I've finally given up on
Damage Roulette.
My soldiers seemed to deal consistently less damage, and while I know how the random number generator can mess with your perception of "bad luck" versus "must-be-a-bug", I was becoming so frustrated that I finally looked into the mechanics.
Damage Roulette reduces the average non-critical damage output by around
15%. Critical hits deal about
10% more damage on average. The Shotgun is particularly unreliable with a
22% non-critical damage reduction on average, and a
14% increase in average critical damage. The Assault Rifle is just flat out worse with
17% non-critical reduction and
8% critical reduction. Pistols seem largely unaffected.
Here are my findings in detail:
WEAPON
|
DAMAGE
|
CRITICAL
Assault Rifle|
-17%
|
-8%
Shotgun|
-22%
|
+14%
Sniper Rifle|
-13%
|
+7%
LMG|
-13%
|
+7%
Minigun|
-20%
|
0%
WEAPON
|
DAMAGE
|
CRITICAL
Laser Rifle|
-20%
|
0%
Scatter Laser|
-17%
|
+10%
Laser Sniper Rifle|
-17%
|
+10%
Heavy Laser|
-17%
|
+10%
Railgun|
-21%
|
+4%
WEAPON
|
DAMAGE
|
CRITICAL
Particle Cannon|
-20%
|
+13%
I didn't quite have the patience to research plasma weapons in my test game, so if anyone can provide the damage numbers (minimum and maximum damage, only available in Enemy Within), I'll complete the list. This would actually be useful regarding the damage output of aliens.
I don't know how effective a general "critical hit" focus is, but if it's possible to build your soldiers around critical damage, then Damage Roulette allows for more damage output--and a potentially easier game. Otherwise, we're talking a general damage reduction, and since the minimum non-critical damage of all these weapons is 1, your soldiers are at higher risk of becoming exposed to alien fire. Also, I find that one-shot kills hurt the player more than they hurt the aliens. The risk of one-shot kills should be higher with Damage Roulette turned on.
My conclusion so far is that Damage Roulette makes the game harder. My personal experiences suggest A LOT harder.
Is it new feature that you can lose your start continent bonus? I started on Africa and lost my "ALL IN" bonus when Nigeria left XCOM. Only two ther countrieshave left XCOM(USA and Canada)
I have not experienced this. Could be a bug.