DaviddesJ
Deity
Well, you've got to expect in a game with "Normal" and "Classic" difficulty, that "Normal" will be way too easy for anyone who considers themselves a gamer.
-Heavies need a balancing pass I think. Early in the game they are fine but late in the game their marksmanship is terrible, the only reason they are worth bringing along is because every so often a rocket is exactly what you need to save your ass, but in any mission where you don't end up needing the rocket (most of them late game) they are dead weight.
So I just finished my first game of this, moving on to Classic, hopefully it will be more challenging than normal which after the first 5 or so missions I steamrolled the rest of the game. Some thoughts:
-Ghost armor. What the hell. Who exactly tested this and said "YEP, TOTALLY BALANCED AND NOT AT ALL BROKEN!" Because they need to be fired ASAP. Ghost armor is RIDICULOUS.
-Heavies need a balancing pass I think. Early in the game they are fine but late in the game their marksmanship is terrible, the only reason they are worth bringing along is because every so often a rocket is exactly what you need to save your ass, but in any mission where you don't end up needing the rocket (most of them late game) they are dead weight.
-Assaults maybe need a nerf, an assault with ghost armor is BASICALLY a one man wrecking crew. Got a mob that absolutely, positively cannot be allowed to act next turn? Stealth, run & gun, double crit shot to the face. Done and done.
-Supports are probably the most balanced class in the game skills wise. With every promotion the skill choice actually seems like a choice. The other classes have a lot of "choices" where one is pretty clearly better than the other.
And now a question if anyone knows. When testing people for psi ability, is whether or not they have the gift determined when the character is rolled or is it dependant on current stats? Seems like when I was testing my guys that had some levels (and therefore some Will) I got quite a number of positives, but as soon as I started testing squadies I never saw another psi soldier again. Do I need to wait to test guys until they have leveled up enough to gain some Will or is it all predetermined when they are created and I just got incredibly unlucky with them?
Add a SCOPE and their aim is about the same as an Assault. Plus you'll have two shots. Two shots with 60% chance are as good as one shot with 84% chance.
I don't understand why people value Assaults so much. Even with Ghost Armor, needing to get really close to finish an enemy is just asking to reveal even more enemies that would kill your Assault (and maybe even other members).
As for assaults, they are a bit of a double edged sword. They are great at killing aliens, but less valuable than other classes because their most useful perk is also the first one they get, so they are more expendable than, say, supports, whose most useful perk is the 3rd one.
They don't need to get close. They can still use assault rifles and the upgraded versions to attack a flanked enemy.
Rund&Gun is probably the best starting ability, but lightning reflexes, rapid fire and close combat specialist ar pretty sweet too. You can trigger overwatch and force an enemy to waste his reaction shot before repositioning another trooper, and you can shoot a berserker three times during single turn.
So I just finished my first game of this, moving on to Classic, hopefully it will be more challenging than normal which after the first 5 or so missions I steamrolled the rest of the game. Some thoughts:
-Ghost armor. What the hell. Who exactly tested this and said "YEP, TOTALLY BALANCED AND NOT AT ALL BROKEN!" Because they need to be fired ASAP. Ghost armor is RIDICULOUS.
-Heavies need a balancing pass I think. Early in the game they are fine but late in the game their marksmanship is terrible, the only reason they are worth bringing along is because every so often a rocket is exactly what you need to save your ass, but in any mission where you don't end up needing the rocket (most of them late game) they are dead weight.
-Assaults maybe need a nerf, an assault with ghost armor is BASICALLY a one man wrecking crew. Got a mob that absolutely, positively cannot be allowed to act next turn? Stealth, run & gun, double crit shot to the face. Done and done.
-Supports are probably the most balanced class in the game skills wise. With every promotion the skill choice actually seems like a choice. The other classes have a lot of "choices" where one is pretty clearly better than the other.
And now a question if anyone knows. When testing people for psi ability, is whether or not they have the gift determined when the character is rolled or is it dependant on current stats? Seems like when I was testing my guys that had some levels (and therefore some Will) I got quite a number of positives, but as soon as I started testing squadies I never saw another psi soldier again. Do I need to wait to test guys until they have leveled up enough to gain some Will or is it all predetermined when they are created and I just got incredibly unlucky with them?
[...]
Your odds of finding the gift in a soldier are Will/4. Higher-rank generally means higher-will, so higher rank generally means better odds of being gifted. You are guaranteed that one of the first four (yes, four) soldiers you test will be gifted.
As for when it does the actual check, that's when you put them into the psi lab (not when soldier is created, not when soldier ranks up, not when psi testing ends). Removing a soldier mid-testing and putting them back in will result in a new roll, even on Ironman (although there's no way to know whether you should remove them from testing before it is too late...).
Yes, that answer is extremely helpful. Now I know that testing rooks is a bad idea, I'll only bother testing people who have got some levels under their belt.
The coming DLC looks kinda meh, I guess I'll get it to support this great game but it's not really what I'd like to see them put out.
Well, you've got to expect in a game with "Normal" and "Classic" difficulty, that "Normal" will be way too easy for anyone who considers themselves a gamer.