Turn Discussion

I know that it's too early to call the end game. Who do we envision battling at the end of the game though? If it's not CDZ then I see no reason to treat them with kid gloves. A culture bomb would give us the first three border pops and most likely an unbeatable ratio with both of those cities.

An adequate response to an aggressive city settle without resorting to war. The Continuum of Quatronia should demonstrate that we will not be intimidated and bullied!
 
We need to send them a message; a dimplomatic equivalent of a finger wag and a stern talking-to.
 
I think the middle city is a good place for our settler to go to. We can win the culture war with this city as long as we are mindful of culture bombs.

Also, we should consider making another settler quickly to go over to their side of the peninsula. We can threaten to found a city over there in hope of getting them to trade us the Cosmos city for the settler.

I already loaded the 2nd warrior onto the galley and dropped the first one off on the mainland just south of the new CDZ city. The galley will be able to return next to continuum next turn to pick up the new settler (so no turns lost getting the settler to the mainland).
 
City trade is better idea: it's more co-operative, and it's less aggresive, plus, the middle city won't be as productive.
 
I can almost guarantee that CDZ is planning on the middle spot for their next city. This will make a chain of cities going across the petal and give them a lifeline to the Cosmos city.

We must beat them to it! If we short circuit their chain-of-cities plan they are much more likely to trade us Cosmos for a settler (especially a settler threatening to found in a spoiler location on their coast).
 
I could definitely be onboard with the middle city - I was for some sort of retaliation settling as it's been labeled I guess and that city definitely works by me, so count me in.

We probably should make a plan for cleaning up worker actions/build orders though. I'm thinking the worker in Resonance should work on tiles shared by both the cities, perhaps a road through the hills first though, wherever we found the new middle city. It'll get the banana of course as soon as it can, and the second banana to the north after that. But I'd imagine Resonance would do all right with a whip or two, at least the granary for a 1 pop whip at size three and we'll see what we need after, shared tiles are great for keeping up production with whipping. (I might see a worker whip from Resonance as rather favorable too, after the granary though).

I'm happy to get another settler in Continuum, if we do that though I think we would be well served by the worker forest-chopping the plains forest hill to the SE of Continuum. We should be clear on health now (bananas) and the chop would speed up production - it can then farm wheat for Singularity afterwards. So I'm all right postponing the forge => granary whipping till after another settler is in place now.

One last thing I'm already sure is trouble is I don't recall if city trades can actually be offered as trades. I think, in the trade screen, that offering a city is only ever one-way. So we probably don't want to get to the point of a city trade, gifting the settler unit itself and then getting Cosmos back is a possibility though.

I do think, at least if we get 1 retaliation/intermediate city now, that we should regain an edge on controlling land. We can even build theatres eventually if we want, but Stonehenge/Buddhism is a good start on culture. We'll most likely have better developed cities at the least, once they start growing in population, CDZ has few workers/workboats around.
 
Cav_Scout just a reminder on the turn play. Now that we have enough in the coffers for the research + upgrades we should be upping the slider again. 80-90% IMHO. Let's clean up some of the tech tree.
 
Oh, yeah, I agree on that. Really wish we knew if someone was going for Aesthetics or Construction, I'm pretty sure one of our allies is on Civil Service though. But it would be good to know so we are not wasting time, not being at Optics yet.

HBR is kinda disappointing seeing as we haven't found horses (also disappointing due to our UU, wish they were around more on the map, maybe the desert peninsula side. I again do like the UU for the purpose of upgrading to knights/cavalry with lots of promotions, also CHM of course, and I'd expect the game will go on towards much later warfare too).

But I'm ok with any of those still, we'd be teching the techs sometime. Actually almost prefer to avoid Aesthetics for now since that would encourage an ally to go after Lit/Drama/Music and culture and wonders we might not want being snagged so fast.
 
I like Earthling's plan to chop out another settler, we'll probably want to mine those remaining two forests anyway, and we need to keep up with CDZ's REXing. The middle city I guess is the best option for the first settler, followed by the one near Spamville. We can send them a message before we found the second one if they want to trade city for settler. We should name one of these cities after some sort of anti-spam software.
 
I know that it's too early to call the end game. Who do we envision battling at the end of the game though? If it's not CDZ then I see no reason to treat them with kid gloves.

Forgot about this, definitely feel it could use addressing though, and I have a rather clear working theory on what I'd hope to see.

In short - CDZ is definitely not going all the way. At least, if we have any say about it, I'd see them first to go after MERLOT/Mavericks are decently settled (or actually, MERLOT doesn't matter too much as far as I'm concerned. Sure, we need to take out Mavs, but if they are still around and battling CDZ/AMAZON, that would only help us).

I personally would like to see the AMAZONs being the other major player in the endgame. However, I don't think this actually may be what happens. It seems to me Sirius has stronger players and a better position in the game, which only gets better as their traits, UU, and UB come into play. So I'd like us to be up against AMAZON - of course us being major contenders at the end anyway is great. But if the ETTT holds together I think Sirius might come out as the most threatening contender.

About tech - I would of course love for us to get the GA. The problem is, we are pretty sure we want to be after Optics. If we are doing Optics and other teams have those techs opened up, the chance is too great that another team just techs Music before we could get back to it. If we teched Aesthetics now while waiting for Optics, to speculate, then our allies would expect us to trade Aesthetics and then the race would be off (and we'd be teching Optics). If everyone avoids that side of the techpath a little longer though we could get back to it after also setting up our Optics plan. So I prefer HBR or Construction as placeholders.
 
I'm 100% behind accelerating our next settler to beat CDZ to the punch. Whipped or chopped I don't really mind. We do need to get it out in < 4T I think. We also need to keep an eye on their score. If we see a whip I would assume it's for a settler.

If we agree that CDZ is not going all the way then I see no reason to play nice. They've demonstrated that they intend to go hard so we should also. The tech race to music is do able. After Optics 1 team will go for Astro (Prolly Sirius considering they have the better tech rate) which takes them out of the race. CDZ probably want Feudalism after Machinery which only leaves a few options for Amazons. If we can convince Amazons to tech Philosophy for a religion after CoL (Which Sirius is doing IIRC) That should give us the run on Aesthetics.
 
Just a minor thing - I propose we name this intermediate city "Quazgar Hills." Don't think any other names were proposed and it's not in the spot of any city we'd named (thanks to stolen Cosmos, of course).

Next settler heading over by CDZ is probably fine too, so I'm good on the settler in Continuum. If we get some new and positive response about CDZ backing off then we could settle Singularity, but if not we'll still do so in good time. Either way it's worth putting off the Granary/Forge plan a little longer, still good with that when we can spare the time of course.

Oh and again, any thoughts on the forge in Quatron? Trireme is going to be in like 6 turns if we just build it, that's certainly well before we get optics. We do have OR bonus too right? So the forge will get 9-10 hammers a turn when we are at size 5 next turn and could probably finish up first. If it's not going to be a delay vis-a-vis optics, we might as well do the forge first for more hammer output.
 
I believe that it's possible to finish the settler in Continuum in 3 turns if we switch to either forrest/hills from one of the cottage / village spots for >=2 Turns.

What about "Pulsar Plateau"?

TBH now that Quatron is at size 5 did we want to use it for another worker or settler?
 
Just logged a bit ago to see what's going on.

*Sirius has finished Civil Service and I asked them in-game to offer it to us. I offered them Compass. If they give it to us before the turns ends (which they should) I plan to switch to Bureaucracy and Monarchy w/ 1 turn of anarchy. Everyone ok with that?

*Our explorer warrior has discovered a Merlot holkan that will make contact with Maverick culture not too long from now. :(

*Our two warrior are still sitting outside the new CDZ city. To finish up our moves for the turn I plan on dropping of our settler where warrior 2 is, move warrior 1 NE and move warrior 2 SE towards Resonance. The only reason I held off is in case we want to send CDZ a message before they see our settler and what our 2 threatening warriors are doing.

*I put our research up to 100%.

*I agree that we should switch Quatron to the forge. We can whip it in 5 turns when unhappiness wears off, put the overflow into a cothon and finish the trireme before we complete Optics.
 
Well we've delayed their contact by sinking their workboat, it was inevitable that they would get through eventually.

I think its best to land the settle now, talk later. I thought we wanted to found the city before talking to them.

What is our ultimate aim here? Do we want to trade the city we're building for Cosmos? If we get our spheres of influence agreed on, we'll probably want to agree not to build on this part of the peninsula anymore.
 
I'd just land the settler too, also we still have the 20-hour rule on unit movement around. We can talk if CDZ really wants to, but my understanding of our consensus/plan is:

-Found this intermediate city anyway, to demonstrate we can and be in a good position again before any negotiating. At this point it's probably a waste to do anything else with the settler wasting time - it's here, there is unclaimed land and resources to settle, so might as well.
-If anything can be negotiated with CDZ after this (before we send over a second settler or anything) then perhaps we work it out. We'd go no further onto their side, personally I'm fine if some gold/gifted units as compensation are requested but I don't know how the team feels, and we'd probably want Cosmos back for our part.

Other things:
Civic change/anarchy is fine, sooner the better really, Bureau helps everything.

MERLOT news is too bad but nothing we can do. Maybe we'll make peace and free up some time pressure though in a little bit.

I'm happy with the switch to a forge in Quatron. However if there is going to be significant overflow I'd put it into a worker. We are still in rather severe need of another worker or two, it should probably pay off better than a Cothon (and part of a Cothon, unfinished at that).

For tech - HBR at 100% is fine now. But there is a sneaky plan I'm feeling. If Machinery still hasn't come in yet in a few turns, and we're still waiting on Optics, we could put just a turn or 2 into Aesthetics before finishing HBR, to speed that up even more after Optics. Again, among our allies and everyone's kinda lack of communication no one will really care/notice exactly how long we spent on HBR. And I think I do agree with other teammates we'd like to get the Aes-Music path for ourselves.
 
I'm for founding the intermediate city now however I doubt that negotiation will get us much. Don't get me wrong Cosmos is a great city site, I just have a feeling that CDZ are going to be overly demanding in terms of compensation.

The civic change is also the way to go. There are no pressing needs right now so a one turn delay is no issue.

The Quatron Forge whip is a good idea although I'm not sure what the overflow should go into yet. Perhaps we should make that judgement in 5T. Alot has change in the last 5...
 
New cities- I also think we should found a middle city asap (we should consider a missionary to get the culture really going there). The settler we are building in Continuum should be sent over to threaten a city on their coast. We can offer to trade them the settler in exchange for Cosmos- they get a settler to found where they want (instead of an annoying spot of our choice) and we get Cosmos.

Quatron whip- Yeah, a worker might be a better place to put the overflow. I tend to get fixated on putting overflow into buildings to get the organized religion bonus.
 
Back
Top Bottom