Deathoverride
Chieftain
- Joined
- Feb 5, 2017
- Messages
- 9
Hi everyone !
I am new in modding. I have followed various tutorial to build my own civilization (including the "bible" on this forum). I managed to get everything working fine but I still have one problem I can't get rid off.
I mod in XML (+dds files) and all my TXT_KEY_BLABLABLA are not replaced in game just like if my GameText.xml is not taken into account. I put it "onModActivated=>UpdateDatabase" and first on list.
I checked all the keys in GameText.xml and all matches at least on time in other files (no key stand alone).
My game is in French, so I tested both <Language_FR_FR> and <Language_en_US>, and tried to update privatly on steam but still doesn't work.
I have no idea of what is wrong in the mod... Have you any idea ? (Or maybe a link for another thread which answer the question if I did not search well)
I am new in modding. I have followed various tutorial to build my own civilization (including the "bible" on this forum). I managed to get everything working fine but I still have one problem I can't get rid off.
I mod in XML (+dds files) and all my TXT_KEY_BLABLABLA are not replaced in game just like if my GameText.xml is not taken into account. I put it "onModActivated=>UpdateDatabase" and first on list.
I checked all the keys in GameText.xml and all matches at least on time in other files (no key stand alone).
My game is in French, so I tested both <Language_FR_FR> and <Language_en_US>, and tried to update privatly on steam but still doesn't work.
I have no idea of what is wrong in the mod... Have you any idea ? (Or maybe a link for another thread which answer the question if I did not search well)
Code:
<?xml version="1.0" encoding="utf-8"?>
<!-- Created by ModBuddy on 1/22/2017 6:48:52 PM -->
<GameData>
<Language_FR_FR>
<Row Tag="TXT_KEY_CITY_NAME_STGILLE">
<Text>StGilles</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_NIMES">
<Text>Nimes</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_AIGUEMORTE">
<Text>AigueMorte</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_STLAURENT">
<Text>StLaurent</Text>
</Row>
<Row Tag="TXT_KEY_CIV_RAGOR_ADJECTIVE">
<Text>Ragorien</Text>
</Row>
<Row Tag="TXT_KEY_CIV_RAGOR_DESC">
<Text>Ragoria</Text>
</Row>
<Row Tag="TXT_KEY_CIV_RAGOR_SHORT_DESC">
<Text>Ragor</Text>
</Row>
<Row Tag="TXT_KEY_CIV5_RAGOR_TEXT_1">
<Text>L'ordre de ragor remonte à la nuit des temps. Ce sont des survivants. Ils savent utiliser leur environnement pour s'assurer un avenir radieu. Doué dans la formation d'unités, ils disposent de soldats bien entrainés et d'un arsenal à toute épreuve.</Text>
</Row>
<Row Tag="TXT_KEY_LEADER_BERTRAND">
<Text>Bertrand</Text>
</Row>
<Row Tag="TXT_KEY_TRAIT_BATTLE_FURY">
<Text>Melee, Mounted and Gun units can make 2 attacks per round.</Text>
</Row>
<Row Tag="TXT_KEY_TRAIT_BATTLE_FURY_SHORT">
<Text>Battle Fury</Text>
</Row>
<Row Tag="TXT_KEY_UNIT_GAELIC_WARRIOR">
<Text>Gaelic Warrior</Text>
</Row>
<Row Tag="TXT_KEY_UNIT_HELP_GAELIC_WARRIOR">
<Text>This unit's ability to ignore terrain allows it to quickly rush into enemy lands.</Text>
</Row>
</Language_FR_FR>
</GameData>
Code:
<?xml version="1.0" encoding="utf-8"?>
<!-- Created by ModBuddy on 1/22/2017 6:44:18 PM -->
<GameData>
<Civilizations>
<Row>
<Type>CIVILIZATION_RAGOR</Type>
<Description>TXT_KEY_CIV_RAGOR_DESC</Description>
<ShortDescription>TXT_KEY_CIV_RAGOR_SHORT_DESC</ShortDescription>
<Adjective>TXT_KEY_CIV_RAGOR_ADJECTIVE</Adjective>
<DefaultPlayerColor>PLAYERCOLOR_DARK_GREEN</DefaultPlayerColor>
<ArtStyleType>ARTSTYLE_EUROPEAN</ArtStyleType>
<ArtStyleSuffix>_EURO</ArtStyleSuffix>
<ArtStylePrefix>EUROPEAN</ArtStylePrefix>
<PortraitIndex>0</PortraitIndex>
<IconAtlas>CIV_COLOR_ATLAS_LEGENDS</IconAtlas>
<AlphaIconAtlas>CIV_ALPHA_ATLAS</AlphaIconAtlas>
<MapImage>MapEngland512.dds</MapImage>
<DawnOfManQuote>TXT_KEY_CIV5_RAGOR_TEXT_1</DawnOfManQuote>
<DawnOfManImage>BertrandDOM.dds</DawnOfManImage>
</Row>
</Civilizations>
<Civilization_CityNames>
<Row>
<CivilizationType>CIVILIZATION_RAGOR</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_STGILLE</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_RAGOR</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_NIMES</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_RAGOR</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_AIGUEMORTE</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_RAGOR</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_STLAURENT</CityName>
</Row>
</Civilization_CityNames>
<Civilization_FreeBuildingClasses>
<Row>
<CivilizationType>CIVILIZATION_RAGOR</CivilizationType>
<BuildingClassType>BUILDINGCLASS_PALACE</BuildingClassType>
</Row>
</Civilization_FreeBuildingClasses>
<Civilization_FreeTechs>
<Row>
<CivilizationType>CIVILIZATION_RAGOR</CivilizationType>
<TechType>TECH_AGRICULTURE</TechType>
</Row>
</Civilization_FreeTechs>
<Civilization_FreeUnits>
<Row>
<CivilizationType>CIVILIZATION_RAGOR</CivilizationType>
<UnitClassType>UNITCLASS_SETTLER</UnitClassType>
<Count>1</Count>
<UnitAIType>UNITAI_SETTLE</UnitAIType>
</Row>
</Civilization_FreeUnits>
<Civilization_Leaders>
<Row>
<CivilizationType>CIVILIZATION_RAGOR</CivilizationType>
<LeaderheadType>LEADER_BERTRAND</LeaderheadType>
</Row>
</Civilization_Leaders>
<Civilization_Start_Region_Priority>
<Row>
<CivilizationType>CIVILIZATION_RAGOR</CivilizationType>
<RegionType>REGION_FOREST</RegionType>
</Row>
</Civilization_Start_Region_Priority>
<Civilization_UnitClassOverrides>
<Row>
<CivilizationType>CIVILIZATION_RAGOR</CivilizationType>
<UnitClassType>UNITCLASS_WARRIOR</UnitClassType>
<UnitType>UNIT_GAELIC_WARRIOR</UnitType>
</Row>
</Civilization_UnitClassOverrides>
<Civilization_UnitClassOverrides>
<Row>
<CivilizationType>CIVILIZATION_RAGOR</CivilizationType>
<UnitClassType>UNITCLASS_MECHANIZED_INFANTRY</UnitClassType>
<UnitType>UNIT_RUSSIAN_COSSACK</UnitType>
</Row>
</Civilization_UnitClassOverrides>
</GameData>