Unique Units elimination thread

Battering Ram 19
Camel Archer 26
Carolean 26
Chu-Ko-Nu 34
Companion Cavalry 22
Dromon 17
Foreign Legion 8
Horse Archer 27
Hussar 4
Jaguar 20
Janissary 38
Keshik 38
Legion 15
Longbowman 39
Minutemen 34
Mohawk Warrior 20
Sea Beggar 35
Ship of the Line 29

-3 Dromon. as stated before. when playing the Byzantines I'm more worried about actually founding a religion. i've played a few games not even building a dromon because an early navy is unnecessary for me.

+1 Jaguar. a spammable, fast, early land unit with bonuses that carry over all game. yes, please.
 
Battering Ram 19
Camel Archer 26
Carolean 26
Chu-Ko-Nu 34
Companion Cavalry 22
Dromon 18
Foreign Legion 8
Horse Archer 27
Hussar 4
Jaguar 20
Janissary 38
Keshik 38
Legion 15
Longbowman 39
Minutemen 34
Mohawk Warrior 20
Sea Beggar 32
Ship of the Line 29

Dromon : Only unit that can clear alone with some scouts a domination game for archipelago maps in the BCs(probably up to immortal).

Sea Beggar : The game is already over with Dromons when a Sea Beggar can be built. If this unit approach a full ''dromonized'' unit(frigate) with full promos(like +1 range and double strike) it will die in an instant. This unit can be copied with a single barrack and armory btw.
 
Battering Ram 19
Camel Archer 26
Carolean 26
Chu-Ko-Nu 34
Companion Cavalry 22
Dromon 19
Foreign Legion 8
Horse Archer 27
Hussar 4
Jaguar 20
Janissary 38
Keshik 38
Legion 15
Longbowman 39
Minutemen 34
Mohawk Warrior 17
Sea Beggar 32
Ship of the Line 29

+1 for Dromon because it is awesome. Come on, while sometimes an early navy is not the best plan, on water-heavy maps and even on continents it can be useful, both against ships, cities and units

-3 for the Mohawk. For starters, while I agree that the Iroquois are good (my last cultural victory was with them), I don't see myself building Swordsmans everytime, and it is not because of the lack of resources. What I most like about them is the +33% strenght on forest and jungles, which is good, but situational. I know what some of you might think "but the dromon is also situational, you don't get near the coast everytime", but I preffer the dromons, they have a great use when they can be built, while the Mohawk has a meh use. Just my opinion, though
 
Battering Ram 19
Camel Archer 26
Carolean 27
Chu-Ko-Nu 34
Companion Cavalry 22
Dromon 19
Foreign Legion 8
Horse Archer 27
Hussar 4
Jaguar 17
Janissary 38
Keshik 38
Legion 15
Longbowman 39
Minutemen 34
Mohawk Warrior 17
Sea Beggar 32
Ship of the Line 29

Free march promotion of Carolean does a great job in any sort of war. Also this promotion can be carried on when they are upgraded into the useful GW infantries, infantries, and mech infantries.

In G&K, warriors UU like jaguars can no longer succeed in an early rush. And spearmen can quickly take its place.
 
Battering Ram 19
Camel Archer 26
Carolean 27
Chu-Ko-Nu 34
Companion Cavalry 22
Dromon 19
Foreign Legion 8
Horse Archer 27
Hussar 1
Jaguar 17
Janissary 38
Keshik 39
Legion 15
Longbowman 39
Minutemen 34
Mohawk Warrior 17
Sea Beggar 32
Ship of the Line 29
 
Battering Ram 19
Camel Archer 26
Carolean 27
Chu-Ko-Nu 34
Companion Cavalry 20
Dromon 19
Foreign Legion 8
Horse Archer 27
Hussar 1
Jaguar 18
Janissary 38
Keshik 39
Legion 15
Longbowman 39
Minutemen 34
Mohawk Warrior 17
Sea Beggar 32
Ship of the Line 29

CC: to early need a ressource and arrive at a time i try to survive rush
Jaguar: how can he be so low ... make surviving rush easy ..even allow you to attack back after rush as they are mostly healed ... bonus in jungle is awesome in defence and getting healed allow for the most available land unit (specially in early ages... but after that can be improved up to modern time...). It is by itself reason enough to get iron to be able to improve it....
 
Battering Ram 19
Camel Archer 26
Carolean 27
Chu-Ko-Nu 34
Companion Cavalry 20
Dromon 19
Foreign Legion 8
Horse Archer 27
Hussar 4
Jaguar 18
Janissary 38
Keshik 38
Legion 15
Longbowman 39
Minutemen 34
Mohawk Warrior 17
Sea Beggar 32
Ship of the Line 29

wabango fix.
 
Battering Ram 19
Camel Archer 26
Carolean 27
Chu-Ko-Nu 34
Companion Cavalry 18
Dromon 19
Foreign Legion 9
Horse Archer 27
Hussar 4
Jaguar 18
Janissary 38
Keshik 38
Legion 15
Longbowman 39
Minutemen 34
Mohawk Warrior 17
Sea Beggar 32
Ship of the Line 29

cavalry go obsolete and then offer no bonus, and arnt particularly amazing when they are new imo

foreign legion, while going obsolete fast, can be upgraded into and then keep their bonuses as they go. they tie in well with france, peace early then war later, perfect melee uni to stand in front of artillary etc
 
Battering Ram 19
Camel Archer 26
Carolean 27
Chu-Ko-Nu 34
Companion Cavalry 20
Dromon 19
Foreign Legion 8
Horse Archer 27
Hussar 4
Jaguar 15
Janissary 38
Keshik 38
Legion 15
Longbowman 39
Minutemen 34
Mohawk Warrior 17
Sea Beggar 32
Ship of the Line 29

Carolean : Who don't like March promotion? I used 3 of them as gift from CS in my Hun game to destroy Korea and conquer Japan to de facto City-State. With their March. They can push very deep into enemy land and could conquer them with siege weapon. Janissary might be my choice but I never use them so I can't vote them.

Jaguar : I never build additional warrior in it's age, and Jaguar's ability may be nice. But nothing else.
Hussar or F.Legion might be my choice too, but I never use them so I can't downvote them too.
 
Battering Ram 19
Camel Archer 26
Carolean 28
Chu-Ko-Nu 34
Companion Cavalry 17 (it's -3 per vote, not -2)
Dromon 19
Foreign Legion 9
Horse Archer 27
Hussar 4
Jaguar 15
Janissary 38
Keshik 38
Legion 15
Longbowman 39
Minutemen 34
Mohawk Warrior 17
Sea Beggar 32
Ship of the Line 29
 
Battering Ram 20 (+1)
Camel Archer 26
Carolean 28
Chu-Ko-Nu 34
Companion Cavalry 17 (-3)
Dromon 19
Foreign Legion 8
Horse Archer 27
Hussar 4
Jaguar 15
Janissary 38
Keshik 38
Legion 15
Longbowman 39
Minutemen 34
Mohawk Warrior 17
Sea Beggar 32
Ship of the Line 29

Im gonna be "that guy" who keeps bumping the same two units, but Ill give different reasons fpr the ram this time.

Battering Ram - this has gotta be the biggest CHANGE to a unit, which even if you dont think its powerful, you must agree it adds unique variety to the game. From a spear to a battering ram. That changed a melee unit to a siege unit. Which I will add is the only non ranged siege unit. I hope this encourages them to be creative with UU's in future expansions/DLC.

Companion Cavalry - This comes at an unfortunate time, since I believe the Hoplite is better. Since I go after cities early on, horses just aren't necessary.
 
Battering Ram 20
Camel Archer 26
Carolean 28
Chu-Ko-Nu 34
Companion Cavalry 14
Dromon 19
Foreign Legion 8
Horse Archer 27
Hussar 4
Jaguar 15
Janissary 38
Keshik 38
Legion 15
Longbowman 39
Minutemen 34
Mohawk Warrior 17
Sea Beggar 32
Ship of the Line 29

...have to fix again
biggrin.gif
 
Battering Ram 20
Camel Archer 26
Carolean 28
Chu-Ko-Nu 34
Companion Cavalry 14
Dromon 19
Foreign Legion 8
Horse Archer 27
Hussar 4
Jaguar 15
Janissary 38
Keshik 39
Legion 12
Longbowman 39
Minutemen 34
Mohawk Warrior 17
Sea Beggar 32
Ship of the Line 29

The Keshik is a really fun unit. Being able to move shoot and pillage all in the same turn is godlike

The Legion is just not good. With the emphasis on ranged units rather then melee Legion's aren't great and the road building is stupid.
 
Battering Ram 20
Camel Archer 26
Carolean 28
Chu-Ko-Nu 34
Companion Cavalry 11
Dromon 20
Foreign Legion 8
Horse Archer 27
Hussar 4
Jaguar 15
Janissary 38
Keshik 39
Legion 12
Longbowman 39
Minutemen 34
Mohawk Warrior 17
Sea Beggar 32
Ship of the Line 29

Dromon: A ship able to shoot in the classical age is great.

Cavalry: It's got more attack but still takes full damage on defense, regardless of terrain. Limited usefulness.
 
Battering Ram 20
Camel Archer 26
Carolean 28
Chu-Ko-Nu 34
Companion Cavalry 12 (+1) I feel like voting companion up today - why? Because that extra movement, power, and Great Gen ability are very powerful for flanking. In the early game in MP its enough to pick off even some cities without ranged support (but of course you still wanted ranged support) - A good UU
Dromon 20
Foreign Legion 8
Horse Archer 27
Hussar 4
Jaguar 15
Janissary 38
Keshik 39
Legion 9 (-3) It is a decent UU for sure. And the upgrade path is useful to a degree. Its just that it is iron dependent and Ballistas are quite powerful and cheap to produce compared to what they were pre GK. They basically can act as hwacha/siege units too.Longbowman 39
Minutemen 34
Mohawk Warrior 17
Sea Beggar 32
Ship of the Line 29
 
Battering Ram 20
Camel Archer 26
Carolean 28
Chu-Ko-Nu 35
Companion Cavalry 12
Dromon 20
Foreign Legion 8
Horse Archer 27
Hussar 4
Jaguar 15
Janissary 38
Keshik 39
Legion 9
Longbowman 39
Minutemen 34
Mohawk Warrior 14 (-3)
Sea Beggar 32
Ship of the Line 29

Just think MW is one of the weaker units on this list. There are a lot of great UU's left. Like the CKN with 2 shots.
 
Battering Ram 20
Camel Archer 26
Carolean 28
Chu-Ko-Nu 35
Companion Cavalry 12
Dromon 20
Foreign Legion 5 (-3) Goes obsolete too quickly and is therefore tough to fit into build queues. Despite this, the bonus is very nice and synergizes well with a great France strategy, as mentioned before. Unfortunately, that's not enough to hang around on this list much longer!
Horse Archer 27
Hussar 4
Jaguar 15
Janissary 38
Keshik 39
Legion 9
Longbowman 39
Minutemen 34
Mohawk Warrior 14
Sea Beggar 32
Ship of the Line 30 (+1) Frigates change the landscape of war, and these are the biggest, baddest frigates around. They also hang around for a looooooong time.
 
Battering Ram 21
Camel Archer 26
Carolean 28
Chu-Ko-Nu 35
Companion Cavalry 9
Dromon 20
Foreign Legion 5
Horse Archer 27
Hussar 4
Jaguar 15
Janissary 38
Keshik 39
Legion 9
Longbowman 39
Minutemen 34
Mohawk Warrior 14
Sea Beggar 32
Ship of the Line 30

Battering Ram : Nice UU because it can be protected with HAs. While HAs clear ennemy units the battering ram just follow the sequence with a blasting force on cities.

Companion Cavalry : Probably because we can't upgrade from something to get these units faster. When we want them we need to use quite a lot of hammers and gold to make a decent army. Like all other Horseback Riding units.
 
Battering Ram 21
Camel Archer 26
Carolean 28
Chu-Ko-Nu 35
Companion Cavalry 9
Dromon 17
Foreign Legion 5
Horse Archer 27
Hussar 4
Jaguar 15
Janissary 38
Keshik 39
Legion 9
Longbowman 39
Minutemen 35
Mohawk Warrior 14
Sea Beggar 32
Ship of the Line 30

Minutemen (+1): i played a game recently where i was in continent with multiple (3)AI warmongers that I have DoF's with but they all declared war on me from multiple fonts. As my main force was in another continent trying to acquire new land, i was able to at least stave off their attacks by killing their melee units with this extremely mobile ground force protecting my two outer cities.

Dromon (-3): As one poster have said, when i play Byzantium i usually try to rush my religion to really benefit on the extra belief. This is a good unit but it makes me stray off from my main and more powerful strategy which might ultimately cost me in the future.
 
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