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Unique Improvement Elimination Thread

Joined
Jul 1, 2013
Messages
942
Since we have a unit and building one now, let's go with a shorter-lived one!

Brazilwood Camp - May only be built on Jungle tiles. Provides +2 :c5gold: Gold, with an additional +2 :c5culture: Culture upon researching Acoustics. Available at Machinery.

Chateau - May only be built adjacent to a Luxury Resource, and may not be next to another Chateau. Provides +1 :c5gold: Gold, +2 :c5culture: Culture and a 50% defense bonus for units stationed on it, alongside an additional +1 :c5culture: Culture and +2 :c5gold: Gold upon researching Flight. Available at Chivalry.

Feitoria - May only be built in City-State territory on a coastal tile with no resources. Provides a free copy of each of that City-State's improved Luxury Resources (but they cannot be traded), alongside providing a 50% defense bonus for units stationed on it. Available at Navigation.

Kasbah - May only be built on Desert tiles. Provides +1 :c5food: Food, +1 :c5production: Production, +1 :c5gold: Gold, and a 50% defense bonus for units stationed on it. Available at Chivalry.

Moai - May only be built on coastal tiles. Provides +1 :c5culture: Culture, with an additional +1 :c5culture: Culture for each adjacent Moai. Available at Construction.

Polder - May only be built on Marsh and Flood Plains. Provides +3 :c5food: Food, with an additional +1 :c5gold: Gold and +2 :c5production: Production upon researching Economics. Available at Guilds.

Terrace Farm - May only be built on Hills. +1 :c5food: Food, with an additional +1 :c5food: Food for each adjacent Mountain tile. Available at Construction.

Votes are only one +1 and one -3.

Lead by example, they always say.

-3 Brazilwood Camp - 17: While useful for Tourism late-game indeed, Trading Posts provide more Gold alongside Science on the same tiles, and are available earlier and on a more culture-friendly tech path. Those Jungle tiles will provide Culture anyway if you managed to get the Pantheon that does that.

Chateau - 20

Feitoria - 20

Kasbah - 20

Moai - 20

Polder - 20

+1 Terrace Farm - 21: So much food. Settle near a mountain range and watch your capital provide half the world's population alone. Some maps might make mountains hard to come by, though.
 
-3 Brazilwood Camp - (17-3) 14 Weak improvement on tiles that are only OK for well fed cities after universities and rationalism, that provide a minute amount of culture at a stage in the game where you don't notice the bonus. Truly awful UI.

Chateau - 20

Feitoria - 20

Kasbah - 20

Moai - 20

+1 Polder - (20+1) 21 Tough call between Polders and Feitoria's. Both are amazing, Feitorias are just a little harder to get rolling, what with the long travel time to get workers to far off city-states and the coastal requirement. Polders are mass food, hammers and gold on tiles that are 1) already strong or 2) totally garbage, which basically makes the best of every situation. Desert bias is a huge plus. Nobody goes tall like the Dutch.

Terrace Farm - 21
 
Brazilwood Camp - 14

Chateau - 20

Feitoria - 20

Kasbah - 20

Moai - 17

Polder - 21

Terrace Farm - 22

Terrace Farm: Awesome, with these you can have massive food and production output.

Moai: To really benefit from this, you need to spam these next to each other. And spamming your tiles with something that just gives some culture doesn't really sound like good idea, eh? Poor polynesia... they have situational UA, terrible UU and UI.
 
Brazilwood Camp - 14

Chateau - 20

Feitoria - 20

Kasbah - 20

Moai - 14

Polder - 21

Terrace Farm - 23

Terrace Farm: Food glorious food, plus two production. Can make some super specialist economy cities in large mountain ranges where you don't need to work too many tiles, just food, production and specialists.

Moai - I've lolled at these since Polynesia were first added to the game. So weak.
 
Brazilwood Camp - 14

Chateau - 20

Feitoria - 21

Kasbah - 20

Moai - 14

Polder - 18

Terrace Farm - 23

Feitoria: Portugal will never need to find resources of its own as long as it has a few of these in strategic CS, plus they double as forts, meaning you get a free tile to help defend said City state from invaders.

Polder: Sorry polder, but you're just a bit too situational to be any use to me, and I know you get good later but I usually steer clear of marshy lands when founding a city :/
 
You mean 21 feitora.
 
No the UU gets a 10% combat bonus, the Moai is just +1 culture / +1 per adjacent, and a whopping +1 gold after some later tech. Early game I want food and production, and enough gold to stay out of the red.
 
No the UU gets a 10% combat bonus, the Moai is just +1 culture / +1 per adjacent, and a whopping +1 gold after some later tech. Early game I want food and production, and enough gold to stay out of the red.

This is not correct. The +10% combat bonus is part of the UA and is added to every type of land unit (I'm not sure about air units) as long as it is close to a moai statue. It is actually quite helpful because you want to expand along the coast anyway and while you are doing that you might as well pick up this bonus. The UU only lowers the enemy strength by 10%.

Brazilwood Camp - 14

Chateau - 20

Feitoria - 21

Kasbah - 20

Moai - 14

Polder - 18 - 3 = 15

Terrace Farm - 23 + 1 = 24

Polder: Have fun rerolling until you get a start where you can actually use these things. And even then, your second and third city will most likely get none.

Terrace Farm: It allows you to settle strong cities in mountainous terrain and it actually has great synergy with the Incan UA. Faster movement on hills and free (rail-)roads as well? Great! Oh, and cities in the mountains also get observatories, higher city defence and an extra point of production on the city tile! Take that Polder, you can't compete.
 
Brazilwood Camp - 14

Chateau - 20

Feitoria - 22

Kasbah - 20

Moai - 11

Polder -15

Terrace Farm - 24

Feitoria basically give you every resouece you could ever need without spending cash on city states

Moai is so useless and situational.
 
Brazilwood Camp - 14

Chateau - 20

Feitoria - 22

Kasbah - 20

Moai - 8

Polder -16

Terrace Farm - 24

The Moai are nice and easy to make, but their bonus is quite small, and to make even 4 culture from one, you need a quirky coastline, so its a bit situational too, but if you have free coast tiles, then go for it

Plodders are likely the most fiddly of the improvement,s along with the terrace farm, but have better pay offs. Any plodder by mid game will produce ungodly amounts of food, but also hammers and gold, and its better if its a flood plain too! This makes your cities better in pretty much every way, but since it produces multiple resources, it can also free up some more important tiles to work. Also they get nice bonus points for looking pweety :3

I notice chateaus haven't been touched, quite a tricky one that. I really can't say anything bad about their yields and it works for France's new UA with tourism. However, I think we're still all mourning the foreign legion :eek2:
 
Kasbah holding strong just because no one is voting on it :)

Brazilwood Camp - 14

Chateau - 20

Feitoria - 22

Kasbah - 21

Moai - 5

Polder -16

Terrace Farm - 24

Agreed with Bhavy, loling at these since Polynesia were first released.

I think what I like about the Kasbah as opposed to the others is desert hills and flood plains (assuming the city is in a desert) are much more common than marsh tiles or GG mountain tiles. In other words, out of the list they are the easiest to use. Seems like any time I get an overpowered marsh location for Polders... I'm not playing the Dutch :lol:
 
Haven't played BNW so unfortunately I can't judge most of these, but...

Brazilwood Camp - 14

Chateau - 20

Feitoria - 22

Kasbah - 21

Moai - 2 (-3)

Polder -17 (+1)

Terrace Farm - 24

The polder is just so powerful for food I couldn't help but give it my vote.
Whereas, a moai is simply a waste of space. I think we can all agree on that.
 
This is not correct. The +10% combat bonus is part of the UA and is added to every type of land unit (I'm not sure about air units) as long as it is close to a moai statue. It is actually quite helpful because you want to expand along the coast anyway and while you are doing that you might as well pick up this bonus. The UU only lowers the enemy strength by 10%.

Polder: Have fun rerolling until you get a start where you can actually use these things. And even then, your second and third city will most likely get none.

Terrace Farm: It allows you to settle strong cities in mountainous terrain and it actually has great synergy with the Incan UA. Faster movement on hills and free (rail-)roads as well? Great! Oh, and cities in the mountains also get observatories, higher city defence and an extra point of production on the city tile! Take that Polder, you can't compete.

Oh I neve bothered playing Polynesia once. And I prefer culture wins, but still either Korea or Babylon are much stronger for culture wins, and now you need tourism not culture. Moais would be good if they had no tech requirement to unlock, you could start of using them and not needing culture buildings.
 
Brazilwood Camp - 14

Chateau - 20

Feitoria - 22

Kasbah - 21

Moai - 2 - 3 = -1 [or 0, if you prefer...]

Polder - 17 + 1 = 18

Terrace Farm - 24

Moai are snoozefests...they need to be spammed, and there's always some other resource you need to improve right where you'd need to build another one to get the maximum culture.
Polders on the other hand - why downvote these? They turn the worthless Marsh tiles into SuperTiles (tm)! And they're worth building on floodplains. Best UI in the game!
 
Because marsh tiles are rare and Netherlands don't get desert bias, so without lots of reloading you rarely get the tiles that polders work on.
 
Polder: Have fun rerolling until you get a start where you can actually use these things. And even then, your second and third city will most likely get none.

Terrace Farm: It allows you to settle strong cities in mountainous terrain and it actually has great synergy with the Incan UA. Faster movement on hills and free (rail-)roads as well? Great! Oh, and cities in the mountains also get observatories, higher city defence and an extra point of production on the city tile! Take that Polder, you can't compete.

...The one you pick requires rerolling to get a start where you can actually use it too :rolleyes:
 
Not really because Inca have hills / mountain bias.

Also you can put terrace farms on any hill tile without a resource, regardless of mountains if you want to. Hills are much more common than marsh tiles in every map.
 
...The one you pick requires rerolling to get a start where you can actually use it too :rolleyes:

You can build Terrace farms much more consistently than Polders. I don't even know how many games I have rerolled because there was no marsh or flood plain close by. Sure, I could build a city 30 tiles away but that is usually a really bad idea because some AI will be offended. Inca starts are more reliable. Additionally the Terrace farm is on a better tech path than the Polder. Sure, I could tech to Guilds to polder this marsh tile. Or I could just tech Civil Service -> Education and use these nice grasland river tiles.

Also you should take note that synergy is important for me. The Polder doesn't synergize at all with the Dutch's crap UA whereas the Terrace farm and the Incan UA work hand in hand.
 
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