Norton I
Warlord
It would probably be nice to turn on the tile yield and resource indicator thingies for all screen shots anyway.
The main tipping-point for AH over fishing first, was getting Horse/Immortals for exploring.
Scout tells us about the island-map first Since we have Dora the Explorer, and we have been able to advance her 2 tiles each turn, whereas 4 of the other teams have lead-in-the-shoes warriors who can only move 1 tile at a time, it is very possible that it will be a few more turns (2 at least) before some teams realize they are on islands.
The reason I mention all this, is because If we switch our tech to Fishing now we can start a workboat as soon as the worker finishes. Whereas our other rivals that will be taking longer to realize they are on islands will most likely feel that they have already invested too many turns into their first tech to switch. They will delay Fishing and workboats, and we will get the drop on them both in terms of exploration, and diplo.
I say we switch to fishing now. The potential benefits outweigh the potential drawbacks.
I'm with TMIT, there is just not much we can do with WBs. Yeah meet other teams, but if nothing happens until we get alphabet then there's not much of a point. Getting mining and working the silver will get us to alphabet even faster. Here is my new tech plan: AH>Mining>Fish>BW or sailing. Could someone help me make up my mind on which should go first BW or sailing. I still have not seen 1 good point to change to fishing.
I think our opponents would prefer an alliance with a solid team that they meet a few turns later over an alliance with a team that they saw first, but is behind in economy.
Having all our sheep pastured, and all our silver mined, and all our trees chopped will not do us any good if the closest landmasses get taken from us. If we get beaten to the closest landmasses, its over... we lose... and all the silver and fleeces in the world won't save us.
That is dead wrong... and that line of thinking is what doomed SANCTA and Saturn in the last game. It seems to make sense, but that is not how it works.
Yes that is how it works, but dont just take my word for it... Read Lord Parkin's explanation of Why Saturn Lost the Last MTDG Game. Its a prettly long explanation, but in relevant part... one of the reasons he gives is:I don't have experience with these diplomacy games so if you say this is how it works, I'll have to believe you.
Notice that LP says he made the mistake of prioritizingI also made the mistake of assuming that it would be easy to contact the other teams via land... this certainly had a major consequences in the world diplomatic situation for us - we met most of the other teams so late that there was never any chance for us to negotiate any alliances before other teams had already done so. Not that we didn't still try, but it was obvious that loyalties already lay elsewhere for most of the teams we came in contact with...
Looking back now, the better thing to do would have been to build a Work Boat early on to get contact as some other teams did... but at the time our primary concern was trying to keep our empire alive with so little food. It's something I'll remember for next game, though.