Ultimate UU Team - GMR game

EEE_BOY

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Jan 13, 2007
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Recently read an interesting post, so this GMR game is inspired by the concept to construct the ultimate unique unit (UUU) team.

Setup:
The game will be setup as Standard speed, 8 players, with Strategic Balance and Team Starting Together. GMR turn order will also be put together by team. It requires G&K and all DLCs.
It can be played as 2 teams on map ‘North vs South’,
Xr6bu.jpg

or 4 teams on map ‘Four Corners’ with water separation.
N6Sej.jpg


Teams:
1. Ranged team: Inca (Slinger) and any 1 from China (CKN) or England (LBM)
2. Mounted range/Siege team: The Huns (Battering ram, Horse Archer), and any 1 from Mongol (Keshik), Arab (Camel Archer) or Korea (Hwach’a)
3. Mounted team: any 1 from Greece (Companion Cavalry) or Carthage (African Forest Elephant), and any 1 from Songhai, Siam, Russia or Austria, (Spain will be banned due to Tercio)
4. Melee team: any 1 from Aztec (Jaguar), Polynesia (Maori Warrior) or Iroquois (Mohawk Warrior), and any 1 from Japan, Demark, America, France, Ethiopia, (Sweden, Spain and Ottoman is fine if Anti-mounted team is not formed);
5. Anti-mounted team: Any 1 from Persia (immortal) or The Celts (Pictish Warrior), and any 1 from Germany, (Sweden or Ottoman is fine if melee team is not formed).
Once 4 out of 5 teams are formed, we will see if we need to combine super teams, so that 1+3, 2+4 or 2+5, or similar, then it will become 2 teams and more coordination rules will be posted for reference.

For all UU stats, see here, the blue ones are unique traits can’t be earned, and the green ones are free traits can be earned by promotion.

If interested, please post your team of 2 players below or form the team while discussing it on the go. GMR playing statistics (ie. Skipping numbers, average turn time, etc.) will be considered on final team selection.:rolleyes:
 
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