ok, trying to figure out what to do(still thinking about a monty game I'm currently playing).
t83
Petersburg - chariot overflow to granary; I don't like it, since granary seems pretty useless there; we basically have 3 tiles worth working and well... we're working them

And I'm sure we need a 3rd settler(probably for spot 4, since 5 and 7 are covered).
My problem with the dotmap is that everything is fine on paper as long as joao doesn't settle before us(then some spots could become unavailable due to 2 tiles between cities rule). We could obviously settle now and forget the issue, yet settling now has a ton of disadvantages. But since it's jungle, we have only 1 tile LoS, so he could settle before I'm actually able to see it. Need to move the chariots to actually see his movements.
Obviously, I whip the mids into gran. as discussed. Switch research to aest. for lit.
t84
I don't show you the movie with mids as we all saw it 100 times before(probably you have each and every frame of that movie screenshoted in one thread or another

)...
logic of the whole setup - if he comes with settler, the only way he could move unnoticed is 1n from the barbarian city, but we all know the ai does in his pants and doesn't move near those spots. Obviously, settlers are uncovered for additional fogbust which is unpleasant to say the least, but... not much I can do if we're to be able to see his settling parties. Damn jungle...
t85
nada; one archer shows up - might be starting; can't move the stupid worker to do the last part of the road since I need him to fogbust there(otherwise, at 1ne a barb. could spawn which would be on road, and moving 2sw could capture our worker and be 1n from our settler).
at least the he axe is still there(from the screenshot in my previous post) so we have that area fogbusted by joao). 5 turns of settler in petersburg.
t86
nada; joao's axe's still healing so still fogbusting(checking with worker doing 1se back 1nw)
t87
nada; joao's axe done healing, so probably will start roaming next turn...
t88
nada; axe still there, so probably that's where he want to settle?! doesn't make sense, yet that's usually the way it acts - fogbust/guard before. Hmm, whatever, 2 turns of settler in petersburg, so couldn't care less...
t89
out of all people, this clown gets the glh; he already has 3 coastal cities!
gah; though I suppose it can't be that bad afterall...
Also, he's pleased with both bess and izzy. What a popular chap...
ToA build somewhere, not that'd matter...
I order another chariot in petersburg as settler was 1 turn from completion(to cut unit upkeep for those 3 turns and since I can't send the settler unescorted anyway... Plus checked for joao settler and no sign, so... plenty of time
t90
confu in moscow; I don't revolt yet. Nothing else. Obviously, with my luck, it's in moscow, so those 2 cities still won't pop. borders anytime soon...
t91
gran in moscow; start on library(if we don't up the slider anytime soon, I'll go nuts

). Move a citizen from corn to forested hill, since it'd grow 1 turn before unhappiness disappears.
t92
The 2 major events of turn 92 are moving back the citizen from 1f2h to corn and whipping the wb in novgorod. All in all, a very interesting turn...
t93
nada
t94
joao has dyes online; have nothing to trade as per variant(can't trade the last copy of a food resource).
Only alternatives would be stone or horses; I'm reluctant to trade either, though we should discuss that.
t95
the charge of the light brigade; joao sends 6 c1 archers towards barb city though he says fear my swordsman... Woot, way to go mate. Anyway, with ai bonuses against barbs at this level and with that c2cover axe I've noticed earlier, he should take that city even with archers... I 2 pop whip lib. in moscow.
t96
everything is in position.
Basically:
- Moscow finished it's lib. Set it to build a chariot(replace with whatever);
- raise research? We have library in moscow;
-
we need settler for 6 asap; Izzy can send galley. Did see she's so close only this turn since that's when chariot got in position. Dumb enough, I did a worker in petersburg which will finish next turn. Should've done a settler since the worker won't have much to do bar roading(but we needed roading since 1st worker is blocked fogbusting).
From the picture, in the save, you'll find the settler for 4 moved 1sw. He still needs 3 turns to reach spot 6, so in the worst case scenario it'll be 1-2 turns too late.
Could 1 pop. whip worker in petersburg and overflow to settler, but might be too paranoid.
- please religiously move those 2 chariots 1 tile in the direction and back to check for possible joao settlers. I know it's boring, but if we manage to settle those 4 cities(3 are secured) things could start looking brighter.
- that worker is vital where it is. He fogbusts the key 1nw tile from where a barbarian spawn could move right 1n from settler at 5.
- do we want to trade joao stone for dyes/sugar? Happiness doesn't seem to be an issue atm. since our tiles are so crappy... We could start building on years of suppling with this, but my assumption is we'll get to +2 right about the time we'll kill him anyway, so meh;
- revolt to rep.? Moscow has 12 turns till ge and without ge the whole aest/lit. plan is worthless. Didn't start working on scientists there yet, as it'll pollute.
- we could move settler from 4 to 6 when worker from st. pete starts roading as he'll fogbust, then replace that one with the chariot from moscow;
-
go mysticism then aest/poly/lit? Who gets to 20 and to 100 culture 1st on this setup will be king. Joao probably won't spam missionaries since it's not his religion, we won't have monasteries in place for a long time since we can't afford it, so probably it'll be a battle won by the 1st one who builds lib/monument combo(monument having the added advantage it has time to double the output since we can build it fast).
- if only confu spreads, it means izzy/bess are alone on their turf too; bess will prolly get philo 1st too, due to being philo and having the needed techs for bulbing it.
Anyway, joao focusing on that barb city made things pretty decent for us; I was hoping for that, but a little paranoia never hurts.

A couple more turns for another settler and we could be in a very good position(as good as the circumstances allow

)
P.S. - no, this was a short post; I usually write longer ones
