UKNESX: All or Nothing

URGENT WARNING!

Blue, Red and Yellow are still available! Roddy can choose one of those to be now, and the other two ARE OPEN TO ALL!

The people who have signed up for those nations have had enough warning now - if they want to retain their nation, they MUST send orders ASAP!

Basically, I will update either later tonight or tomorrow night, and I will move for any nations I have not receieved orders for.

Nemesis
 
sorry, I have been away from internett whole weekend.
Sending orders now.
 
Heine has claimed yellow, having sent orders now.

Nemesis
 
I take red.

Orders PMed
 
LoL, I posted my orders on the thread because it was the first turn. Does it matter if they see my first orders??? Oh well happy gaming all, see ya in the other nesses
 
lol IceEye yeah I'm afraid you've missed out on this one because I specifically asked for PM orders (it makes life a lot easier for me too!), and so I received Tossi's orders first.

Finally, the orders you sent were also wrong, as I specifically said YOU CAN'T MOVE DIAGONALLY!.

Anyway, I'll see you in UKNESX2 Iceeye.

Update soon.

Nemesis
 
UPDATE!

Gold
All nations have 6 gold to spend!

Rule Clarifications

Regiments are built in your capital.

They cannot move diagonally.

They can move the turn they are built.

The grey squares are worthless, and cannot be claimed.

You can upgrade your units and attack/defend with them the same turn - they will use their upgrades.

You can attack with a brand new unit, since that would require the enemy to be within one square of your capital - a desperate situation.

Map
uknesx1.jpg


Thanks!

Nemesis

PS: http://www.civfanatics.net/uploads6/uknesx1.jpg
 
Just wondering:

Do I have to remember the stats of my regiments? Is there anyway I can see the stats of enemy regiments?
 
To Spacetrvlr Pink
From Rubanovka
(blue)

Would you like to discuss a NAP? Say somthing like for 3 turns, then up for renegotiation? Any other suggestions?
I propose we both more our borders down (my regiment 2 and your Regiment 1), and secure our current positions.

Czar Roddy
===========================

to Tossania (red)
From Rubanovka (blue)

We need to have a discussion over our border. Our current possition suggests a fight over the territory directly between us. I would like to avoid that fight. any proposals?

Czar Roddy
==================

this will be a VERY interesting game if we have to remember our own regiment's stats and the other players dont know them.
UK, i just hope you have a good way of keeping track of the regiments.

how fast you want to run this game? should i wait for replies from my neighbors or just do orders now that i think will fit in with their replies? give a rough estimate of how often you plan on doing the update.
 
lol Roddy the update is as often as I can - probably once a day, maybe once every two days depending on the amount of orders I get and how busy I am.

As for me keeping track of the regiments, I do have a very good way of keeping track of it - a well planned and well laid out spreadsheet. I considered a database, but it wasn't appropriate.

I keep track of the regiments, and you should too your own, but if you ever need me to give their stats to you, just PM me.

The stats of other people's regiments are hidden from you - which could make an interesting diplomatic doublecross - "I'll keep just one regiment with the basic stats on your border" and then upgrade the attack and attack your ally.

However, there is a chance that in an attack one or more stats will be revealed. Speed and Armour will be obvious - if the unit survives a battle having lost it, or has moved more than one province, your opponents will guess it has more than the basic stats. However I will not reveal these stats - your opponents must work them out for themselves. It is Attack and Defence that may be revealed in battles - and only ever the one used in the battle.

Nemesis
 
From: Tossania
To: Rubanovka

What about this: I get the province between us and you get the province right of this province.

Further we wan´t to sign a NAP for 5 turns.

To: Xiland

As we don´t like war, we offer you a NAP for 5 turns.
 
From Rubanovka
To Tossania


While we would agree to that deal, i would like to know if you would accept the oposite of it? (i get the one on the edge, you get the one to the right of it). when you think about it, they are the same except that the "inside" one will take a whole turn longer to acquire(thereby costing me a credit) and will be a bit tougher to defend.
so i will agree to your proposal, IF you lend me 1 credit which will be returned in 3 turns.
As for the NAP, i will gladly sign a 5 turn NAP if you agree to the above agreement, otherwise, a NAP is pointless as we'll have a skirmish over the territory between us.

Czar Roddy
 
From: Tossania
To: Rubanovka

Ok we will lend you 1 credit.
 
Great!. The edge tile between us is yours then. please put the loan in your orders.

UK, sending orders in a few minutes.
 
I'm sorry, but I have to quit. My schoolwork is tying me up. Anyone who wants my nation can have it.
 
well, that aint a very good way to start your nes player rep. guess iceeye could have played, wander if he'll wanna come back in......

arg, that's my first reaction.
 
Update, Turn 2!

Updated Rules!

Numbers of armies are being switched for letters or symbols if people change the names of their regiments, for easier use. And the number in the box doesn't mean the number of regiments in the square, BUT IDENTIFIES WHICH of your regiments occupies it.

Also, if you wish to reference to the map, you may use this system of letters along the top and numbers along the side:

A B C D E F G
1
2
3
4
5


BATTLES! - Attacker comes first in headline

A3, Rubanovka v Spacetrvler's Domain

The proud Toshka regiment of Rubanovka invaded A3, in the domain of Spacetrvler, and finding it empty, took it for Rubanovka!

A5, Semeria v Spacetrvler's Domain

The 1st Semerian Regiment invaded A5, and met a stubborn defence from the 3rd Spacetrvler Regiment! The 1st Semerians were crushed on the battlefield, but somehow survived to escape back to Semeria.

Rumours are circulating that the 1st Semerians possibly had received an armour upgrade...

Comment

With their co-ordinated strike on Spacetrvler's Domain, Rubanovka and Semeria could be seen as allies, either through a treaty or through a mutual "the enemy of my enemy is my friend" bond now. But only time will tell if these two nations will help each other, or attack each other.

Spacetrvler's Domain is under siege - will the other nations help, or will they use the excuse to carve a part of the Domain for themselves?

The South is strong, and the North is in chaos, but with the throne of the Green nation now vacant, and possibly will be filled by a warmongerer, will the peace and prosperity of the South last? (btw, if a player for Green isn't found, I move for them).

Gold to Spend!
Blue (RoddyVR) /Rubanovka = 7
Pink (Spacetrvler) = 5
Light Blue (Jason the King) /Semeria = 4
Red (Tossi) /Tossania = 6
Green = 6
Yellow (Heine) /Imperial Order = 6

MAP

uknesx2.jpg


Thanks, and enjoy!

Nemesis

PS: http://www.civfanatics.net/uploads6/uknesx2.jpg
 
Also, for your convenience, the first page is updated with the map (will always be updated for latest turn), and the gold to spend.

We have a vacancy once more in UKNESX - Green has now become available!

First person to send orders for Green can take them.

Nemesis
 
WTH Rubanovka:

You said we would have a NAP...

To the World:

I call for an attack on Rubanovka.
 
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