UNGY5 Let's keep it simple!

Sounds like a neat idea for Ungy06 - we could spend quite a few turns to find a suitable starting location if we get a forested start.

Regarding current game- I don't think it matters that much anymore, but there is no real value to military tradition. We would do much better with replaceable parts->steam power or scientific method->communism.
yes we don't need MT. Better to head out to rifling.

As for UNGY06, I was thinking with that variant we should probably reload one of those all forest starts.
 
silverbullet said:
Regarding current game- I don't think it matters that much anymore, but there is no real value to military tradition. We would do much better with replaceable parts->steam power or scientific method->communism.
While this may be true (as I also saw towards the end of my set), it makes no difference whatsoever I think. We won't really reach any important military tech in time. I might repeat that we need astro soonish to access the overseas civs.

Regarding our military plan; I don't see why we need to finish off Asoka. With our huge army size, the AIs should be capitaulating quickly. Also, Izzy has quite a chunk of land which makes Domination harder. I would just try to get conquest as soon as possible, which means vassalizing every AI as soon as it's willing to.


I really like that idea. Should we also add that we need to trade for every health resource we don't have or something similar?
 
OK--getting started.
Seems pretty simple--we just use our overwhelming numbers to crush Charlie.

To be honest, our attack is a bit disorganized --trebs sent out instead of upgrading, both healers in a stack of 20+catas with no mobility and no seige or spies anywhere near. Anyway no big deal here, but would have been annoying in a close game.

We've met all the AI--we had the standard 6 AI+human medium default.

Anyway I don't play that carefully--just build units and send them southwest.
I concentrate our forces a bit and wait for seige. We lose a reasonable number of units as Charlie has decent units.

Wang sends a wimpy SOD which we eliminate.

We take Aachen but he still won't capitulate:

Civ4ScreenShot0466.jpg



Well we'll get the last 3 cities about the same time so we can eliminate if we want--although maybe its better to leave him for tech trading.

We get an event:

Civ4ScreenShot0467.jpg


err actually I took the happy.


Actually Charlie will capitulate if we make peace with Wang--he's afraid of our enemies. We can take a cease-fire with Wang, take Charlie's capitulation, then punish Wang in a few turns.

I'll leave that to the next player--

Roster: Ungy--just played
Dirk --UP
Silverbullet--on deck
Rusten
Mystyfly
 
ungy said:
To be honest, our attack is a bit disorganized --trebs sent out instead of upgrading, both healers in a stack of 20+catas with no mobility and no seige or spies anywhere near. Anyway no big deal here, but would have been annoying in a close game.
That's what I all said in the report. After I captured Florence (IIRC - the first city charly lost) I moved as many catas towards the next city, not looking closely which they were. But since both have Morale, logistics with them shouldn't be a problem. Priority #1 was speed anyway.
A spy is (was) on the way.
Also, I marked all cities on hills, which is only one I believe; and as charly doesn't have many decent defenders, catas can handle them easily.
Trebs are still trebs because they were already 2 turns or so into enemy lands.
 
Just loaded the save, this game is totally over of course. Do i have to do something specific? My idea is to switch Nationhood after Rifling , draft rifles, keep producing cannons and just kill everything in sight without bothering about capitulations. If that doesn't lead to domination build some ships and kill Gilg too. I'll give him some gold for his map.

Alternatively we could vassal Charles, attack Wong and Asoka then send ships to Gilg.
This might be fastest but Charlie's cities look juicy.
 
Took the game 1380 AD, Destroyed Holy Rome and most of Wang, took one city of Asoka who's willing to capitulate now. I take it as it'll be enough for a 1500 AD domination win. Pretty good , my personal record is 1595 AD on immortal. In hindsight this wasn't too difficult a challenge as:

- Our start was tremendous
- Our neighbours were meek
- The continent was a sort of Pangae
- We had a very good leader perfectly fitted for this challenge

Actually i often refrain from building universities/oxford on immortal Pangae so imo we hardly had any handicap on this particular start. In fact we may have been helped by the restriction since our focus switched to units earlier. This challenge would have been more interesting on a continents map since we'd probably have seen the hammer economy at work then. Good game though with more than 300.000 points.

Civ4ScreenShot0002-14.jpg


Civ4ScreenShot0001-15.jpg


Civ4ScreenShot0000-17.jpg
 

Attachments

Good game all. Thanks for finishing dirk.

300k score surely is good. I'm not sure about how restricting the variant is. We would've teched much faster with early libraries (and GSs) and would've dominated the AIs anyway.

Please leave a note when you start the thread for ungy6 :)
 
Nicely finished Dirk and good game all.

I agree that we really weren't tested too much here--our start was very strong and everything else kind of fell into place.

So it sounds like people like the idea of the health nuts for Ungy06

I'm thinking no chopping, no building any unhealthy buildings, and no trading away our sole health resource.

We could add--we must trade away extra health resources to boost the AI health.

I was thinking if we draw an all forest start I'd reload that.

Any other thoughts?
 
This capital was silly. It would yield amazing science with oxford and the other buildings, but even without those it made the game easy.

Health nuts sounds good to me. I'm guessing the variant means we'll go for an expansive leader? ;) I can think of 1 expansive leader that will be very good with the variant, but there are several good picks (excluding Maya as we already played Pacal II).
 
Health nuts sounds good to me. I'm guessing the variant means we'll go for an expansive leader? ;) I can think of 1 expansive leader that will be very good with the variant, but there are several good picks (excluding Maya as we already played Pacal II).

I think that makes sense--of course it'll mean a harder game as with this variant we won't need the bonus health.

The leaders we have played so far:

1. Vic (Imp, fin)
2. Peri (crea,philo)
3. Monte (spi, agg)
4. Pacal (exp, fin)
5. Just (spi, imp)

So some possibilities:

Washington (exp, char) and Peter (exp, philo) IMHO the strongest traits (excluding Pacal).

Sury--exp, crea --some good rex synergy

Mao --exp, pro--well that's a harder game

Shaka--exp agg

Bis --exp indu kind of a drag not being able to build the forge with an indu leader

Mehmed--exp, org --we haven't played an org leader

So what do you guys think?
Why don't people post their 1st and 2nd choices?
 
I assume there will be a focus on early war, as the disadvantage really kicks in with assembly line (at least in my view it gets much more significant here, though no forces is costly).
That could make Shaka a great choice, and Bis (not just no forges, but no UB) and US weaker.

BTW: in theory could you first build a recycling center and then go back and build forges and stuff, since it doesn't create :yuck:?
 
Peter was the one I had in mind too. Preserving forests means we'll have many poor tiles which means specialists will be used in many cities and philosophical will prove very useful for that. Heading for biology/medicine and the national park should be good in many situations (can be lightbulbed), but this depends on the hand we're dealt. It's also fitting for the variant--you'd think our people would want environmentalism.

I don't think there will be a very early war (axe rush/medieval) unless things fall into place that way. Early war on immortal is best when you chop forests for the production burst. We won't have that option here, so chances are we'll wait for renaissance and later (Russian UU comes at a good time), but it depends on the map of course--we might not go to war at all.

Rush-buying could be used again in the late game instead of regular production.

[clear] 1st choice: Peter
2nd choice: Shaka/Mehmed (these guys will be useful if we're running environmentalism and want a corporation).

P.S. Assuming you didn't mention Izzy intentionally? She is expansive, but she's very similar to Justinian so I'd rather not pick her.
 
I don't mind the leader that much but,
1. Peter, never played him.

say1988's suggestion is intriguing, building recycle center then forge/factory is perfectly allowed once recycling centers are in place. We still can't build power of course as this creates unhealthiness through the use of coal/oil. It'd mean beelining fission/eco might get priority.

Even with this loophole available it's probably hard enough with the chopping restriction in place unless we get a start like last one.
 
1st choice: Mao
2nd choice: Mehmed

I'd like a challenge. So far those games weren't that hard. Peter would be fine too tough.

Are we allowed to settle on forests? THAT would make it harder by quite some margain I guess :D

Do you reload if we start near the equator? It really doesn't make sense to have one of the hardest limitations being no chopping forests when there is none around...
 
I agree with mystyfly. We should reload a starting position containing NO FORESTS. We are health nuts after all, and playing with a floodplain capital doesn't make sense.

I would also set another limitation, I am not sure if it was already mentioned - we must never set 1 tile away from fresh water if it is possible to settle near fresh water.
 
I think the health nuts would love to have a coastal capital with fresh water.
 
Yeah all those fishes and other lovely sea animals, yummy.

I can think of another limitation, once a health building comes along it must be built immediately in all cities.

And we can go further along these lines: if we can research or trade for a health tech
(pottery, math, compass for instance) we are forced to do so immediately.

There may come a point where it gets too difficult to win the game. Maybe look at the start first, then decide....
 
Back
Top Bottom