With the news from CDZ, invite everyone to see the thread of course, I think some changeup in our plans may be warranted. I haven't changed any builds I believe, just took screenshots and mapped stuff, but there could be a few useful changes.
Quatron: edited a bit: I really think we might as well
switch to the forge right away. We're not going to have optics before the trireme finishes and don't particularly need the second trireme right now, might as well get something more useful built earlier. More specifically - with OR bonuses and at pop 5 coming up we should finish the forge in 10 turns or less. There's no way we have Optics in 10 turns, that would be 100% research and we don't even have Machinery yet. Optics is quite possibly about 15 turns out, and then after the forge and at higher pop/production we finish the trieme very easily in just 4 or so turns. I wouldn't be opposed if we even wanted to change course for a worker at size 6 or something but that would put us on a tighter schedule for the caravel. If we're not looking like we get Machinery for quite a while maybe we consider one more thing to build while we wait, but forge => trireme should certainly work.
Continuum: Depending on how we adjust our settler plans (see below) I think it's worth considering a second settler in a row aided by a chop. The worker would chop the plains hill to the SouthEast; the hookup of banana means no health problems for now anyway. Continuum could build another settler in just four (4) turns after the current one, so if we decide to send the current one overseas or something then we could still get Singularity settled pretty soon.
Here's a screenshot of the capital. Overflow +1chop if we choose means just 4 more turns of producing the next settler. We could do the granary => forge right after that just as feasibly still, it would just be a straight delay of that build for another settler.
Now on to the pressing matter - what to do about our
land race with CDZ. If you didn't know, as we just saw in another thread, they have founded a city where we might have founded Cosmos. There are various options out there to discuss, can't pretend to know them all, but certainly we could attempt to trade them something for it back, settle another city of our aggressively to keep our land claims/integrity up, or really just ignore it and move on elsewhere.
Anyway, assuming we are not going to war and do not get the city traded, I think we have some new options/dotmaps for any more potential cities we would found. A "new cosmos" up further in the jungle still gets clams/grassland eventually. Then, if CDZ doesn't beat us to more spots, we have a couple of intermediate city possibilities to still snag useful resources.
By Spamville - I like this city if we want to found it next, as far as actual mechanics/economy goes. Working out the diplomacy with CDZ may be harder. But this city by all rights is a solid city, it will out-culture for the clams, can share Banana with Resonance for optimal whipping, and solid grass/grass hills to boot. The most cutting edge outcome of this decision is if CDZ is using their workboat (see the screenshot) to work the clams. If we can just settle the city we take the clams back 10-11 turns when our culture expands, we get a free workboat and Spamville is turned into a pretty worthless city that will be stuck at size 3-4 for a long time. And the worker right there already can build an easy road to and from Resonance and work on mutual improvements for both cities.
Later on - Banana city in between what are now two CDZ cities. We should hopefully still have a cultural edge, this city would wind up pure production for the most part but it should grow quickly, and if we could steal copper eventually would be pretty awesome.
So again, I personally want to do something about keeping up with CDZ. So that probably means the current settler built in Continuum needs to go over on the galley (so don't fill the galley with an extra warrior). Whether we arrange a trade of cities/settler in return for Cosmos, or just settle another one of our own to claim land, I'm more comfortable doing something about it at the least.
I do believe that whatever route we take we can certainly be militarily and culturally secure in the short term. What we might need to do is build a couple of warriors, when we hook up iron at home upgrade to axes (50 or 60 gold each, somewhere around there iirc). But that should be more than enough to deter CDZ from any foolish raid ideas. 50 turns down the line who knows, but then again we already know we are neighbors with them and they have a militaristic bent anyway. I'm not denying though the path we're on, both us and CDZ, could lead to some conflict, so we have to make the call on what is worth it - there's always gains to be made settling up the Indian side or something elsewhere.
But this could definitely use everyone's input and there are lots of considerations out there - so please comment and let's come up with the best decision for the Q!