Um some reddit posts are saying ai is harder than we are led to believe.

King is making me sweat a little, more because I am constantly swatting barbarian horseman and mounted archers. I also constantly need to raid the barb settlements that pop up in explored territory and it's so hard to take out their scouts that found them... So I'm trying to gear up as japan with samurai to take out germany and yet another barb raid comes in. It feels fair, I haven't seen the AI do anything THAT dumb. They look stupid a lot of the times because they won't suicide attack, so they tend to float if they're under strength.
 
Started my first civ vi game on deity marathon (i'm a masochist). Got DOWed on turn 8, lost the game on turn 15. Seems the ai is a little aggressive.
 
I've only played for 6 hours, but I find the ability of the AI is uneven. It sometimes plays effectively, fielding large armies and using them aggressively, and sometimes it does really dumb things.

It's about what you would expect for a newly released Civilization game. But certainly better than the Civ V AI when it was first released.
 
Ai is better but there is no diplomacy it just atacks randomly and the penalties for declaring war are pretty high wich results in everyone hating eachother.
 
Ai is better but there is no diplomacy it just atacks randomly
You're saying that because you don't understand the reason. Heck, I can even say Vox Populi's AI love to attack randomly without caring about diplomacy because that's been what I experienced when I first used the mod.

I can play CiV CP with minimal military and still win but that doesn't seem possible now when other civ just wait for a chance to jump at me if they see me neglecting military.
 
You're saying that because you don't understand the reason. Heck, I can even say Vox Populi's AI love to attack randomly without caring about diplomacy because that's been what I experienced when I first used the mod.

I can play CiV CP with minimal military and still win but that doesn't seem possible now when other civ just wait for a chance to jump at me if they see me neglecting military.

I am saying this because it hinx diplomacy is amazing at civ 6 but the warmogner penalty is way to high wich causes leaders to hate you for just declaring war once seems a little b it broken and ruins diplomacy
 
There are civics and conditions that allow you to get around the warmonger accusation. You can always just irritate a civ with various means in the hopes of getting them to DoW first.
 
I got plenty of hills at start as Gorgo and by turn 221 i've wiped out Kongo and am eating through the USA. A few things:

Gorgo's culture gain is insanely good.
The AI seemed to stop upgrading its units which meant I farmed them with ease past taking Kongo's capital.
The AI is often OK with accepting ATROCIOUS peace deals. Like 500 gold and 130 gpt, or giving up 5 cities at once (one with the Hanging Gardens in it!)

I snowballed so much off of the absurd peace deals with Kongo and Teddy that I doubt I can be stopped. Also, since the wonders have so many requirements, the AI can't build them all since it can't plan tiles and district placement, even on Deity.

However, note that this start is just me and Kongo/Teddy on a continent. Had there been more AI's i doubt it would have been as smooth.
 
I've only played for 6 hours, but I find the ability of the AI is uneven. It sometimes plays effectively, fielding large armies and using them aggressively, and sometimes it does really dumb things.

It's about what you would expect for a newly released Civilization game. But certainly better than the Civ V AI when it was first released.

Yeah, from the perspective of a wait-and-see buyer, that to me sounds like a great success for launch-state AI. That it is looking even half-respectable out of the box is fine, they will have plenty of time to fine tune things at least a bit more over the coming months.
 
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