Unique Units elimination thread

African Forest Elephant 0 (-3) Goodnight, AFE. You're too expensive, and your promotions don't carry over. You've made your last mountain pass.
Atlatlist 17
Ballista 18
Battering Ram 20
Berserker 17
Camel Archer 18
Carolean 27
Cataphract 9
Chu-Ko-Nu 35
Companion Cavalry 24
Conquistador 17
Dromon 15
Foreign Legion 22
Horse Archer 23 (+1) These dudes don't even require horses, so spam away. Plus, thanks to their retreat speed, they get march/logistics/range before the classical era, and they can even take a hit or two from spearmen if you leave em vulnerable. Beast Mode.
Hussar 19
Hwach'a 15
Immortal 15
Jaguar 24
Janissary 32
Keshik 31
Landsknecht 20
Legion 22
Longbowman 37
Minutemen 29
Mohawk Warrior 22
Musketeer 15
Naresuan's Elephant 14
Pictish Warrior 13
Samurai 12
Sea Beggar 34
Ship of the Line 27
Tercio 18
War Elephant 22
 
Atlatlist 17
Ballista 18
Battering Ram 20
Berserker 17
Camel Archer 15 (-3)
Carolean 27
Cataphract 10 (+1)
Chu-Ko-Nu 35
Companion Cavalry 24
Conquistador 17
Dromon 15
Foreign Legion 22
Horse Archer 23
Hussar 19
Hwach'a 15
Immortal 15
Jaguar 24
Janissary 32
Keshik 31
Landsknecht 20
Legion 22
Longbowman 37
Minutemen 29
Mohawk Warrior 22
Musketeer 15
Naresuan's Elephant 14
Pictish Warrior 13
Samurai 12
Sea Beggar 34
Ship of the Line 27
Tercio 18
War Elephant 22

Cataphract: Not sure why this unit is not getting much love. Byz can ignore iron and replace swordsman with these, all the while teching toward civil service/education. They cost the same, are faster and stronger, get terrain bonuses and require horses, which are much easier to get than iron.

Camel Archer: This is a good unit by itself. Unfortunately, it is awful to upgrade to them from a melee unit because of the promotion problem. Then it's bad again when you upgrade them to another melee unit.
 
Atlatlist 17
Ballista 18
Battering Ram 20
Berserker 17
Camel Archer 15
Carolean 27
Cataphract 10
Chu-Ko-Nu 35
Companion Cavalry 24
Conquistador 17
Dromon 15
Foreign Legion 22
Horse Archer 23
Hussar 16 (-3)
Hwach'a 15
Immortal 15
Jaguar 24
Janissary 32
Keshik 31
Landsknecht 20
Legion 21 (+1)
Longbowman 37
Minutemen 29
Mohawk Warrior 22
Musketeer 15
Naresuan's Elephant 14
Pictish Warrior 13
Samurai 12
Sea Beggar 34
Ship of the Line 27
Tercio 18
War Elephant 22

I personally find the Hussars underwhelming. Not bad, but underwhelming.

Legions, however, are awesome. Loads of strength, and the ability to build roads? Awesome sauce!
 
Hey schimi just was suspicious and welcome to the forums ;).

Still doesn't change the fact they are not what they used to be and don't deserve to stay long on the list. If thats a negative attitude its just from experience - the Landsnknecht is not as game changing as units already gone or that its higher than - with the change in HP and the ability to retreat the hammers saved relatively is worth less the quicker a game speed is (quick + standard) and its a unit that is partially stuck in the pre GK era
 
Atlatlist 17
Ballista 18
Battering Ram 20
Berserker 17
Camel Archer 16 (+1) Now this unit is obviously not as powerful as the Keshik - but then again Arabia is a much more balanced civ. It (formerly) being at less than half the vote of the Keshik is a little surprising. Its a sturdier unit than the Keshik, has had its str increased in GK, movement increased, and with relative ease of horses its a great unit.
Carolean 27
Cataphract 10
Chu-Ko-Nu 35
Companion Cavalry 24
Conquistador 17
Dromon 15
Foreign Legion 22
Horse Archer 23
Hussar 16 (-3)
Hwach'a 15
Immortal 15
Jaguar 24
Janissary 32
Keshik 31
Landsknecht 17 (-3) - as stated above
Legion 21
Longbowman 37
Minutemen 29
Mohawk Warrior 22
Musketeer 15
Naresuan's Elephant 14
Pictish Warrior 13
Samurai 12
Sea Beggar 34
Ship of the Line 27
Tercio 18
War Elephant 22
 
Atlatlist 17
Ballista 15
Battering Ram 20
Berserker 17
Camel Archer 16
Carolean 27
Cataphract 10
Chu-Ko-Nu 35
Companion Cavalry 24
Conquistador 17
Dromon 15
Foreign Legion 22
Horse Archer 23
Hussar 16
Hwach'a 15
Immortal 15
Jaguar 24
Janissary 33
Keshik 31
Landsknecht 17
Legion 23
Longbowman 37
Minutemen 29
Mohawk Warrior 22
Musketeer 15
Naresuan's Elephant 14
Pictish Warrior 13
Samurai 12
Sea Beggar 34
Ship of the Line 27
Tercio 18
War Elephant 22

Balista's bonus is kind of weak. Janissaries are fun as hell to keep marching and healing, constantly going on the offensive. And it just sounds cool. Janissary.
 
Atlatlist 17
Ballista 15
Battering Ram 20
Berserker 17
Camel Archer 16
Carolean 27
Cataphract 7
Chu-Ko-Nu 35
Companion Cavalry 24
Conquistador 17
Dromon 15
Foreign Legion 22
Horse Archer 23
Hussar 16
Hwach'a 15
Immortal 15
Jaguar 24
Janissary 33
Keshik 32
Landsknecht 17
Legion 23
Longbowman 37
Minutemen 29
Mohawk Warrior 22
Musketeer 15
Naresuan's Elephant 14
Pictish Warrior 13
Samurai 12
Sea Beggar 34
Ship of the Line 27
Tercio 18
War Elephant 22

Cataphract : -1 movement but +3 strength? Feels like a defensive unit. Too bad, Offensive>Defensive.

Keshik : Best Chivalry unit. First time that i vote up this unit...it was about time.
 
Atlatlist 17
Ballista 15
Battering Ram 20
Berserker 17
Camel Archer 16
Carolean 27
Cataphract 7
Chu-Ko-Nu 36
Companion Cavalry 24
Conquistador 17
Dromon 15
Foreign Legion 22
Horse Archer 23
Hussar 16
Hwach'a 15
Immortal 14
Jaguar 24
Janissary 33
Keshik 32
Landsknecht 17
Legion 23
Longbowman 37
Minutemen 29
Mohawk Warrior 22
Musketeer 15
Naresuan's Elephant 14
Pictish Warrior 13
Samurai 12
Sea Beggar 34
Ship of the Line 27
Tercio 18
War Elephant 22

Chu-Ko-Nu - wasn't so good until G&K basically made them transition into incredibly strong late game units, when your ~6 Chu-Ko-Nus who already gain a lot of XP due to double shot snowball out of control they become nigh unstoppable.

Immortal - A spearman that heals at double rate. Wait, what?
 
Atlatlist 17
Ballista 15
Battering Ram 20
Berserker 17
Camel Archer 16
Carolean 27
Cataphract 7
Chu-Ko-Nu 36
Companion Cavalry 24
Conquistador 17
Dromon 15
Foreign Legion 19 (-3) Great War Infantary are useless.
Horse Archer 23
Hussar 16
Hwach'a 15
Immortal 14
Jaguar 24
Janissary 33
Keshik 32
Landsknecht 17
Legion 23
Longbowman 37
Minutemen 29
Mohawk Warrior 22
Musketeer 15
Naresuan's Elephant 14
Pictish Warrior 13
Samurai 13 (+1) Save Samurais. Same CS as a Musket + Open Terrain Promotions, Double Experience. Awesore
Sea Beggar 34
Ship of the Line 27
Tercio 18
War Elephant 22
 
Samurai 13 (+1) Save Samurais. Same CS as a Musket + Open Terrain Promotions, Double Experience. Awesore

Huh? Samurai are longswordsman with shock 1 and increased GG rate.
 
Samurai don't have increased strength. Shock 1... ok open terrain specialist sure ill buy that... is it more useful than other UUs here - not really. The GG bonus is nice too... just. No double experience either. Its GG bonus is ok too but not too great.

Ultimately a very mediocre UU compared with the relative downgrading of Japan's UA.
 
Atlatlist 17
Ballista 15
Battering Ram 20
Berserker 17
Camel Archer 16
Carolean 27
Cataphract 7
Chu-Ko-Nu 36
Companion Cavalry 24
Conquistador 17
Dromon 12 (-3)
Foreign Legion 19
Horse Archer 23
Hussar 16
Hwach'a 15
Immortal 14
Jaguar 24
Janissary 33
Keshik 32
Landsknecht 17
Legion 23
Longbowman 37
Minutemen 29
Mohawk Warrior 22
Musketeer 15
Naresuan's Elephant 14
Pictish Warrior 13
Samurai 13
Sea Beggar 34
Ship of the Line 28 (+1)
Tercio 18
War Elephant 22

Dromon are okay at the time, but not game-changing, probably because of the era when they arrive.

SoTL, on the other hand, can be devastating,since they come at a time when navies can actually make a difference in the game.
 
Atlatlist 17
Ballista 15
Battering Ram 20
Berserker 17
Camel Archer 16
Carolean 27
Cataphract 7
Chu-Ko-Nu 36
Companion Cavalry 24
Conquistador 17
Dromon 9
Foreign Legion 19
Horse Archer 23
Hussar 16
Hwach'a 15
Immortal 13
Jaguar 24
Janissary 33
Keshik 32
Landsknecht 17
Legion 23
Longbowman 37
Minutemen 29
Mohawk Warrior 22
Musketeer 15
Naresuan's Elephant 14
Pictish Warrior 13
Samurai 13
Sea Beggar 34
Ship of the Line 28
Tercio 18
War Elephant 22

Tireme not useful, rarely do I build early naval units. Immortal is underrated, and its a bit too low right now. Yes I know it's a spearman. But half the battle is speed, and with the extra healing you can take cities quicker. And it gets even a larger bonus against mounts, making it the perfect counter to those quick mount rush civs, like the Mongols.
 
Atlatlist 17
Ballista 15
Battering Ram 20
Berserker 17
Camel Archer 16
Carolean 27
Cataphract 5 (-2) A slow horse...? If these guys *replaced* swordsmen, becoming a fast swordsman that could pair with fast horsemen to rage across continents, maybe I'd get more use out of them. As it is now, when I play BYZ I rarely end up using these lackluster units.
Chu-Ko-Nu 36
Companion Cavalry 24
Conquistador 17
Dromon 9
Foreign Legion 19
Horse Archer 23
Hussar 16
Hwach'a 15
Immortal 13
Jaguar 24
Janissary 33
Keshik 32
Landsknecht 17
Legion 23
Longbowman 37
Minutemen 29
Mohawk Warrior 23 (+1) God I hate these guys. In SP, Hiawatha is sure to show up on your doorstep with a swarm of them and they're a pain to take out. They are lethal on attack in MP if you've got woods in your country, and great on defense if Iroquois does. A true spam unit.
Musketeer 15
Naresuan's Elephant 14
Pictish Warrior 13
Samurai 13
Sea Beggar 34
Ship of the Line 28
Tercio 18
War Elephant 22
 
Atlatlist 17
Ballista 15
Battering Ram 20
Berserker 15 (-2)
Camel Archer 16
Carolean 27
Cataphract 5
Chu-Ko-Nu 36
Companion Cavalry 24
Conquistador 17
Dromon 9
Foreign Legion 19
Horse Archer 23
Hussar 16
Hwach'a 15
Immortal 13
Jaguar 24
Janissary 33
Keshik 32
Landsknecht 17
Legion 23
Longbowman 38 (+1)
Minutemen 29
Mohawk Warrior 23
Musketeer 15
Naresuan's Elephant 14
Pictish Warrior 13
Samurai 13
Sea Beggar 34
Ship of the Line 28
Tercio 18
War Elephant 22

Berserker lost points because its ability is too situational to use. Extra moves in the water doesn't compare to some of the other UU's bonuses. The amphibious is nice, but again too situational. I NEVER pillage, even if it costs no movement. You are either pillaging a city you're about to take, or youre wasting your time sending units deep into their territory where theyre likely to be exposed to enemy fire and troops.

And this is a perfect segway into why the longbow is so powerful. If someone strays past your front lines, you can open fire on them from all sorts of back hills that the advancing enemy can probably not even see. They also let you take down cities without taking any damage provided you can maintain a LOS.
 
Atlatlist 17
Ballista 15
Battering Ram 20
Berserker 14
Camel Archer 16
Carolean 27
Cataphract 4
Chu-Ko-Nu 36
Companion Cavalry 24
Conquistador 17
Dromon 9
Foreign Legion 19
Horse Archer 23
Hussar 16
Hwach'a 15
Immortal 13
Jaguar 24
Janissary 33
Keshik 32
Landsknecht 17
Legion 23
Longbowman 38 (+1)
Minutemen 29
Mohawk Warrior 23
Musketeer 15
Naresuan's Elephant 14
Pictish Warrior 13
Samurai 13
Sea Beggar 34
Ship of the Line 28
Tercio 18
War Elephant 22
 
By the way while I agree the Berserker lost a lot of its shine - to the poster above Dehu - they have 3 movement. Extra movement in the sea is part of Denmark's UA, not the unit. Relatively it is better synergy than the Samurai at least though (With amhip promotion you can attack from the sea under a ship/vs a city and Denmark's UA still has better synergy) - Ultimately not as good a UU as it once was - still better than the Samurai though

==
Atlatlist 17
Ballista 15
Battering Ram 20
Berserker 14
Camel Archer 16
Carolean 27
Cataphract 4
Chu-Ko-Nu 36
Companion Cavalry 24
Conquistador 17
Dromon 9
Foreign Legion 19
Horse Archer 23
Hussar 16
Hwach'a 15
Immortal 13
Jaguar 24
Janissary 33
Keshik 32
Landsknecht 14 (-3)
Legion 23
Longbowman 38
Minutemen 29
Mohawk Warrior 23
Musketeer 15
Naresuan's Elephant 14
Pictish Warrior 13
Samurai 13
Sea Beggar 34
Ship of the Line 29 (+1) Cheaper, powerful ships, that combine with England's UA that allows it to outflank at sea. Extra strength makes it easier for it take city attacks too.
Tercio 18
War Elephant 22
 
... I NEVER pillage, even if it costs no movement. You are either pillaging a city you're about to take, or youre wasting your time sending units deep into their territory where theyre likely to be exposed to enemy fire and troops.

With pillage, you could take a couple hundred gold from the countryside of the city you will capture, and then you can have the city starve down (for more happy) while you move your domestic and no doubt bored workers over there to do the quick repair job.

Pillage? Yes, every time every tile I can.
 
Atlatlist 14
Ballista 15
Battering Ram 20
Berserker 14
Camel Archer 16
Carolean 27
Cataphract 4
Chu-Ko-Nu 36
Companion Cavalry 24
Conquistador 17
Dromon 10
Foreign Legion 19
Horse Archer 23
Hussar 16
Hwach'a 15
Immortal 13
Jaguar 24
Janissary 33
Keshik 32
Landsknecht 14
Legion 23
Longbowman 38
Minutemen 29
Mohawk Warrior 23
Musketeer 15
Naresuan's Elephant 14
Pictish Warrior 13
Samurai 13
Sea Beggar 34
Ship of the Line 29
Tercio 18
War Elephant 22

Dromon : Something powerful is hidden behind this ship. It's the only sailing boat that can upgrade to a gallea. And galleas can upgrade to frigates! Can you realize how much hammers and time you can save with a such thing? Very unique. This deserves more love.

Atlatist : Cheaper...ok. Not that much...Well...CBs aren't that far away too...ok i will pass.
 
Atlatlist 14
Ballista 15
Battering Ram 20
Berserker 14
Camel Archer 16
Carolean 27
Cataphract 5
Chu-Ko-Nu 36
Companion Cavalry 24
Conquistador 17
Dromon 10
Foreign Legion 19
Horse Archer 23
Hussar 16
Hwach'a 12
Immortal 13
Jaguar 24
Janissary 33
Keshik 32
Landsknecht 14
Legion 23
Longbowman 38
Minutemen 29
Mohawk Warrior 23
Musketeer 15
Naresuan's Elephant 14
Pictish Warrior 13
Samurai 13
Sea Beggar 34
Ship of the Line 29
Tercio 18
War Elephant 22

Cataphract: I really hope this unit sticks around for awhile. It is a great classical era unit. Sure it's 1 :c5moves: slower than the horseman, but it's 25% stronger and gets terrain bonuses. It can substitute for the swordsman, for goodness' sake! And it upgrades to knight without any promotion loss (although I think the terrain bonuses do not carry over), unlike some other units (war chariot, for example).

Hwach'a: Without considering the bug, this thing is essentially a crossbowman with 150% attack, and it has to set up to fire. Not very useful in the field, and if I'm using them in my cities that means I am getting attacked in a bad way.
 
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