America - Manifest Destiny - 8 Arabia - Ships of the Desert - 22 Assyria - Treasures of Nineveh - 22 Austria - Diplomatic Marriage - 17 Babylon - Ingenuity - 24 Brazil - Carnival - 21 Byzantium - Patriarchate of Constantinople - 19 Carthage - Phoenician Heritage - 21 China - Art of War - 21 Denmark - Viking Fury - 12 Egypt - Monument Builders - 18 England - Sun Never Sets - 20 Ethiopia - Spirit of Adwa - 10 At this point there really is no reason to play Ethiopia unless you want an early religion, but that's all thanks to the Stele. A bonus towards larger empires never was any good and is now totally obsolete due to the great expanse. France - City of Light - 11 Germany - Furor Teutonicus - 14 Greece - Hellenic League - 21 India - Population Growth - 8 Indonesia - Spice Islanders - 18 Japan - Bushido - 13 Korea - Scholars of the Jade Hall - 22 Morocco - Gateway to Africa - 14 Persia - Achaemenid Legacy - 21 Poland - Solidarity - 26 Polynesia - Wayfinding - 21 Portugal - Mare Clausum - 22 Rome - The Glory of Rome - 17 Russia - Siberian Riches - 20 Songhai - River Warlord - 20 Spain - Seven Cities of Gold - 21 Sweden - Nobel Prize - 19 The Aztecs - Sacrificial Captives - 22 The Celts - Druidic Lore - 20 The Huns - Scourge of God - 9 The Inca - Great Andean Road - 23 The Iroquois - The Great Warpath - 18 The Maya - The Long Count - 21 The Netherlands - Dutch East India Company - 16 The Ottomans - Barbary Corsairs - 17 The Shoshone - Great Expanse - 21 The Zulus - Iklwa - 21 Venice - Serenissima - 12 Serenissima really isn't bad. Sure, you can't build settlers, but this frees up your early game to do other important things. The ability to make purchases in puppets plus having double the trade routes makes Venice unstoppable by the Renaissance.