@damnrunner - You are right about the delay on mining the 1st hill if we tech fishing next.
Although, I don't think fogbusting is a big issue for a long time. The reason is because of the barb attack formula... IIRC, barbs don't enter your cultural borders until the # of player-built cities = (2 x # of players) + 1. So in this case there are 6 players meaning 2x6=12, ad 12+1=13.
That means that barbs will not enter our cultural borders until there are 13 cities in the game. So we can get something else, like a wb, a second worker or a settler before we need to send out fogbusting warriors. On the other hand I guess there is something to be said for making sure that barbs (esp bears) never appear in the first place by fogbusting.
Although, I don't think fogbusting is a big issue for a long time. The reason is because of the barb attack formula... IIRC, barbs don't enter your cultural borders until the # of player-built cities = (2 x # of players) + 1. So in this case there are 6 players meaning 2x6=12, ad 12+1=13.
That means that barbs will not enter our cultural borders until there are 13 cities in the game. So we can get something else, like a wb, a second worker or a settler before we need to send out fogbusting warriors. On the other hand I guess there is something to be said for making sure that barbs (esp bears) never appear in the first place by fogbusting.