Tweak Mod for Xtended + Master of Mana Updates

The pedia entry for the bannor apprentice was maybe not updated. Pedia entries can sadly be quite unreliable. Removing it is probably the best.
 
A question though with the Banner apprentice, the unit was given strength and, I think, the strength boosts from tech so they could have a way to level up through combat since they didn't get the 'free' XP from casting spells like other civs. The strategy text for Bannor also discusses their handicap when it comes to magic, the apprentice being part of that. Does allowing the apprentice to get XP from casting affect the broader balance & strategy of Bannor? Should their extra strength be taken away?
 
While playing with them at quick speed I did not notice this huge game breaking balance at having both
 
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Hello.

This is the message I have when I start in a new game.
 
Strange, never saw this error... Do you have the file AIAutoPlay.ini in the first location displayed?
 
Oooooh, that makes sense. Hahaha, I wasted so much time and resources rebuilding those things in every city. That should definitely be clarified in the 'pedia.
No, it's not needed, that's basic knowledge from vanilla civ, on vanilla you can change the location of palace and summer palace and i'm sorry to say but i can't believe anyone would want to start play civ for the first time on a modmod.....so it's not needed.
 
No, it's not needed, that's basic knowledge from vanilla civ, on vanilla you can change the location of palace and summer palace and i'm sorry to say but i can't believe anyone would want to start play civ for the first time on a modmod.....so it's not needed.
Probably not the best time to mention that my first ever game of Civ4 was the Babylon 5 modmod for the Final Frontier space mod of Civ4.. I know.. sacrilege.. :lol:
 
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