[...] Considering that all the AI civs are doing their various things during that time, 10 seconds is very short. [...] It's always going to be there in a turn based game.
why can't the ai think
between turns?
I' not willing, do you have any more info on RTS? How long do turns take there, below 5 secs? Would it be like Alpha Centauri,Heroes of Might and Magic, Master of Orion or Colonization?
on my p4 3ghz/2gb ddr1/7600gt rig:
HoMM3.5: without "watch enemy moves", turns take no more than 30 seconds (need to account for battles) per ai even after a half a year into the game. the limit of 8 heroes per side does speed up things
Colonization: running in DosBox with default settings, i would say about 1 - 3 seconds per side (European nations + tribes). as i recall, that would be (3 + 5 tribes?)* (1...3) = 8 - 24 seconds per turn.
Civ_king, I'm gonna get something like that, but I think I'll go with a 3GHZ Phenom for 200$ instead of 1400$(wtf).
i plan to buy a i5 2.66ghz/2gb ddr3/1gb 9800gt rig in May for about $600
I think that they are very aware of the problems and will prob try to make it more efficient. One improvement is the lower number of units you will have. It should speed up things. I think (but I am not sure ) that I heard that there will be a need of fewer workers to.
the highlighting is mine. it's a
common belief that the number of units is responsible for bogging down civ4 games in modern/industrial times(*) and that 1u/t is going to decrease units' MM in civ5(**) and consequently speed up the game during modern times(***).
well
(*): it is false for civ4: remind me to dig up the discussion and post it in my sig
(**): debatable: i find it a lot more convenient to move one SoD, than to move units one by one
(***) probably games in the modern age will go faster, but definitely not because there are less units
and about 18 civ huge map modern times: the turn times can very well be around 20 seconds, since
most civs by that time are either conquered or vassalaged. i would guess that out of 18 civs, only 5 or so are
active. so multiply 20 seconds by 2-3 to get a rough estimate of what would the turn times be if all 18 civs where
active.