Turnplay Log

Not sure about this trade deal ... so I declined it.


mtdg1675adalohatradeag4.jpg
 
As 'Cane said in the other thread I'm not quite around much anymore and to make matters worse next week Juicy goes in the water. That means zero civ for me and I have zero game anyhow. I think retire to AI should be done if it's an option. No one seems interested.
 
I received this response from Aloha about the trade deal I declined.

Aloha said:
It was a counter offer to the one you guys sent. KC knew about it I suppose. The only change I made was the amount of GPT back to you guys. I will wait till you guys figure out what you want as I thought we had a plan but obviously not all of you knew of it....
/I find this a wee bit disturbing.
 
I really don't have the time to keep playing the saves. And it looks like Whomp is OK with turning this game over to the AI. I assume that Killercane is also in favor of it, considering his comments in the tracker thread.

I was hoping to get this Aloha trade squared away before turning it over to the AI, though. Unfortunately, I've no clue what we negotiated with Aloha. I'll probably just go ahead and send the tech and resource trade to Aloha. I'm going to leave the cash off. I'm not sure how much they owe us, but I figure Robboo can make better use of the money than the AI could. Hope that is OK with everyone.

I'll send the trade this turn and then AI it on the following turn. If anyone has any objections, speak now or forever hold your peace!
 
I received the following PM reply from 'Cane. It seems he would rather not AI the save. So I guess we could use some volunteers until KC is back ...

killercane said:
I dont know, we were supposed to get gold from Aloha to research Rocketry so we would still have gold left over to rush nukes. Putting it to AI is fine I guess but I would rather play it out or have whats his name play; once the baby is born any day now I could try to play but its very iffy right now.

Also, if we're not going to go AI then I'm not sure this Aloha trade makes sense. Unless it is part of some sort of prearranged deal. :dunno: I'm going to hold off playing the save until I get some direction on this trade ...
 
If they can produce something that says it's a prearranged deal then we should honor it otherwise it's no deal. I really am not comfortable playing saves so...
 
My offer to join Piffle still stands, you know ;)

Just let me know that you want me and I'll sign-up.
Does anybody have any objections to Peter joining Piffle?


If he does join us, we are going to need Killercane to post a summary of our current strategy. For instance, are we still planning on nuking Epsilon?
 
I have no objections, to peter joining, I think he may be a bit surprised at the lack of activity. As I can't play the save I don't feel I can object to either that or turning over to the AI, but if KC wants to continue and peter joining will help with that I'll be happy to go that way.
 
I'm not adverse to him joining either.
 
Well, I was hoping we would hear from KillerCane. But I suspect that he is preoccupied with that new bambino of his. :)

I am going to go ahead and send the PM to get Peter access to our forum. I will also play the current turn, but will leave off the Aloha trade for the time being. We really need to figure something out about that.
 
...Checking in.

I'm going to spend some hours over this weekend going over the history here. Any summary of current strategy will be greatly appreciated. Especially in the foreign communications arena :)

I plan on playing the save on Monday morning, gmt 15:00.

Thanks for letting me join!
 
The main objective is to nuke Epsilon.
 
Year 1690: Turn

International Affairs
Aloha offers Artillery in exchange for Railroad. I accept.
I then propose a straight swap of their bananas for our Wheat. We have a couple of cities that could use a little more health

Epsilon is almost certainly going for Plastics. Look at this shot:


Domestic Affairs
Democracy in 2, Manhattan in 12, we can do Rockets in 7 turns going flat out. We're going to have to revolt in there, and get at least 500 gold per Nuke we want to cash rush. Once we revolt, it will be much easier to analyze the timing of this. Or perhaps it's better to revolt the turn before we want to nuke? :hmm:

Workers continue to rail and lumberjack.

Bank, Harbor, Market added to Balderdash build queue.

Rename London to Eppieville (think of it as a shanty town full of ex-pat Epsilonians ;))

Disband 6 2/2 cats and 1 2/2 axeman to bump our gpt from 143 to 169 :D
Demographics screen (sorry for the carelessness :blush:):


Domestic Adviser screen:


Military Affairs
Empty a Galleon into Chappaquidick so he can pick up the valiant Cavalry from the Battle of Angle.

Galleon near Innovia scouts some of Epsilon's new territory - Port Tropicana (renamed to Port Freedom) has gotten 2 border pops. Are we planning on gifting these units to Innovia? I'm tempted to sail them through Port 'Freedom' and scout out Innovia's old western shore.

If we go the bombers route, Brilliant! can send sorties to Argyle's Watch, Mighty Bulwark, and Sunset Fortress. Mighty Bulwark is the gem here (literally :lol): I'll take a screenie next time I open the save - look closely at the buildings there :scan:

Speaking of looking at the map closely, here's a shot of our Empire:


Pressing Issues
1. Where do we go with our Galleon near Innovia? Sail through Port Freedom without permission? Seek permission first, I imagine they'd deny us passage :rolleyes:
2. Why won't Innovia respond to our letters? :gripe: They can't win against Epsilon all alone...
 
Pressing Issues
1. Where do we go with our Galleon near Innovia? Sail through Port Freedom without permission? Seek permission first, I imagine they'd deny us passage :rolleyes:
2. Why won't Innovia respond to our letters? :gripe: They can't win against Epsilon all alone...
(1) There is an old saying "If you don't want to know the answer, then don't ask the question" that I think fits this situation. Sail through if you want, its up to you. But I wouldn't bother asking ...

(2) Innovia has been that way the whole game. They've pretty much refused to trade with us all along. No idea why. Its the main reason that we had to get in bed with Epsilon. They would at least deal with us.
 
Innovia - bah - they refuse to commit to anything, it's been the same since turn 0. Just a note, we had an agreement with Epsilon for no spying, but I see one in brilliant. Should probably complain bitterly about that.
 
So have we won this thing yet? Turn reports look good Peter. Thank you very much for taking over. Baby is here so I can check in more often.
 
Okay, the update finally :blush:

Not much of anything happened. I moved the Galleon that was supposed to go through Port Tropicana Freedom to the northeast, hugging Innovia's coast. Workers continued to rail and lumberjack.

Map trade to Epsilon was proposed, and Railroad trade with Innovia went through.

A couple of screenshots:
Firstly, Epsilon has launched a boom-boom-boat! :eek:


A next, are we really surprised here?



[hint - look at Brilliant!]
 
1700 AD

OKay, again, not much to report.

Democracy is in! Rocketry started. I will time it to complete with the Manhattan Project (T-11 :evil:)

Democracy will be sent to Epsilon next turn.

A couple more lumbermills started, a few more rails complete.

Epsilon moved the spy, but they can still move her back in each turn to snoop. I'm thinking of pillaging the railline - that would prevent her from moving back in and out in 1 turn:


I'm pretty sure we can cancel the 167 gold to Aloha at this point. See that thread for my proposal.
 
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