I like the idea of picking Victoria, Liz is so overplayed. Always preferred playing the "underdog" leader and financial itself is rated pretty high. I have been loving imperialistic lately, so trying to squeeze in some usage of that too would be fun.
Look at the image below for one of many beneficial situations of imperialistic, taken from a recent random leader immortal game of mine.
This happened after whipping an almost complete worker the turn before. Those extra hammers are really good so early in the game, and as we're planning on avoiding rushing the imperialistic
boost could be put to use and make for a fun change of play at the opening stage before we get to proper espionage.
I don't think the restriction based on number of great spies will work as we won't get that many (and 6-8 cities is pretty low imo), unless we're using spy specialists of course, but the problem is that they provide 1 science each. I assumed that's why ungy picked financial, we're going to have to use slider and cottages
( ). If spy specialists were an option it would be reasonable.
Look at the image below for one of many beneficial situations of imperialistic, taken from a recent random leader immortal game of mine.
Spoiler :
This happened after whipping an almost complete worker the turn before. Those extra hammers are really good so early in the game, and as we're planning on avoiding rushing the imperialistic

I don't think the restriction based on number of great spies will work as we won't get that many (and 6-8 cities is pretty low imo), unless we're using spy specialists of course, but the problem is that they provide 1 science each. I assumed that's why ungy picked financial, we're going to have to use slider and cottages
