Turn Discussion

If we are going to reload for every single mistake a team makes this game will slow down to a crawl.

I'm still kind of curious how this mistake occured... none of the players who went logged onto the account during and right before the turn in question had the evil "Workers start automated" option on, and they definitely weren't set into automate mode by the previous player.

So what exactly went wrong and how can it be avoided?
 
Obviously I don't know what your workers were doing, but one scenario is: if last turn you were, say, roading a grassland (ie the first turn of the road), and this turn you wanted to move to a different tile and do a different worker action, then if you had not cancelled the worker movement prior to starting this turn or moving your other units ie warriors/scouts, then when it comes to the moving the workers the allocated action, in this case roading, will occur as teh order wasn't cancelled in time. If you had planned on stoping the workers and you had no military units at all that were not forted (or you lost your only warrior that wasn't forted), and the workers carried out their actions at the start of your turn, then that is a Saturns' mistake.

If this is what happened, then tbh reloading to cancel the worker actions before they occur after already playing the turn through once is in violation of rule 2.2 IMO, because the turn player made a mistake. If we are going to keep on reloading because people don't know about certain aspects of this game, then we are going to be reloading for a very long time.
 
That's hardly what they said happened though, and Lord Parkin is definitely an experienced enough player to tell the difference.
 
No, that's not what happened. The workers are trying to do a single command, not shifting or moving or anything. However, we are currently using a system where after the worker plays through his command (using up both movement points) the player hits their skip turn or cancel command button, so if he made an error or plans are changed, it can be fixed next round. And if not, the next player goes through the workers and has them continue the command.

This time though after that was done the workers began the next turn, rather than standing idle, began doing a completely different worker action from what we wanted, as though they had been set to automation between turns. (as I was the last turn player, I can confirm that I definitely did not set them on automate myself, certainly not something I could slip up on with multiple workers. I know what the buttons do and how they work.) They were idle when I logged out, having used up their movement points working.
 
IF you have workers start automated on this might have happened(if someone played blazing mp before logging in this might have been on).
 
Unless someone else who logged in ordered them to do a different action after you ended your turn? (Doubtful IMO, but fits what happened)
 
Unless someone else who logged in ordered them to do a different action after you ended your turn? (Doubtful IMO, but fits what happened)

That's what LordParkin thought had happened, but looking through civstats me and plako are the only ones to have been logged onto the game between the rounds, and I know I've never touched that option before (and I doublechecked and it still isn't) and plako said he checked and wasn't using it either.

That's the main thing where the confusion is coming from, no explanation as to how it happened. :crazyeye: At least not yet... perhaps there is some sort of keyboard shortcut or something that can accidentally trigger it.
 
If you have a worker selected and you "alt-tab" out of the game, there is a chance when you click your mouse out of the game that the worker follows what he thought was an order...
 
There's a very small possibility that someone could have logged in with the same name as Joshua or plako, and thus we'd be unable to tell who they were from Civstats. Although this is very unlikely, and I don't see why anyone would bother.

Anyway, hopefully now that there's been all this discussion of what the problem most likely was, we won't get this situation cropping up again. :)
 
Anyway, hopefully now that there's been all this discussion of what the problem most likely was, we won't get this situation cropping up again. :)

Problem is we still don't know what caused it. ;)

I thought about Memphus' suggestion (isn't that what happened to our scout once earlier?) but I don't think it could work on two workers on two separate tiles, messing up simutaniously.

Oh well, let's just hope whatever happened never happens again. :king:
 
*wrties that down you have two workers ;) who finished and order the turn before. they then went on an adventure.

edit: Btw what is the problem with auto workers? our 1 worker has been on auto since he was born?
 
*wrties that down you have two workers ;) who finished and order the turn before. they then went on an adventure.

edit: Btw what is the problem with auto workers? our 1 worker has been on auto since he was born?

I hope for your sake you are joking... Automated workers do things way more ineffectivly than normal workers, improves things in the wrong order etc...
 
I hope for your sake you are joking... Automated workers do things way more ineffectivly than normal workers, improves things in the wrong order etc...

He's joking sir.

Normally I wouldn't give away such valuable information but it's not like I had much choice here in the name of SCIENCE. :king:
 
Wait - you can use workers for more than just exploring? :dubious:

All kidding aside, the fact that the 'automate workers' thing happened is pretty unsettling. But is it certain that the automate workers option was tripped? I wonder if someone could set up a test to see if there's a way to recreate the problem. :hmm:
 
I hope for your sake you are joking... Automated workers do things way more ineffectivly than normal workers, improves things in the wrong order etc...

Well by letting them do what they want we can turn the save around faster. plus i think it makes them happier.
 
*wrties that down you have two workers ;) who finished and order the turn before. they then went on an adventure.

edit: Btw what is the problem with auto workers? our 1 worker has been on auto since he was born?

Ah, so that's how you do your turns so quick. You're just logging in to press end turn. clever :yeah:
 
Workers are a waste anyway. Have to pay them every year, and all they do is complain.
 
Remember people, you shouldn't ever automate Workers or use them for exploration. That's just silly, and anyone who does that is a total noob.

Everyone knows that Workers should always be fortified in your cities for defense during the early game.



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:D

*wrties that down you have two workers ;)
Slight correction, two affected Workers. We may or may not have two Workers. ;)

But enough discussion about Saturn's situation for now, please. :)
 
Meh, can we either just move on or do the reload already? What's happening? :(
 
DaveShack's at work, I think. He usually seems to get home about 6 hours from now, so hopefully we'll get going again then.
 
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