What about SoI?
Also applies if congress is founded. Moreover, it remains even after removing SoI through a resolutionWhat about SoI?
How about Sidon? Does it have the same problem with SoI?Also applies if congress is founded. Moreover, it remains even after removing SoI through a resolution
Sidon and Lhasa work as intended.How about Sidon? Does it have the same problem with SoI?
This issue is to fix, but what's more important I found an error for religion on meeting.Also applies if congress is founded. Moreover, it remains even after removing SoI through a resolution
Game.DoEnactResolution(eSphere, tLostCities["eLostJerusalem"], eMajor)
Game.DoEnactResolution(eSphere, tLostCities["eLostJerusalem"], ePlayer)
This shouldn't be true. I set up the treshold few updates ago? Do you have this line in the code:I've been finding that the free Caravans and Cargo Ships from Mercantile CS are a little unbalancing, since they can exceed your TR capacity by quite a bit, especially in the early game. How would I go about turning that feature off?
local bIsMajorCanHaveTR = pMajorPlayer:GetNumInternationalTradeRoutesUsed() < pMajorPlayer:GetNumInternationalTradeRoutesAvailable()
Yes, and I remember checking it, and was working. If you install v11.3 and still has this issue let me know and I will look at that once more.Yep, I have the line. I only have UCS v11 (not sure which sub-version), so that might be the problem. I think I have the most recent version, but I could be mistaken. I hadn't paid much attention to the specifics of Caravan arrival and have several different games where this happened. Let me reinstall and see if that improves the issue.
Is that line supposed to limit the free Caravans to your max TRs, or am I misreading it?
Can you elaborate? I don't know exactly what it means and how to reproduce that. Anyone else has this issue?I'm encountering a problem that I think has been flagged before in this thread, but I can't find the post by searching.
City state imports are contributing to player monopolies, and said players did not take statecraft.
Also encountering a problem where attempting to load IGE and this mod at the same time causes a crash
No problem on my side.With VP 3.7.4, something broken with this mod...
I tried with and without enabling events in advanced setup, just in case
- now liberated CSs also get their passives;
- fixed Jerusalem taking Religion upon meeting;
- fixed Jerusalem's infinite Sphere of Influence (now applied only on ally change);
- fixed IMPROVEMENT_LUMBERMILL_JUNGLE sql bug;
- copied the Promotion Flags stuff to UCS;
- Friendly Militaristic CSs now have an additional 1% chance to gift a unit (was 3%)
Superduper! Thank you very muchv12 is on with few important fixes that waited waaay too long to be resolved. But, finally I managed to do this so:
v13 is on the way. Huge update with new CSs, reworked abilities and tons of fixes. Deadline is not known, but I hope it will be released in the first half of August.Superduper! Thank you very much![]()
Thank you for your hard work!v13 is on the way. Huge update with new CSs, reworked abilities and tons of fixes. Deadline is not known, but I hope it will be released in the first half of August.
Changelog:
- new:
- added 9 new religious CSs: Bedulu, Dali, Dano, Iskanwaya, Multan, Mutitjulu, Pagan, Rishikesh and Tiwanaku; each with interesting new abilities and compatible with CSL and MC modmods;
- added few missing civilopedia texts;
- finally used a promotion icon made by @gwennog years ago (Kallawaya Healers);
- almost all CSs got new abilities or revamped existing ones (mostly +X to certain thing were changed);
- added multiple yield gain prompts at the moment of their appearing in the city: Bogota, Cape Town, Manila, Zurich, Levuka, Hong Kong, Kyzyl, Tyre and so on...;
- Zurich' main notifications now are not spamming you each turn; instead they show up every 5 turns, and track each player's interests separately;
- Zurich gives a notification about latest savings if you are no longer an Ally; there's a special notification after game load when all data is zeroed;
- capturing mechanics for Bogota moved to lua to add proper notification;
- balanced (most important changes):
- fixed and increased Muisca yields in Capital, now 1 per 3 Citizens (was 1 per 50), and modified yields from Empire population, now 1 per 20 Citizens (was 1 per 30);
- Nan Madol's Oceans got additional +1 Food (was only +1 Culture);
- reduced Ambracia's Gift Rate boost to +15% (was +50%);
- Mounds now cannot be built on Snow;
- Marsh's build time is now 600 (was 700) and Mound's build time is now 800 (was 700);
- Marsh can be build on any coastal tile (was Tundra, Snow and Desert);
- Brussels buffs marshes with additional 1 Gold;
- Sofia's boost for GGs and GAs is now +10% (was +5%);
- Bylina, Visconti Emissaries and Gate of Dawn now much more powerful: they got +2 points for the respective Great Person;
- Bogota has sliglty changed yields for liberation to 20-30 (was 15-45) and significatly for capturing to 30 (was 20);
- Manila has now much increased yields from TRs to 25-50 (was 1-15) and scales down with the number of Trade Routes;
- Cape Town like Manila scales down with the number of Trade Routes;
- Kathmandu's ability moved to Lhasa and Lhasa's moved to Geneva;
- Levuka yields from capture and clearing camps greatly incresed and randomized; now yields for capture are bigger than for a clearing camp;
- Taipei yields boosted to +10% from processes (was +5%) and 15% conversion rate (was 2%);
- Zurich interests now not rounded (were rounded down);
- ...
- and hundreds of minor stuff changes in the meantime;
- fixed:
- added missing flavours for base CSs (upsi!);
- added missing resources resource boosts for MW (Tropical Fish, Giant Tortoise);
- fixed dummies showing in the city view, so now they are not;
- fixed Era scaling in custom lua functions - now scales from classical;
- now CSs starting with certain building (Kiev, Milan, Vilnius, Valetta), regain them after liberation;
- fixed Thimphu lua code on city capture;
- Brussel's Marsh is restricted to Coastal tiles (it could be built anywhere);
- Antananarivo promotion now triggers;
- added PillageGold column to Mound;
- fixed ReligiousUnrest in Wittenberg;
- moved yields on birth from sql to lua to be real "on birth" (was "on expend");
- Levuka now has Polynesian artstyle (was African);
- fixed building's art alignment;
- numerous text fixes, text unifications and new text icons;
- changed:
- numerous lua QoL changes (the most improtant below):
- Levuka and Kigali are now Militaristic CSs (were Maritime and Mercantile respectively);
- Phanoteus is now Mercantile CS (was Militaristic);
- Djibouti is now Maritime CS (was Mercantile);
- Dar es Salaam is now Mercantile (was Militaristic);
- Surrey renamed to Brooklands;
- moved all lua texts to xml file (supports localizations);
- now dummy buildings have generic names and description (copy of cs trait), which means less work for me and better view in IGE;
- added color indicators in texts for terrain, feature, improvement and so on...;
- renamed some abilities for better flavour;
Changelog:
- small text fix for Chevak;
- changed perXTerrain factors from 33 to 34 and from 66 to 67.