.

Question, where do we build the wb?
A chance would be Vega, the founding tile is so, that we need the 1 cultexp before we need a wb, that would be in turn 156, a wb needs 5 turns to go to whales, so it must be ready turn 151, that colided with the market there;
Another is AC, the harbor is ready next turn and a wb would be ready in 2 turns then (t 150); it can be there (whales) at turn 155, so we can then also fishing the clam there. It would better I think fishing the clam first, perhaps we build the wb for the whales in AC also. The city 'll work at oasis first and job is granary. We need there also some worker too mine a plain-hill (4 :hammers: no :food:) for this the worker from Arc should go there.
 
In Vega we build a market finish in 4 turns with growing in 4 turns, I don't like this, we 've now
39 + 4*31= 163 - 150 = 13/1.25 = 10 overlay, an alternative is we switch hillmine to farm growin in 2 turns and switch then back additional switch a farm to forest and the new cit as engineer, then we 've
39+ 2*27 + 2*36 = 165 - 150 = 15/ 1.25 = 12 the better value is main because the even netto :hammers: production.

We 've only 5 hours, I 'll change for this, if there is disagreement about it, change back, also I 'll move Dawn with 2 units. Additional I 've switched some MM in Arc, Procyon and Rigel
 
To build Taj in the next turn would not be good, we get the marble in 4 turns first (the barb is no way, I think). I would not begin with taj without it.
What is our next goal in research, that we take/want a large overlay.
 
CDZ has researched edu.
 

Attachments

  • Sir F4 Techs.JPG
    Sir F4 Techs.JPG
    15.8 KB · Views: 47
We 've nationalism now and want build Taj.
We should say this the ETT and so say we 'll not give natio in the next turns. Additional we should say Ama that we cancel the marble deal at first possibility (in 3 turns 820 AD, I think).
First we must decide when want we 've the GA, possible quick or later, how great is the chance that another (Quat) can build it. I think they need 3 turns to research natio and 've no marble, we can see if they build it, if we spend some EsP at them. I would like we do this against Mav and the other.

Situation in Sirius
market 86/150 + 36 [18 (+100%)] :hammers: and + 2 :food:
If we whip for 2 cits we get 206/150

If we want to hurry then:
To hurrythe building of Taj, it would be good to whip the market. But not now, because we get only +100% for the overlay, if we do it in 2 turns we lost a turn without marble.

Normal build with additional engineer we 've 20 netto :hammers:
2 turns without marble is 2*40, then with 80/700
11 turns with 60
together 13 turns

If we 've more time ( I think so), so long we don't deal the tech
we take no engineer, but grow normal in Sirius, we 've 18 netto :hammers:
2 turns without marble is 2*36, then with 72/700
12 turns with 54
together 14 turns

So it's only 1 turn we win if we take an engineer. for that we give the chance to grow and push the fresh builded cottage.

For preparing the GA it's best now don't whip in our cities (if it#S not necessary. Our plan for building in BC needs no whipping, what we doing in the other we must decide in every cause.


For the turn now, I see 3 EI in the south sea, what should they do?
 
Two of the EI are blockading.

Also Altair (Bulb2) has been founded and the worker that finished the road is building a plantation on the Incense. Nothing else has been done yet.

Quat is researching Printing Press. I had put in for Edu but if CDZ has it what should we research instead?
 
I would go for Gunpowder next (or perhaps Military Tradition), in keeping with a "prioritize military" plan. Is this what we are all agreed on (prioritizing military, that is)?

I'm busy tonight, but I will put together a message for ETTA as soon as I can. Both to straighten out the research situation and to inform the others of our intent to build Taj. We should also prioritize universities as soon as we are able so we can get Oxford in Sirius. I'll also look over HUSch's plan.

HUSch: Why do we not want to give away Nationalism if we are going to tell the rest of the ETTA about Taj?
 
Gunpowder is not available yet.

I say Nationalism for Edu is a good trade.
 
I would go for constitution or mil-trad

Trystero
perhaps 1 team has an engineer and then we get no Taj, I 've a wrong emotion/feeling about the ETT; our situation with Quat is very ambiguous.

I think perhaps other teams 've better diplomacy than we, or better every team has better diplomacy than we; because we 've none; I can't it in German DGs and here there is additional the foreighn speech.
We 've no info about the other teams and play the game (cards) near the chest. In my mind I reckon with some galleons with berserk at our coast; I 've no fear about Mavs army but about the other (our allies). I 'll say there is no reason for this, but do we have a long time pact with them, or is it the same as Ama. I know nothing and I hope you know it.
 
AlphaShard said:
Say a barb did it.

HUSch said:
They 'll good think about us, if we a barb permit to destroy our improvement.

We've already had one barb axe come down that way. The only thing stopping more is the caraval.

Perhaps it would be best, if we move some units to our res. It would be stupid, if some barb pillage our res, when we need it.
 
There's a ship already spawn busting that area.

We do need to improve our dimplomatic communication we do not have a long term pact with CDZ or Quat, just ETT.
 
Ok in game request to trade Nationlism for Education offered by CDZ, I need a vote on if we should accept or not. I wanted to play our turn since we have 4 hours left. So far I have Husch against, I'm for it since we need tech and at least it's one good tech for another.
 
Aren't we both still in the ETTA? Under those terms we have to accept (and give Nationalism to Amazon and Quat).

Regardless I vote for the trade. Universities would be good.
 
Okay so we need to start building Taj asap, Sirius has a base of 18 Hammers, Canopus 24 and Arcturus has 25 as base. Both Canopus and Arcturus can start working on it next turn as they are finishing their builds next turn. So far it looks like Arcturus can do it faster, the tooltip says 19 turns we will get Marble back in 4 turns from now?

What if we whip in Canopus or Arcturus for more overflow? They have a higher base hammer then Sirius does.

I accepted the trade so now we can research Liberalism in 3 turns. We should find out what CDZ is teching.

Also why is there a HA and Mace on Dawn Treader? Where are they going?
 
Back
Top Bottom