Huge fan of the original X-COM and Apocalypse. I have always held X-COM up, alongside Fallout, as my favorite games of all time. Having played the game a bit since release, I can say with confidence that it is very, very good. A few points:
1) Performance: It runs great, perfectly stable, no major bugs, and the AI is tough. In today's day when so many games are released broken, half-finished, or with nasty bugs and braindead AI, it is really refreshing to see a game released in such a polished state. There may be problems lurking, but so far I have not run into anything of note. The AI is tough without seeming like it cheats. The only two problems I have run into are a bug where your cursor sometimes 'flickers' when you are near the edge of a cliff or other slope, and this can cause you to send a Soldier to the wrong spot. Others have noted this problem as well. I have only run into it once. I also once ran into a situation where my lone surviving Soldier was facing off against a single Alien who kept running a pattern in and out of cover while my Soldier took potshots at him on Overwatch for about 6 turns. Aside from those two hiccups, everything else has been great.
2) Graphics and Sound: It looks and sounds wonderful. I like the art style, although it is going for a more stylized look than realistic, with oversized weapons and armor. However, everything comes together well. Sometimes you can get really atmospheric battles with rain falling on chaotic streets, forests on fire from a crashed UFO, etc. The sound goes well, and the chatter from your Soldier and support team add a great deal to the game and give some needed persoanlity to the organization. Customization of Soldiers is great. I also wish you could change nationality or select it when recruiting. I also wish you could set a default armor color / style for all Soldiers instead of doing it manually everytime.
3) Strategic Gameplay: Major changes here from X-COM, but so far I think it works so well. You have tons of competing priorities and no way to address them all. You will have tons of hard choices to make in terms of what to research, what items to build, what facilities to build, what part of the world to defend, etc. All of these choices feel like real, difficult priorities to select, not artificial constraints. I really like the fact that your support team (Lead Scientist, Lead Engineer, Operations Officer, The Council, etc) have distinct personalities and aren't just robotic minions. When you flub a mission, they actually seem sad at the loss.
4) Tactical Gameplay: Also huge changes, but again it really works so far. The squad size does start small, but it works for the size and scale of the encounters. You have a variety of tactical options, and as your troops gain experience and new equipment you gain more options. I feel like smart tactics are rewarded, and charging around without a plan is punished. Most of my losses have been due to my own careless behavior and sometimes bad luck. There are a good variety of maps and mission types, although only time will tell if the variety is really sufficient. It is however annoying that you can't pick equipment up off the ground, and that makes for a bit of an artificial challenge. Things like Medikits are so valuable and needed, and it is really annoying to have two guys go down, one dead with a Medkit the other set to bleed out in 3 turns...and the rest of your guys just have to stare at that medikit and watch their buddy die. This is especially silly because you get that equipment back at the end of the mission anyways, so why not during the battle?
5) Difficulty: This game is no joke. I figured all my experience with X-COM, Jagged Alliance, and other games would give me a big leg up. Nope. My first game on Classic difficulty (2nd highest), Ironman (no reloading saves) ended with me losing the game about 90 days in. I kept losing Soldiers on missions, which left me without any decent skilled veterans. I then started losing missions outright, which increased the panic level around the world until I started losing Council members. I improved my tactics on the battlefield, and my teams of Rookies were able to kill lots of aliens, but were overwhelmed in the end on most missions. I started losing funding, so I couldn't get enough new Rookies or better equipment, so I started losing even more missions and Council members. Eventually I was unable to even respond to missions, and larger UFOs were able to fight off my unupgraded Interceptors. I lost - and it was fun!
Overall, I really like it so far. I feel like it has plenty of depth and very little filler or down time. It in no way feels 'dumbed down.' Not being able to pick-up
Some gripes:
- The negative tradeoff (it seems) is that gone is the ability to send out a Skyranger to watch an area; so the whole hunting for alien bases aspect seems gone along with landing a Skyranger on a completely intact landed UFO.
- I can't seem to select the overall specialization for my soldier? Maybe I am missing an option somewhere, but whether he/she is Assault/Sniper/Heavy or whatever seems to be selected for me?
- It's minor but I'd like to modify the soldier's nationality in addition to their names, faces, and armor colors. It's the little flag on their back and I don't see where I can change it yet?
- The Interceptor screen. This is the only thing in the game that I've seen and thought: this is simply not a good UI and/or wasn't really thought through. It's even more simple than the original (which was not complex). It feels like this was an afterthought and needs to be expanded a bit.
- The repetitive midi music during missions of the original was somehow better and somehow more suspenseful. This one may make up for that though with better graphics and the techniques it uses with the follow cameras, etc.
1) Incorrect. UFOs will still sometimes land, and you will have the option of sending a team to attack them. These missions are really tough, just like the original, because you will be facing a full crew of aliens. I wish you could launch a cruise missile or something at them when they are landed because both times I have attacked them, I have gotten my squad killed.
2) You can get an upgrade in the Officer Training School (OTS) that starts your guys off as Squadies instead of Rookies, so I think you will see their Specialty right away. You sometimes will be offered a new Soldier with a higher rank and Specialty as a mission reward. It would be nice if you could order the exact Soldier you need. From a realism perspective, it seems silly that you can't say, 'We need a couple Snipers' instead of having luck of the draw.
3) It would be nice if you could select the nationality on recruiting from available Member Nations / Regions.
4) I think Interception works fine. You can research new equipment that will give you new tactics. I'm not sure how else they could have expanded it without distracting from the rest of the game. I think it works well and does what it needs to do.
5) I like the music. It has a kind of Mass Effect vibe to it (a good thing in my opinion since the music was generally one of the highpoints of the Mass Effect series).
EDIT: If anyone has any questions on the game, please let me know. I'd much rather be playing it right now, but at least I can check the forum and talk about it
