TURN 1 1140 BC: Start researching Pottery. Will time the discovery of it with the construction of the Oracle and take Metal Casting for some early forges. Worker pasteurizes pigs in Lionhead. Worker in Hamburg start quarrying the marble.
TURN 2 1400 BC:
TURN 3 1360 BC:
TURN 4 1320 BC: Scouting the east.
TURN 5 1280 BC: Worker done with the pig pasture. Since we haven't researched Agriculture, I start him building a road to connect Lionhead and Berlin.
TURN 6 1240 BC: Scout in the east gets his first glimpse of barbarions
TURN 7 1200 BC: Quarry finished. Worker starts pasteurizing cows.
TURN 8 1160 BC: Hatty swithes to slavery. Catherine switches to Organized Religion. Pottery is discovered and Berlin finishes the Oracle:
We take metal casting. Berlin starts an axeman. We'll get a Great Prophet in two turns in Berlin...Not real sure what to do with him since we haven't even researched Polytheism
So I start teching Poly next. Would probably be a good idea to found a religion, and spread ours to either Gandhi or Caeser, since they are both near us.
TURN 9 1120 BC: Berlin finishes axeman and starts on a settler. We need to found a couple more cities before all the good real estate is taken
I think this would be a good spot. Hopefully when/if we get a religion, it will be in this future site putting some pressure on Gandhi. I really think if we want to pick a fight it should be with him. Gandhi usually neglects building a very big army and his land looks pretty good
. Caeser on the other hand makes for a great ally and almost always has a big army.
This is another good spot of land as well
This is in the southwest of our side of the map and it has stone, which would be great. I wonder if it isn't too late to build the Pyriamids
Lionhead finishes barracks and starts a chariot. I start moving the axeman from Berlin to the future city site.
TURN 10 1080 BC: Lionhead becomes unhappy. Whoops.....
should have been watching for that and whipped something. I bump granary in front of the chariot and will whip it as soon as it only costs me 2 population. Moses is born in Berlin. I decide to make him a specialist there mainly because we could use the money (5 gold per turn/2 hammers per turn) which will allow us to remain at 100% research and since we've already built the oracle and stonehenge, we'll be pumping out a lot of Great Prohets. Next one is due in 25 turns. By then we should be teched to the point where we can get COL or Theology.