Played 1814AD - 1828AD (7 turns)
(0) 1814AD
Upgrade our Galleons to Transports
Beg 70g from SB
Stumble upon some GPs (GSpy + GG). Why aren't they in a city (London) where I find them??
Whip some buildings in ex-aztec
Start a GA from the GSpy
Switch to Police State/Emancipation/Pacifism (reasons below)
(un)Happiness pre/post civic switch. Note: s/s before the switch is with drama @ 40%, second is with 0%
London is put on GP-duty
(1) 1816AD
Start Wall Street @ Teno (buddh shrine netting ~40g unmodified atm)
(2) 1818AD
Settle GG in York (Drydock and pretty decent production)
(3) 1820AD
GSpy born in London
IBT
SB demands Biology, I give in (considered the Power Graph... We don't really want trouble, do we?)
IBT
QSH wants us to adopt Buerocracy. Hell no: We don't want to give up nationhood/can't switch back during GA (3 turns left)/no chance for decent diplo with him anyway.
(6) 1826AD
Spy caught @ Djenne
Rag captures Walata (from Sury)
We get a GA @ Notts (now @ London with GSpy)
Land first stack of (8) units on hill near new monty cap Malinalco (2 inf 3 cannons 1 cav (medic) 4 rifle)
IBT
Monty counterattacks, no losses I think (can't check the log)
Sury cancels deal (some ressource for gold)
SB as well:
(7) 1828AD
capture Malinalco, Monty's finally not "doing fine on his own" anymore
---
civics
vic (to check sury's culture progress)
monty deal (note: he'd give his islam holy city (we don't want)
---
I don't really understand what the players before me did actually. Land troops look fine (thoug many more than needed) but no navy. And Destroyers queued up everywhere while monty only has frigates?? A transport is cheaper and will do just as good vs a frigate but is essential to finish Monty war (agree - WW is HUGE). Also I only find 3 spies but that's somewhat okay since there's nothing to steal, really.
I believe my move with the GA was the right one. We desperately needed that civics switch. Slavery we don't really need. Theo neither (we have our offensive force. All we'll have to do is to keep the AI from DOWing us and promos don't count to the powergraph anyway). US also isn't really nessecary. With emancipation and lots of WW gone we don't need the drama slider for happiness. I adopted pacifism as I think we should get 2 more GAs - 1 to get infra done in ex-aztec/speed up early ss parts and the second for the finish. We currently have 2 (different) GPs and need 3 more - quite doable. Now I don't understand that we don't have NE built yet.
To speed up our victory we can consider gifting big amounts of $$ to QSH. This guy is pretty slow imo (well he has a quite small empire). We'll easily get the EPs needed. BTW QSH techs Electricity now, yay!
A way to speed up QSH would be to take some khmer cities and gift to QSH. We also could vassalize QSH so we can make him research the techs we want. I also left some cash in the treasury so you could upgrade some redcoats (I don't know why you'd do this but still... :rolleye:
National wonders: I don't know where to put IW, for that I spent too few time playing but we should start it soon. We'll also want the FP somewhere in ex-aztec up soon. We could consider building the NP in London. There are 3 forests left = 3 specialists.
We should negotiate some more ressource deals.
I stopped now as there is 1 turn left of GA and we'lll want to switch civics (with monty war done). Ideas? I think Pac is not bad, probabely OR (considerabely more expensive thought), US, nationhood, emancipation?
I stopped at an uneven turn (I took over at turn 277, lol) and the next player should even it out (16 turns). It'll mostly be boring turns from now on.
Make sure you build more spies.
Save:
View attachment ungy-01 AD-1828.CivBeyondSwordSave