Year 1690: Turn
International Affairs
Aloha offers Artillery in exchange for Railroad. I accept.
I then propose a straight swap of their bananas for our Wheat. We have a couple of cities that could use a little more health
Epsilon is almost certainly going for Plastics. Look at this shot:
Domestic Affairs
Democracy in 2, Manhattan in 12, we can do Rockets in 7 turns going flat out. We're going to have to revolt in there, and get at least 500 gold per Nuke we want to cash rush. Once we revolt, it will be much easier to analyze the timing of this. Or perhaps it's better to revolt the turn before we want to nuke?
Workers continue to rail and lumberjack.
Bank, Harbor, Market added to Balderdash build queue.
Rename London to Eppieville (think of it as a shanty town full of ex-pat Epsilonians

)
Disband 6 2/2 cats and 1 2/2 axeman to bump our gpt from 143 to 169

Demographics screen (sorry for the carelessness

):
Domestic Adviser screen:
Military Affairs
Empty a Galleon into Chappaquidick so he can pick up the valiant Cavalry from the Battle of Angle.
Galleon near Innovia scouts some of Epsilon's new territory - Port Tropicana (renamed to Port Freedom) has gotten 2 border pops. Are we planning on gifting these units to Innovia? I'm tempted to sail them through Port 'Freedom' and scout out Innovia's old western shore.
If we go the bombers route, Brilliant! can send sorties to Argyle's Watch, Mighty Bulwark, and Sunset Fortress. Mighty Bulwark is the gem here (literally :lol): I'll take a screenie next time I open the save - look closely at the buildings there
Speaking of looking at the map closely, here's a shot of our Empire:
Pressing Issues
1. Where do we go with our Galleon near Innovia? Sail through Port Freedom without permission? Seek permission first, I imagine they'd deny us passage

2. Why won't Innovia respond to our letters?

They can't win against Epsilon all alone...