I have a minidump of a crash that happened with my compiled DLL (which i don't know why is happening as it happens randomly after i click next turn), but if i try running the debugger, but why should it be needed? Does this mean the problem is not in my DLL? Before this it had a crash which just said "Stack Frame not in Module" so i couldnt make any use out of it. I've looked around and disabled Optimization, Omit Frame Pointers, (DLL went from 4.5 MB to 6.2, turns take 50% more time, lol) And i had a more Detailed minidump, where a stack frame is present, but if i press start debugging, it says Civ5Win32Final Release Steam CEG D3D11.pdb not loaded, but this is nowhere on my PC. (Im using Visual studio 2019, tried 2017 as well with no results)