AznWarlord
Monarch
What I've done is composed a list of common addictions in Civ people get into as a way for everyone (including myself) to identify if they are addicted to one thing and need to fix themselves to get the most out of Civ (besides Civ addiction, something we can all live with).
I've labeled them in what I've deemed to be the order of most dangerous.
1. Pangaea Addiction - Addiction to playing only Pangaea game because everything is so much easier. Destroys the certain functions of the game (like naval units or seafaring trait). Nothing is wrong with playing Pangaea games, but ONLY playing Pangaea is the problem. This was the last addiction I fixed in myself. What I find is playing in Continents is actually the easiest way to become the lord of Techs. and AI's are separated from each other and don't go around passing out techs.
2. Trait Addiction -Addiction to certain traits deemed "better" (in most cases Agricultural). This doesn't look very dangerous at first glance but what it does is you end up playing the same 5 civs that share that trait, killing the variety. Plus, you don't get to explore other helpful traits, like Industrious or Scientific. As far as I'm concerned, the only trait that is even close to useless is Commercial, which still comes in handy, put with a Scientific trait (Greece?).
3. Government Addiction - Addiction to a certain government (in most cases, Republic or Monarchy). Certain governments make it easier to accomplish certain victories. If you're using the same government, then you are usually winning the game the same exact way every single time. I am still trying to get out of Monarchy Addiction and actually get a Space Race victory, and I have yet to try out Communism or Fascism.
4. Size Addiction - Addiction to a certain map size. Most new players are addicted to Tiny Maps, as it is easier, but some don't get out. Thus, every game they play is against 3 AI's and the game is usually over before the Industrial Age.
5. The famous one - Wonder Addiction - Addiction to building wonders for the hell of it. When an AI builds one Wonder, have to out produce them. Truly, some Wonders are worth as much as dirt, like the Mausoleum, and depending on your government, Universal Suffrage. Since players spend so much time building Wonders, they either get a Cultural Victory or gets outproduced by others and loses.
6. Lastly, for now, Improvement Addiction - Addiction to building a certain Improvement, or all improvements in every city, despite the fact it may be utterly pointless (like Harbor on a Pangaea map or practically any Improvement on a one tile island). I have to ask, why waste the upkeep building something you don't need. I myself fell victim to this once, now you never see me building Cathedrals or Colosseum.
Really, anyone can add whatever Addiction they come across or fall victim to. Maybe this list will help you find out if you have a problem or not. The best way to enjoy Civ is to play it in every way possible. You have to open up your options to more than just Tiny Pangaea maps with an Agricultural civ under Republic working towards a culture victory.
I've labeled them in what I've deemed to be the order of most dangerous.
1. Pangaea Addiction - Addiction to playing only Pangaea game because everything is so much easier. Destroys the certain functions of the game (like naval units or seafaring trait). Nothing is wrong with playing Pangaea games, but ONLY playing Pangaea is the problem. This was the last addiction I fixed in myself. What I find is playing in Continents is actually the easiest way to become the lord of Techs. and AI's are separated from each other and don't go around passing out techs.
2. Trait Addiction -Addiction to certain traits deemed "better" (in most cases Agricultural). This doesn't look very dangerous at first glance but what it does is you end up playing the same 5 civs that share that trait, killing the variety. Plus, you don't get to explore other helpful traits, like Industrious or Scientific. As far as I'm concerned, the only trait that is even close to useless is Commercial, which still comes in handy, put with a Scientific trait (Greece?).
3. Government Addiction - Addiction to a certain government (in most cases, Republic or Monarchy). Certain governments make it easier to accomplish certain victories. If you're using the same government, then you are usually winning the game the same exact way every single time. I am still trying to get out of Monarchy Addiction and actually get a Space Race victory, and I have yet to try out Communism or Fascism.
4. Size Addiction - Addiction to a certain map size. Most new players are addicted to Tiny Maps, as it is easier, but some don't get out. Thus, every game they play is against 3 AI's and the game is usually over before the Industrial Age.
5. The famous one - Wonder Addiction - Addiction to building wonders for the hell of it. When an AI builds one Wonder, have to out produce them. Truly, some Wonders are worth as much as dirt, like the Mausoleum, and depending on your government, Universal Suffrage. Since players spend so much time building Wonders, they either get a Cultural Victory or gets outproduced by others and loses.
6. Lastly, for now, Improvement Addiction - Addiction to building a certain Improvement, or all improvements in every city, despite the fact it may be utterly pointless (like Harbor on a Pangaea map or practically any Improvement on a one tile island). I have to ask, why waste the upkeep building something you don't need. I myself fell victim to this once, now you never see me building Cathedrals or Colosseum.
Really, anyone can add whatever Addiction they come across or fall victim to. Maybe this list will help you find out if you have a problem or not. The best way to enjoy Civ is to play it in every way possible. You have to open up your options to more than just Tiny Pangaea maps with an Agricultural civ under Republic working towards a culture victory.