Gyra Solune
King
- Joined
- Jul 1, 2013
- Messages
- 942
Since we have a unit and building one now, let's go with a shorter-lived one!
Brazilwood Camp - May only be built on Jungle tiles. Provides +2
Gold, with an additional +2
Culture upon researching Acoustics. Available at Machinery.
Chateau - May only be built adjacent to a Luxury Resource, and may not be next to another Chateau. Provides +1
Gold, +2
Culture and a 50% defense bonus for units stationed on it, alongside an additional +1
Culture and +2
Gold upon researching Flight. Available at Chivalry.
Feitoria - May only be built in City-State territory on a coastal tile with no resources. Provides a free copy of each of that City-State's improved Luxury Resources (but they cannot be traded), alongside providing a 50% defense bonus for units stationed on it. Available at Navigation.
Kasbah - May only be built on Desert tiles. Provides +1
Food, +1
Production, +1
Gold, and a 50% defense bonus for units stationed on it. Available at Chivalry.
Moai - May only be built on coastal tiles. Provides +1
Culture, with an additional +1
Culture for each adjacent Moai. Available at Construction.
Polder - May only be built on Marsh and Flood Plains. Provides +3
Food, with an additional +1
Gold and +2
Production upon researching Economics. Available at Guilds.
Terrace Farm - May only be built on Hills. +1
Food, with an additional +1
Food for each adjacent Mountain tile. Available at Construction.
Votes are only one +1 and one -3.
Lead by example, they always say.
-3 Brazilwood Camp - 17: While useful for Tourism late-game indeed, Trading Posts provide more Gold alongside Science on the same tiles, and are available earlier and on a more culture-friendly tech path. Those Jungle tiles will provide Culture anyway if you managed to get the Pantheon that does that.
Chateau - 20
Feitoria - 20
Kasbah - 20
Moai - 20
Polder - 20
+1 Terrace Farm - 21: So much food. Settle near a mountain range and watch your capital provide half the world's population alone. Some maps might make mountains hard to come by, though.
Brazilwood Camp - May only be built on Jungle tiles. Provides +2


Chateau - May only be built adjacent to a Luxury Resource, and may not be next to another Chateau. Provides +1




Feitoria - May only be built in City-State territory on a coastal tile with no resources. Provides a free copy of each of that City-State's improved Luxury Resources (but they cannot be traded), alongside providing a 50% defense bonus for units stationed on it. Available at Navigation.
Kasbah - May only be built on Desert tiles. Provides +1



Moai - May only be built on coastal tiles. Provides +1


Polder - May only be built on Marsh and Flood Plains. Provides +3



Terrace Farm - May only be built on Hills. +1


Votes are only one +1 and one -3.
Lead by example, they always say.
-3 Brazilwood Camp - 17: While useful for Tourism late-game indeed, Trading Posts provide more Gold alongside Science on the same tiles, and are available earlier and on a more culture-friendly tech path. Those Jungle tiles will provide Culture anyway if you managed to get the Pantheon that does that.
Chateau - 20
Feitoria - 20
Kasbah - 20
Moai - 20
Polder - 20
+1 Terrace Farm - 21: So much food. Settle near a mountain range and watch your capital provide half the world's population alone. Some maps might make mountains hard to come by, though.