I think we need to slow down. Exactly why is Fealty suddenly so bad?
Most of the discussion about these policy trees has two sides, look at the photojournals, advice requests, or the group games. There are people claiming that you have several options well balanced against each. There are others saying that they always take the same thing. I don't see consensus that fealty is weak.
Fealty is very good when paired with things such as authority, zealotry, and certain civ's uniques.
The most food, and usually the best production (artistry has more only, if and only if you very isolated).
The most faith BY FAR. Faith is a rare yield, and its useful.
Fealty is weak when you are isolated (same as authority). This isn't a balance problem, its a feature.
Fealty does not move you towards any particular win condition, other than maybe domination. If there is a problem, this is it..
Taj Mahal is weird.
So what I would do is change Taj Mahal to address the win condition thing.
PS- two things not related to policies that make Fealty worse
Its much easier to reform a religion than before, making faith less valuable.
Iconography is really, really good and it doesn't involve spending faith. Makes something like zealotry less appealing.
Most of the discussion about these policy trees has two sides, look at the photojournals, advice requests, or the group games. There are people claiming that you have several options well balanced against each. There are others saying that they always take the same thing. I don't see consensus that fealty is weak.
Fealty is very good when paired with things such as authority, zealotry, and certain civ's uniques.
The most food, and usually the best production (artistry has more only, if and only if you very isolated).
The most faith BY FAR. Faith is a rare yield, and its useful.
Fealty is weak when you are isolated (same as authority). This isn't a balance problem, its a feature.
Fealty does not move you towards any particular win condition, other than maybe domination. If there is a problem, this is it..
Taj Mahal is weird.
So what I would do is change Taj Mahal to address the win condition thing.
PS- two things not related to policies that make Fealty worse
Its much easier to reform a religion than before, making faith less valuable.
Iconography is really, really good and it doesn't involve spending faith. Makes something like zealotry less appealing.