All that matters is that Longbowman could get the Keshik before it can be hit!
You're bashing on the Minutemen, and I'll bet you haven't used them very much. Your comment that the movement and sight bonus becomes less important as the game progresses seems like an analysis which is probably not based on experience. The +1 sight means that accompanying Artillery units can have line of sight to attack a city without putting a unit into harms way. The movement buff means that they can sweep through rivers and hills without slowing down and once they have promotions can attack multiple times each turn with no movement penalties. This last bit becomes better as the game progresses and the Minutemen unit is upgraded into Infantry and later Mechanized Infantry.Camel Archer 15
Carolean 16
Chu-Ko-Nu 39
Janissary 41
Keshik 26
Longbowman 41
Minutemen 23
Janissary as before...Minutemen bc the movement/sight bonus becomes less important as the game progresses.
All that matters is that Longbowman could get the Keshik before it can be hit!
They don't need the extra sight to see the city. Unless the city is on the coast, a rarity on most maps, you're going to have to have a land unit near the city regardless to take the city. In any case...Minutemen do not upgrade into Artillery.You're bashing on the Minutemen, and I'll bet you haven't used them very much. Your comment that the movement and sight bonus becomes less important as the game progresses seems like an analysis which is probably not based on experience. The +1 sight means that accompanying Artillery units can have line of sight to attack a city without putting a unit into harms way.
The movement buff IS less effective as the game progresses. The reasons are very simple.The movement buff means that they can sweep through rivers and hills without slowing down and once they have promotions can attack multiple times each turn with no movement penalties. This last bit becomes better as the game progresses and the Minutemen unit is upgraded into Infantry and later Mechanized Infantry.
In any case...Minutemen do not upgrade into Artillery.![]()
The +1 sight means that accompanying Artillery units can have line of sight to attack a city without putting a unit into harms way.
The movement buff IS less effective as the game progresses. The reasons are very simple.
-There are plenty of roads at that point. You can take a city and literally have the next city surrounded on the next turn. - In enemy territory, does a newly built Janissary have a bonus that allow it to use enemy roads? Nope.
-There are fewer forests in the later part of the game, so movement is not hindered to the extent that it is in the earlier parts of the game. - True, lots of forests are removed.
-Late game units in general have faster movement. - These two units in DIRECT comparison have the same base movement. Minutemen upgraded units still can potentially move faster in straight paths through rough terrain, not having to go around it
-More variety to late game units makes movement not so much a necessity, when you've nukes, aircraft, etc, unaffected by terrain. You still need melee units to take cities (that are not nuked off the map). I don't see how minutemen upgrades being faster though rough terrian doesn't help more than a janissary upgrade here.
-Mid-late game, there are a ton of cities covering the map. Plenty of them aren't surrounded by defensible terrain positions, such mountains, hills, and rivers. Many of them are.
What the heck are you talking about? I use enemy roads all the damn time with my own units (for ALL civs) marching through their territory. I have no idea what you mean by "newly built," when you can move every unit as soon as you build it. The only exception is if you bought them, and that applies to all civs.In enemy territory, does a newly built Janissary have a bonus that allow it to use enemy roads? Nope.
Indeed. However you are missing the point. I never said the ability itself was useless, just less useful as the game progresses. The mere presence of air and missle units which ignore terrain anyway, makes the terrain movement less useful than what it was before there were any aircraft and missiles.-Late game units in general have faster movement. - These two units in DIRECT comparison have the same base movement. Minutemen upgraded units still can potentially move faster in straight paths through rough terrain, not having to go around it
And many of them are not. Depending on your objective, it isn't always necessarily to take the most fortified position. In Domination cases previously, I have avoided heavily fortified/populated cities intentionally and taken weak cities to get in such a position where I could take the Capital, the only fortified city of the bunch. Regardless, the mere presence of roads in late game situations makes ignore terrain VASTLY less useful, since a river or a hill won't slow you down if there's a road.-Mid-late game, there are a ton of cities covering the map. Plenty of them aren't surrounded by defensible terrain positions, such mountains, hills, and rivers. -Many of them are.
duhu said:-More variety to late game units makes movement not so much a necessity, when you've nukes, aircraft, etc, unaffected by terrain. You still need melee units to take cities (that are not nuked off the map). I don't see how minutemen upgrades being faster though rough terrian doesn't help more than a janissary upgrade here.
Just some of my ideas there.
You're bashing on the Minutemen, and I'll bet you haven't used them very much. Your comment that the movement and sight bonus becomes less important as the game progresses seems like an analysis which is probably not based on experience. The +1 sight means that accompanying Artillery units can have line of sight to attack a city without putting a unit into harms way. The movement buff means that they can sweep through rivers and hills without slowing down and once they have promotions can attack multiple times each turn with no movement penalties. This last bit becomes better as the game progresses and the Minutemen unit is upgraded into Infantry and later Mechanized Infantry.