Since we have a unit and building one now, let's go with a shorter-lived one! Brazilwood Camp - May only be built on Jungle tiles. Provides +2 Gold, with an additional +2 Culture upon researching Acoustics. Available at Machinery. Chateau - May only be built adjacent to a Luxury Resource, and may not be next to another Chateau. Provides +1 Gold, +2 Culture and a 50% defense bonus for units stationed on it, alongside an additional +1 Culture and +2 Gold upon researching Flight. Available at Chivalry. Feitoria - May only be built in City-State territory on a coastal tile with no resources. Provides a free copy of each of that City-State's improved Luxury Resources (but they cannot be traded), alongside providing a 50% defense bonus for units stationed on it. Available at Navigation. Kasbah - May only be built on Desert tiles. Provides +1 Food, +1 Production, +1 Gold, and a 50% defense bonus for units stationed on it. Available at Chivalry. Moai - May only be built on coastal tiles. Provides +1 Culture, with an additional +1 Culture for each adjacent Moai. Available at Construction. Polder - May only be built on Marsh and Flood Plains. Provides +3 Food, with an additional +1 Gold and +2 Production upon researching Economics. Available at Guilds. Terrace Farm - May only be built on Hills. +1 Food, with an additional +1 Food for each adjacent Mountain tile. Available at Construction. Votes are only one +1 and one -3. Lead by example, they always say. -3 Brazilwood Camp - 17: While useful for Tourism late-game indeed, Trading Posts provide more Gold alongside Science on the same tiles, and are available earlier and on a more culture-friendly tech path. Those Jungle tiles will provide Culture anyway if you managed to get the Pantheon that does that. Chateau - 20 Feitoria - 20 Kasbah - 20 Moai - 20 Polder - 20 +1 Terrace Farm - 21: So much food. Settle near a mountain range and watch your capital provide half the world's population alone. Some maps might make mountains hard to come by, though.