THE_COW_IS_OK
Chieftain
- Joined
- Aug 29, 2002
- Messages
- 89
I noticed:
More Inter AI RA. (Better use of their cash.)
More Naval AI and must smarter use of them.... (They encircle you so you can't run then bombard you)
Faster wait time beetwen turns.
Lux valued at 150g. Good since now my cities income are higher then trade income....
Better combat AI. Though worker baiting still works....
Civ Allies with CS much more. (Now I have to compete hard for maritimes. Also they tend to ally to CS clost to you during wartime!)
Scrolling seems faster on my machine.
City trades valued more fairly. No more 4G for pop 1 city!
AI don' give you everything during peace deals.
So far, the only downside for the patch is inability for 1-1 lux trading (Which IMHO encourage more combat
to grab resources. Happiness gets harder and harder...) But overall Firaxis ARE listening to our complaints. I am now convinced that Civ5 was rushed since a lot of improvements were made in relatively short time. Now I look forward for more patches. I want them to balance the game so builders enjoy Civ5. Maybe adjust cost benefits of national wonders and buildings can help here. CIV5 gameplay still heavily focused on combat 
More Inter AI RA. (Better use of their cash.)
More Naval AI and must smarter use of them.... (They encircle you so you can't run then bombard you)
Faster wait time beetwen turns.
Lux valued at 150g. Good since now my cities income are higher then trade income....
Better combat AI. Though worker baiting still works....
Civ Allies with CS much more. (Now I have to compete hard for maritimes. Also they tend to ally to CS clost to you during wartime!)
Scrolling seems faster on my machine.
City trades valued more fairly. No more 4G for pop 1 city!
AI don' give you everything during peace deals.
So far, the only downside for the patch is inability for 1-1 lux trading (Which IMHO encourage more combat

