Uighur_Caesar
Comandante en Jefe
Hey everyone. I've decided to make a thread that contains all the designs I've made so that 1) I can have an easier time finding them, 2) get feedback on them, 3) let people know what's being worked on, what will eventually be worked on, and what may or not be worked on.
Apache
Metternich's Austria
Northern Ireland
James K Polk's America
The Seminole
Trajan's Roman Empire
Westphalia
P.S: The limit of this post as the number of images approaches 30 es una mierda.
In Production
Apache
Spoiler :
Leader: Geronimo
UA: Desert Raiders: All units gain a 20%
Combat bonus when attacking during the first 10 turns of a war. Cities being
Razed generate no
Unhappiness and give
Gold and
Food in the
Capital.
UU: Renegade: Replaces Rifleman. +1
Movement, ignores rough terrain movement penalties, and no movement cost when pillaging.
UU: War Band: Replaces Cavalry. +1
Movement. Ignores enemy ZOC. 20% more
Combat strength from flanking bonuses.
UA: Desert Raiders: All units gain a 20%






UU: Renegade: Replaces Rifleman. +1

UU: War Band: Replaces Cavalry. +1


Metternich's Austria
Spoiler :
Metternich's Austria
UA: Concert of Europe: During
Golden Ages, City State
Influence does not decay. 20% of
Tourism contributes to
Golden Ages.
UGP: Foreign Minister: Replaces Great Merchant. Cannot build a customs house but it can build Embassies (+2 Production, + 1 Culture, +2 Golden Age Points, +1 Delegate (has a cap based on map size).
UB: Konzerthaus: Replaces Opera House. Has a Great Musician specialist slot and two Music slots that give a same era theming bonus. Gain
Golden Age points whenever a
Great Person is born in this city.
UA: Concert of Europe: During




UGP: Foreign Minister: Replaces Great Merchant. Cannot build a customs house but it can build Embassies (+2 Production, + 1 Culture, +2 Golden Age Points, +1 Delegate (has a cap based on map size).
UB: Konzerthaus: Replaces Opera House. Has a Great Musician specialist slot and two Music slots that give a same era theming bonus. Gain


Northern Ireland
Spoiler :
Leader: Basil Brooke
UA: Dockyard of the Empire: Gain
Gold upon constructing naval units and workboats. +1
Production from sea resources and +2
Production from naval garrisons.
UU: Light Cruiser: Replaces Destroyer. +1
Movement and transfers movement to stacked units.
UB: Shipyard: Replaces Seaport. +25%
naval unit production instead of 15%. +15 XP from naval units.
UA: Dockyard of the Empire: Gain



UU: Light Cruiser: Replaces Destroyer. +1

UB: Shipyard: Replaces Seaport. +25%

Will Do Eventually
James K Polk's America
Spoiler :
Leader: James K Polk
UA: Manifest Destiny: Gain
Culture and a temporary
Unhappiness reduction in non-occupied cities from settling and capturing cities based on distance from the Capital. Settlers are trained 25% faster and move faster in neutral territory.
UU: Flying Artillery: Replaces Cannon (Field Artillery with Enlightenment Era). Requires 1 horse. 4 Movement and may withdraw from melee combat, but has lower combat strength.
UB: Supply Depot: Replaces Caravansary. +10%
Food growth and +1
Gold for every Internal trade route to and from this city.
UA: Manifest Destiny: Gain


UU: Flying Artillery: Replaces Cannon (Field Artillery with Enlightenment Era). Requires 1 horse. 4 Movement and may withdraw from melee combat, but has lower combat strength.
UB: Supply Depot: Replaces Caravansary. +10%


The Seminole
Spoiler :
Leader: Osceola
UA: Unconquered: Your units suffer no combat penalty from rough terrain in your territory. Units on Marshes have double defense and generate Culture from gaining experience.
UU: Hammock Gunman: Replaces Gatling Gun (Skirmisher with Enlightenment Era). Ignores movement penalty inside your territory and earns extra experience and a combat bonus if there's another Hammock adjacent to it.
UI: Chickee: Available at Construction. Can be built on tiles with freshwater access or marshes. When built on freshwater tiles, the Chickee generates +1
Food and +1
Gold. When built on Marshes, the Chickee generates +2
Food, +2
Gold, and +2
Culture. Marsh Chickees generate an additional +2 Culture and Gold upon researching Ecology. If one of your cities is captured, your other cities gain
Citizens based on the number of Chickees being worked on and the number of citizens lost in that city.
UA: Unconquered: Your units suffer no combat penalty from rough terrain in your territory. Units on Marshes have double defense and generate Culture from gaining experience.
UU: Hammock Gunman: Replaces Gatling Gun (Skirmisher with Enlightenment Era). Ignores movement penalty inside your territory and earns extra experience and a combat bonus if there's another Hammock adjacent to it.
UI: Chickee: Available at Construction. Can be built on tiles with freshwater access or marshes. When built on freshwater tiles, the Chickee generates +1






Trajan's Roman Empire
Spoiler :
Leader: Trajan
UA: All Roads Lead to Rome: Cities connected to the capital expand 20% faster. Gain a Production boost in a city whenever it's borders expand.
UU: Legion: Vanilla Legion.
UB: Triumphal Arch: Replaces Monument. +10 XP. An additional +1 Culture in conquered cities and during peace treaties.
UA: All Roads Lead to Rome: Cities connected to the capital expand 20% faster. Gain a Production boost in a city whenever it's borders expand.
UU: Legion: Vanilla Legion.
UB: Triumphal Arch: Replaces Monument. +10 XP. An additional +1 Culture in conquered cities and during peace treaties.
Westphalia
Spoiler :
Jerome Bonaparte
UA:L'ete du Modele: Gain a social policy upon capturing an enemy capital. Buildings are constructed 10% faster in conquered cities and give culture upon completion.
UU: Corps d'armee: Replaces Musketman. +1 movement and +10% combat strength when outside of friendly territory.
UB:Napoleonshohe: Replaces Hotel. Comes much earlier at Architecture. +2 Culture and +1 Tourism for every completed Social Policy tree. If built in a puppet city, the -25% cultural penalty is removed.
UA:L'ete du Modele: Gain a social policy upon capturing an enemy capital. Buildings are constructed 10% faster in conquered cities and give culture upon completion.
UU: Corps d'armee: Replaces Musketman. +1 movement and +10% combat strength when outside of friendly territory.
UB:Napoleonshohe: Replaces Hotel. Comes much earlier at Architecture. +2 Culture and +1 Tourism for every completed Social Policy tree. If built in a puppet city, the -25% cultural penalty is removed.
P.S: The limit of this post as the number of images approaches 30 es una mierda.