Just a quick headsup that the first version of the laundry-list is online. You can find it in the third post of this thread, here.
It's not easy getting the right balance between being so general and high-level as to be useless and getting down into too much detail. Also, there are exceptions to any rule, so I expect this will draw some flak. Which may be the real value of the list, stirring up controversy and crystalising our thinking.
Also, this will probably sound very obvious to the more experienced players on CFC. Hopefully, we will look back on this in a few weeks time and think so too.
Anyways, let me know what you think, points I missed or got wrong etc. Also, if you have any favorite links to ressources and documented immortal games, please put them in.
Reproducing the post here (sans formatting), as a way to keep track of iterations.
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General advice for playing immortal
Version 1
This is a summary of general, high-level advice for playing immortal games under the settings outlined in the opening post of this thread. It is directed at players who have mastered emperor and want to test their skills on immortal.
The list is a work-in-progress, the result of the ongoing discussion in this thread. If you disagree with any of the points, have something to add or a question to ask, jump right in and help improve the next version.
1. Leverage your strengths, exploit AI weaknesses
Unlike the lower levels, immortal games do not allow for much choice in playing styles and strategy. Play the cards you are dealt: Leverage any advantage the lay of the land and your traits give you. As long as you are not a major power, anticipate and respond to the strategic direction the AIs are taking.
2. Focus and efficiency
Immortal AI boni to research, production and upkeep ensure that you start at a disadvantage. As long as your empire is smaller than theirs, the gap will widen with every turn. Play efficiently, make extensive use of chopping and whipping to accelerate expansion and conquest.
3. Expand while you can
Scout and expand quickly to secure space for at least three cities. If you start close to an AI, on a peninsula or with the opportunity to seal off a backfill area, consider settler first or warrior/settler starts. Accelerate your first settlers with chopping and rushing. Extensive investment in improving your capital before founding a second city only pays off on island starts.
4. Attack early and deceisively
Early military rushes are the high road to power. Beeline for copper and/or horses and hit the AI while it is still weak. If you have a military advantage, press it as fast and hard as possible. Beware of chokes, worker steals and super early rushes though, as the AI starts with three archers. Later in the game, drive and exploit inter-AI wars.
5. Deferential diplomacy
Do everything in your power to stay on good terms with the AI, especially your near neighbours and in the early game. Open borders, trades or (temporary) gifts of unused ressources, giving in to requests for gold or tech and converting to the majority religion of near neighbours all help to reduce the risk of surprise attacks, the most frequent causes of losing a game. Pamper your friends and create joint enemies.
6. Research for trade, not for need
You start out behind in tech and research and can expect to stay there for at least the first half of the game (renaissance period). Research and lightbulb to tradeable tech deeper in the tree that the AI doesnt prioritise, such as alphabet, literature, philosophy and astronomy. Dont be shy of trading the alphabet early; unlike on emperor you wont have a monopoly on it for long.
7. Dont count on grabbing early religions and wonders
Assume you won't get any of the early religions unless you start with mysticism and are prepared to stick it out until Judaism if necessary. The Oracle tends to get built around the same time as Stonehenge (around 1000BC) and chances at getting the Pyramids are very remote. However, wonders which require an existing city improvement such as the the Colossus, Great Library, and Hanging Gardens are possible if you have the appropriate resource.
It's not easy getting the right balance between being so general and high-level as to be useless and getting down into too much detail. Also, there are exceptions to any rule, so I expect this will draw some flak. Which may be the real value of the list, stirring up controversy and crystalising our thinking.
Also, this will probably sound very obvious to the more experienced players on CFC. Hopefully, we will look back on this in a few weeks time and think so too.

Anyways, let me know what you think, points I missed or got wrong etc. Also, if you have any favorite links to ressources and documented immortal games, please put them in.
Reproducing the post here (sans formatting), as a way to keep track of iterations.
-----------
General advice for playing immortal
Version 1
This is a summary of general, high-level advice for playing immortal games under the settings outlined in the opening post of this thread. It is directed at players who have mastered emperor and want to test their skills on immortal.
The list is a work-in-progress, the result of the ongoing discussion in this thread. If you disagree with any of the points, have something to add or a question to ask, jump right in and help improve the next version.
1. Leverage your strengths, exploit AI weaknesses
Unlike the lower levels, immortal games do not allow for much choice in playing styles and strategy. Play the cards you are dealt: Leverage any advantage the lay of the land and your traits give you. As long as you are not a major power, anticipate and respond to the strategic direction the AIs are taking.
2. Focus and efficiency
Immortal AI boni to research, production and upkeep ensure that you start at a disadvantage. As long as your empire is smaller than theirs, the gap will widen with every turn. Play efficiently, make extensive use of chopping and whipping to accelerate expansion and conquest.
3. Expand while you can
Scout and expand quickly to secure space for at least three cities. If you start close to an AI, on a peninsula or with the opportunity to seal off a backfill area, consider settler first or warrior/settler starts. Accelerate your first settlers with chopping and rushing. Extensive investment in improving your capital before founding a second city only pays off on island starts.
4. Attack early and deceisively
Early military rushes are the high road to power. Beeline for copper and/or horses and hit the AI while it is still weak. If you have a military advantage, press it as fast and hard as possible. Beware of chokes, worker steals and super early rushes though, as the AI starts with three archers. Later in the game, drive and exploit inter-AI wars.
5. Deferential diplomacy
Do everything in your power to stay on good terms with the AI, especially your near neighbours and in the early game. Open borders, trades or (temporary) gifts of unused ressources, giving in to requests for gold or tech and converting to the majority religion of near neighbours all help to reduce the risk of surprise attacks, the most frequent causes of losing a game. Pamper your friends and create joint enemies.
6. Research for trade, not for need
You start out behind in tech and research and can expect to stay there for at least the first half of the game (renaissance period). Research and lightbulb to tradeable tech deeper in the tree that the AI doesnt prioritise, such as alphabet, literature, philosophy and astronomy. Dont be shy of trading the alphabet early; unlike on emperor you wont have a monopoly on it for long.
7. Dont count on grabbing early religions and wonders
Assume you won't get any of the early religions unless you start with mysticism and are prepared to stick it out until Judaism if necessary. The Oracle tends to get built around the same time as Stonehenge (around 1000BC) and chances at getting the Pyramids are very remote. However, wonders which require an existing city improvement such as the the Colossus, Great Library, and Hanging Gardens are possible if you have the appropriate resource.