UA Elimination Thread

Achaemenid Legacy (Persia) (22)
Great Andean Road (Inca) (14)
Ancien Régime (France) (21)
Scholars of the Jade Hall (Korea) (25)
Ingenuity (Babylon) (17)
Father Governs Children (Siam) (12)

I can grab Chichen Itza to get a copy of Persia's UA and have the tech power of Babylon simply by playing Babylon and using my Liberty GE for it.

PS To Maniac below: Ok, a bit biased, I admit, but I just hate spawning as Persia on the edge a wasteland with empty tiles in the second ring. All good stuff comes with a price, and you pay a lot for that UA in other ways.
 
Sounds like civ7 has only read the first half, and basta only the last half of Persia's trait description. :D
 
Achaemenid Legacy (Persia) (23)
Great Andean Road (Inca) (11)
Ancien Régime (France) (21)
Scholars of the Jade Hall (Korea) (25)
Ingenuity (Babylon) (17)
Father Governs Children (Siam) (12)


(+) Persia : 10% Combat strength and one extra movement make warfare during a golden age very nice. Also given a double length golden age duration (or 2.5 - 3x with Chichen Itza or / and Freedom Finisher) you can pop great person after great person for endless mop up duty on easy mode. More gold and 20% increased production throughout the game can be leveraged to suit many different VC objectives.

(-) Inca : Useful for hills no doubt, but a forested area still limits mobility (not sure on a forested hill, my guess is yes). Upkeep reduction is nice, but again if your cities / puppets are in generally flat lands this won't make too much of a difference. If playing without start bias and the map is generally flat this UA suffers a lot.
 
Achaemenid Legacy (Persia) (23)
Great Andean Road (Inca) (12)
Ancien Régime (France) (21)
Scholars of the Jade Hall (Korea) (25)
Ingenuity (Babylon) (17)
Father Governs Children (Siam) (9)

Inca: Excellent on hilly maps, very good on flat ones.
Siam: Really good but lesser of the left ones.
 
Looks like time for some strategic rather than sincere voting.

Achaemenid Legacy (Persia) (23)
Great Andean Road (Inca) (8) (-4)
Ancien Régime (France) (21)
Scholars of the Jade Hall (Korea) (25)
Ingenuity (Babylon) (17)
Father Governs Children (Siam) (10) (+1)

Siam: That UA makes them literally the best choice in the game for Cultural wins.
Inca: What is a map-dependent UA doing still hanging around with real UAs?
 
Achaemenid Legacy (Persia) (19) (-4)
Great Andean Road (Inca) (9) (+1)
Ancien Régime (France) (21)
Scholars of the Jade Hall (Korea) (25)
Ingenuity (Babylon) (17)
Father Governs Children (Siam) (10)

Persia: Becomes less and less useful at higher difficulty levels as there is more competition for wonders and more resources have to be devoted to army - happiness is lower and Chichen Iza harder to get
Inca: Useful on any map (there are always plenty of hills), any difficulty level, any stage of the game
 
Achaemenid Legacy (Persia) (20) +1
Great Andean Road (Inca) (9)
Ancien Régime (France) (17) -4
Scholars of the Jade Hall (Korea) (25)
Ingenuity (Babylon) (17)
Father Governs Children (Siam) (10)

Persia's GA's provide a game long benefit
France's is ok early doors, but not game breaking
 
Achaemenid Legacy (Persia) (21) +1
Great Andean Road (Inca) (9)
Ancien Régime (France) (17)
Scholars of the Jade Hall (Korea) (25)
Ingenuity (Babylon) (13) -4
Father Governs Children (Siam) (10)

Persia: I like how butter leads to better guns
Babylon: Korea has the better scientific trait. Plus Korea's trait also remains useful in cities which have no hope of ever birthing a great person.
 
Achaemenid Legacy (Persia) (22) +1
Great Andean Road (Inca) (9)
Ancien Régime (France) (13) -4
Scholars of the Jade Hall (Korea) (25)
Ingenuity (Babylon) (13)
Father Governs Children (Siam) (10)

Persia's +50% Golden Age UA isn't that "unique", given that you can acquire (and stack) its effects in 2 other ways (Chichen Itza, Freedom finisher). It is still good. The real hidden bonus is the +1 :c5moves: during a Golden Age. On absolutely anything. The extra move is super useful during wars and you can get a ton of good scouting done with +1 visibility promotion and 3 moves per turn during a long early Golden Age.

I've never been sold on France's UA. +2 :c5culture: just isn't that impactful after the first 50 turns or so, and to really leverage the ability requires you to spam early cities, damaging your policy acquisition in the end. And did I mention that it is the only UA to actually become worthless? You are much better off with Siam which generates more :c5culture:, does not raise policy costs, and lasts as long as you do.
 
Achaemenid Legacy (Persia) (22)
Great Andean Road (Inca) (9)
Ancien Régime (France) (13)
Scholars of the Jade Hall (Korea) (21)
Ingenuity (Babylon) (14)
Father Governs Children (Siam) (10)
If you don't count the library bug, overrated.
By far the best science trait in the game, and science is the most important thing.
 
Achaemenid Legacy (Persia) (22)
Great Andean Road (Inca) (9)
Ancien Régime (France) (9) -4
Scholars of the Jade Hall (Korea) (21)
Ingenuity (Babylon) (14)
Father Governs Children (Siam) (11) +1

France UA ends at steam and to use effectively more cities are required basically halting SP when steam power is research

Siam UA leads to bigger cities with more science and more culture all game.
 
Achaemenid Legacy (Persia) (22)
Great Andean Road (Inca) (5) -4
Ancien Régime (France) (10) +1

Scholars of the Jade Hall (Korea) (21)
Ingenuity (Babylon) (14)
Father Governs Children (Siam) (11)

People marking down France's UA maybe don't play the game on the higher levels where the speed with which you get through the first few SPs plays a huge role in how you fare throughout the entire rest of the game. Not only does France's UA considerably speed up SP acquisition (especially the first 2, and even through the first four it has a major effect), but it also greatly speeds up border popping in the early game, allowing you to work better tiles earlier without having to waste money. By the time you get to Steam Power, an extra 2 culture per city hardly matters.

The Incan UA is far too situational. Don't much care for it.
 
Achaemenid Legacy (Persia) (18) -4
Great Andean Road (Inca) (5)
Ancien Régime (France) (11) +1
Scholars of the Jade Hall (Korea) (21)
Ingenuity (Babylon) (14)
Father Governs Children (Siam) (11)

Another vote for France. Expanding while keeping the policies flowing is so useful.

Downvoted Persia. While powerful, I always feel like it's a tug-of-war between wanting to keep my happiness up for more golden ages, and using that happiness for something useful, like expansion or conquest. This gets on my nerves and so I prefer other civs. The only reason I like playing as Persia is so the AI can't....they always seem to turn into a runaway on my games.
 
Achaemenid Legacy (Persia) (18)
Great Andean Road (Inca) (5)
Ancien Régime (France) (11)
Scholars of the Jade Hall (Korea) (22) +1
Ingenuity (Babylon) (14)
Father Governs Children (Siam) (7) -4

Korea's UA allows you to really experiment with different playstyles. REX is viable as long as you can keep your happiness and growth up, and it opens up an interesting strategy when you go Tradition -> REX using the unemployed citizens' +2 to science while building your settlers. Another viable strategy is to go OCC and get a super capital working all specialists slot and pumping out more science than you know what to do with. Opens up very interesting gameplay and makes it a lot of fun to play.

Siam's UA, while being very good, is a little boring in my opinion. Sure the extra culture and food are great, but there are other Civs ways to accomplish similiar things that doesn't rely on CS's.
 
Achaemenid Legacy (Persia) (18)
Great Andean Road (Inca) (5)
Ancien Régime (France) (11)
Scholars of the Jade Hall (Korea) (22)
Ingenuity (Babylon) (15) + 1
Father Governs Children (Siam) (3) -4

In multiplayer, it is extremely difficult to counter a Babylon who knows what he's doing. He'll zip through the tech tree in an instant.

I find Siam's to be a bit underwhelming for those left, especially since it doesn't affect Military CS.
 
It's a shame. Inca was the highest up last time I checked.

Achaemenid Legacy (Persia) (18)
Great Andean Road (Inca) (5) +1
Ancien Régime (France) (11)
Scholars of the Jade Hall (Korea) (22)
Ingenuity (Babylon) (15)
Father Governs Children (Siam) (-1) -4 :sniper:

GAR is the most fun of all the UAs to play. It affects the game in my opinion the most and has great synergy with the UI, the leader screen and the Incan civilization. Further, the maintenance reduction does wonders for your economy, especially during the period where you are building them and the movement changes are great for scouting and war.

FGC is the least fun of the remaining UAs and changes your game the least IMHO.
 
Achaemenid Legacy (Persia) (18)
Great Andean Road (Inca) (6)
Ancien Régime (France) (7)
Scholars of the Jade Hall (Korea) (22)
Ingenuity (Babylon) (15)

Actually changes the way you think during the game.
Boring.
 
Achaemenid Legacy (Persia) (18)
Great Andean Road (Inca) (6)
Ancien Régime (France) (8)
Scholars of the Jade Hall (Korea) (18)
Ingenuity (Babylon) (15)

France: Bonus from early game is better than bonus near the end. Culture early is very useful and take effect immediately unlike techs.

Jade Hall: Weak bonus because you need key science buildings early, so the median tech thing is not gonna do you anything, unless you count the bug...
 
Achaemenid Legacy (Persia) (19)
Great Andean Road (Inca) (2)
Ancien Régime (France) (8)
Scholars of the Jade Hall (Korea) (18)
Ingenuity (Babylon) (15)
(+) Persia : 10% Combat strength and one extra movement make warfare during a golden age very nice. Also given a double length golden age duration (or 2.5 - 3x with Chichen Itza or / and Freedom Finisher) you can pop great person after great person for endless mop up duty on easy mode. More gold and 20% increased production throughout the game can be leveraged to suit many different VC objectives.

(-) Inca : Useful for hills no doubt, but a forested area still limits mobility (not sure on a forested hill, my guess is yes). Upkeep reduction is nice, but again if your cities / puppets are in generally flat lands this won't make too much of a difference. If playing without start bias and the map is generally flat this UA suffers a lot.
 
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