Quibble: Kaleb, calling this tactic an exploit before anything is decided is prepossession, and doesn't really help debate.
In fact I find it a bit disconcerting how the arguments have changed. First of all it was "this can't be policed" to "this is the same as skipping random events" to "this is the same as micromanaging" to "there's no benefit to using the exploit" until finally they came clean and admitted they are using the tactic.
The arguments haven't changed. Those are
all arguments to continue using this tactic. Also, I don't think SANCTA has ever denied using this; I know I've never said that. It's a decent ad hominem though. azzamans argument is stupid, but apart from that I don't think I've seen many refutations of the arguments.
Now the argument is "this isn't fair, if we had known other teams
weren't going to use this exploit we would have have invested

into

instead of

and

".
C'mon, are you serious?
I was thinking of raising this a long time ago, before it became an issue - but I honestly didn't think anyone would be using these tactics...
We did a little bit of 'shuffling' early in the game for a couple of turns but gave up on it after an internal discussion.
What? A tactic that is known about before the start is worked into the game strategy, and then later on you are told that tactic is considered unfair and some want it ruled out? If this was decided before the start of the game, I think many would agree that you have a point, but changing the rules halfway through a game when steps have already been taking down paticular paths...yes, very serious.
Considering that both Kaz and Cav "knew" of this months ago, that would have been the ideal time to bring it up (as said previously), to minimise possible damage. Leaving the matter until it suited your agenda smacks of oppurtunism, especially because if both teams knew about it and didn't consider it an exploit at that point, why consider it one now? And if you did use it, as you claim, and you consider it an exploit, isn't that rule 4.2 you just broke?

(seriously, that is a pretty wicked double standard right there).
AFACT the only problem is that research can be hidden, correct? So, all the other aspects of espionage, the graphs, city visibility etc aren't affected.
The issue about random events isn't really a fair comparison as that also raised the issue of the turnplayer having to make an on-the-spot decision when this is a team game. We shouldn't have had random events on in hindsight - but that's water under the bridge.
Minor point, the turn player
could have stayed logged in until concensus was reached by the team. The reason we agreed to scrap events was because if the turn player didn't like the events he could leave the game and no one would be any the wiser.