Rusten:
The castles were as much for defense as anything else. If we did get attacked there's a good chance Monte (or someone else) would spend a whole lotta turns reducing. I started building them before QSH started on assembly line, and it didn't click for me that we would have to obsolete them to get assembly. In retrospect, I don't think they were worth it.
As for mercantilism--I disagree. We get a 20% discount for trade routes which is additive to our other discounts so it's actually a lot more. Eventually we'll want to be in FM since the AI tend that direction as well.
Given our variant, it's not so bad if one AI runs away a little bit--that'll let us steal tech that we can squash the others with and then we'll have so much land we can take out the leader easily.
I think you're right on Moai-- that was definately a mistake. It'll be less turns since we'll get some growth but that should be changed to Alemanni. Maybe after we pop a GP we should forget about Alemanni as a GP farm.
One thing I've noticed about SG's is that often nat wonders are not built
as people don't want to make the commitment--how often have you had a full slate of coastal cities and no Moai in 1550?
As for the comments--I play SG's to learn, and can't learn without criticism.
You in particular have a lot to offer, so please don't hold back.
The castles were as much for defense as anything else. If we did get attacked there's a good chance Monte (or someone else) would spend a whole lotta turns reducing. I started building them before QSH started on assembly line, and it didn't click for me that we would have to obsolete them to get assembly. In retrospect, I don't think they were worth it.
As for mercantilism--I disagree. We get a 20% discount for trade routes which is additive to our other discounts so it's actually a lot more. Eventually we'll want to be in FM since the AI tend that direction as well.
Given our variant, it's not so bad if one AI runs away a little bit--that'll let us steal tech that we can squash the others with and then we'll have so much land we can take out the leader easily.
I think you're right on Moai-- that was definately a mistake. It'll be less turns since we'll get some growth but that should be changed to Alemanni. Maybe after we pop a GP we should forget about Alemanni as a GP farm.
One thing I've noticed about SG's is that often nat wonders are not built
as people don't want to make the commitment--how often have you had a full slate of coastal cities and no Moai in 1550?
As for the comments--I play SG's to learn, and can't learn without criticism.
You in particular have a lot to offer, so please don't hold back.