Turn Discussion

Yeah we really want IW to complete the resource picture. CDZ should be happy to get a monster load of techs.
 
Turn update: Sirius offered us maths for Archery
I have in turn offered: CDZ 6 techs for IW

once I have IW I will offer: Amazons IW & Archery for Monotheism & Priesthood
which will probably not be till next turn due to CDZ logging in infrequently

It's not a big deal right this very minute as we have the math and I have changed techs to Calendar (12T)

Spices here we come!
 
Don't forget that we can gift techs as well, we don't always need something back in return.
 
yeah, that's fine. Once we chugging along I would expect to be gifting more than trading based on different research rates.

I just wanted to also start the discussion about the next city to settle. If I followed the convo up until now we're looking to go off island for the 4th?
 
Well since Sirius made a point of it in their last letter we should make sure that we only exchange techs now via gifting.

And yes, the 4th city should be off-island (hopefully near some strategic resources).
 
Just a quick update. Team CDZ finally traded us IW. As expected it revealed an Iron deposit in the middle of our island. Have any of the messages talked of strategic resources? Surely somebody has horses / ivory?
 
Iron is such an important resource that I suspect all teams have it on their island. I'm guessing the other strategic resources are all on the mainland.

So anyways, what do want our new worker to do when he is finished?

1. Hook up the Iron (which can be worked by Singularity).
2. Build another river cottage N of Continuum.
3. Build a grass hill mine SE of Continuum.
4. Road a path to Singularity for the settler.

I think option 4 followed up by farming the wheat is the best (see attached pic). This gets our settler to Singularity 1 turn faster, finishes a farm on the exact turn Singularity is finished, and puts a road on that grass hill so we can easily mine it later.
 
Roading+farm to Singularity is certainly what I would do if we are still doing worker => settle Singularity. Iron I don't think is that urgent - we'll be ok against barbs and aren't warring right away, and cities will naturally work food tiles first so the improvement itself won't be worked for a while until the worker gets to it anyway.

If we're settling overseas - either we switch to settler, or if the worker is close (seems like only one turn in though again?) let it finish then do a chop.
 
I don't think the Iron is super urgent either. In fact, It might be a good idea to mine it but leave it unconnected for a while so we can make some cheap warriors.
 
As I am firmly in the Off Island faction my proposal would include finishing the worker (3T IIRC) chopping the cottage site S,SW of Continuum (1T move + 3T), then chop the forrest / spice (1T + 3T), then road (2T) and by then we should have calendar so Plantation (3T i think)

If my calculations are correct we can do a settler in 5T with 1 chop (30:hammers: chopped + (9:hammers: + 4 :food: surplus)*5T) which will give us the settler T67. If we're willing to slow research we can churn out an Archer in 1T for babysitting duty either before or after the settler.

If we want to switch governments I would support a change whilst the settler is en route as done previously.
 
Sounds good but I wouldn't chop the spice first as this devalues a tile we are working.
 
It's only devalued for the interim between the finish of the chop and the improvement on the tile. I'd rather have the 30:hammers: 3T earlier than 3 more turns of 1:hammers:

As a rule I always chop then improve
 
Won't linking up iron reveal this to everyone else through the magic of demographics? Is this something we want to do?

I still think we should establish more real estate, especially with the revelation of that other city on the peninsula.
 
It's only devalued for the interim between the finish of the chop and the improvement on the tile. I'd rather have the 30:hammers: 3T earlier than 3 more turns of 1:hammers:

Well getting the chop earlier is only wise if there is a pressing purpose for getting those hammers right away. If there isn't a specific advantage to getting the chop hammers a few turns sooner (say to finish a wonder or a key build) then why loose tile production hammers?

In this specific case the 2nd spice chop (unlike the first) doesn't seem to speed up anything.
 
Well, we will have calendar and could just go into improving the tile anyway. If the build was worker => settler (Asymptote/Cape) => settler (4th city) then the worker has time for a plantation and chops before that fourth city.

So I'm still a little uncertain, and I'd be willing to just switch to the settler if we really want the overseas city faster. The worker is a bit better in the long term though, especially with tech going so fast. One chop, into the plantation next, and then going to road/farm for Singularity (Singularity pushed back to fourth or fifth city though), seems like it could work. The chop does serve a pretty solid purpose of speeding up that settler which we are concerned about.

Regarding iron - I don't really see how that becomes necessarily apparent to other civilizations - if we start building swords, sure, but it won't be a major change on military stat otherwise. Anyway, they will see that we have the actual tech Iron Working since we have Alphabet and the F4 tech screen. But I do agree we could hold off for building more warriors, and might not be working the specific mine improvement right away yet either.
 
I support Amazon's reload, because:
1) I empathize with the terrible consequences of the misclick of one person,
2) I don't want to hear excuses after beating them, and
3) We'll get brownie points with Amazon.
 
Yep, I too obviously support the reload, we just have a new thread made for our team poll though. Certainly by tomorrow we should have someone "Officially" report our results to the main forum. Though I should say, no pressure on team members who feel otherwise, though I would guess/hope our consensus is in favor of letting this accident be remedied.
 
My vote is in the main forum...

cause I screw up ....

What I'm worried about is the game becoming a war of words back and forth about unfair treatment and I think this is the thin end of the wedge.
 
Just thoughts on the recent turn, but again nice turnplaying and appreciate the detail and screenshots.

For tiles/technology/city stuff - sure, get the worker a turn faster via forest tile, and at this point we're obviously finishing worker before settler, the extra worker turn is certainly fine. I'm not sure if we're decided whether it's going to be Singularity or Asymptote-ish yet but the worker has plans in either case (either chop, or road+farm).

Regarding MERLOT's workboat - unfortunately, I do not think we will have them blocked by culture. If that's wrong, it's just good news, but even though our capital culture expands I don't think it will cover further water tiles. It's that limit to culture expanding over ocean (water?) and so I think the capital culture cuts off. However, we could still blockade or discourage them with a galley.
 
Back
Top Bottom